Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas AI Overhaul [6.2]
Viser 51-60 af 67 forekomster
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Opdatering: 9. juni 2023 kl. 20:53

Opdatering: 9. juni 2023 kl. 6:25

-Removed the last colony bonus, now you won't see the AI ​​be siege for 10 turns to destroy the last colony of the targeted faction

Opdatering: 27. maj 2023 kl. 18:46

(Nerf)
-Bonus reduction between same cultures
-Reduction of penalties between different cultures
-The same cultures can gradually gain in attitude towards each other
-Different cultures can gradually lose attitude towards each other

Opdatering: 25. maj 2023 kl. 16:32

Opdatering: 25. maj 2023 kl. 12:27

-Improved AI defense when it feels threatened (colony/region)
-He will retreat when he sees one of his regions threatened
-The junction when to attack / when to defend is more fluid, seems more logical
-Great improvement on the dislike part between different cultures.
Now all cultures are taken into account

Opdatering: 5. maj 2023 kl. 13:26

-Reduced valuation of unfortified settlements (AI over assess and besiege far too many turns)

Opdatering: 16. apr. 2023 kl. 8:05

Opdatering: 15. apr. 2023 kl. 20:08

-Massive work on the value judgment of the settlements for several days, always to adjust and correct the rare suicide attacks on the settlements.
Now I have had no problems and I have the exact result I wanted.
-Anti-Player has been removed for the "Hard" campaign level
Now Easy/Normal/Hard has the same focus level as AI vs AI
-New anti-player reduction for Very Hard/Legendary, I couldn't go lower because it is now very close to normal value (like Easy/Normal/hard)

Opdatering: 14. apr. 2023 kl. 17:54

Opdatering: 14. apr. 2023 kl. 15:52

-Improved the defensive aspect of the AI ​​in general, it will better defend its neighboring regions with an enemy and threatened
-Adjustment of the priority of recovering lost territory
-Adjustment and rework of the AI, always with the aim of making it more fluid with the means that CA offers...
-Adjustment of the power value judgment of fortified and unfortified colonies in order to avoid suicide attacks as much as possible while preventing the AI ​​from becoming passive
-Reduced Great Power Penalty (Expansion Penalty)
-Improved and more impactful change to make auto resolve more logical and visible