Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas AI Overhaul
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Update: Sep 2 @ 6:59pm

Update: Aug 26 @ 10:41am

Update: Aug 25 @ 7:25am

Update: Aug 23 @ 8:01pm

Update: Aug 23 @ 6:31am

Update: Aug 22 @ 8:30pm

Update: Aug 22 @ 6:45am

- Less passive AI
- AI no longer hovers on settlements after 100 turns (if this is still the case for you after the update, let me know, I'll adjust my values ​​accordingly)
- More opportunistic AI
- Much more aggressive AI
- AI defends better
- AI attacks what is closest to it first, not its priority enemy as before, which could create inconsistencies.
- To make the AI ​​even more calculating and analytical, I increased its computational load. It will be smarter than before (logically), but turns may be slightly longer because it calculates all the possibilities even more.
- Some new lines added were poorly configured (while we waited to discover the results it gives).

Update: Aug 22 @ 6:20am

Update: Aug 15 @ 6:07pm

Update: Jun 20 @ 8:13am