Arma 3
[COOP 1-10] VR Fortress - Build Your Own Fort
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Opdatering: 16. juli 2018 kl. 7:40

v1.55
Fixes :
- Fixed a bug where the last building kept being spawned upon mouse wheeling
- Fixed a bug where Impostor perk did not work after respawn (shots didn't remove the disguise)
- Fixed a bug where "Juggernaut was killed" was written multiple times, the amount of times was equal to the amount of players
- Rapid spawn now works only with starting pistol (was possible to do it by simple CTRL+Wheel)
- Fixed a potential griefing opportunity where players were mortal before game paremeters got set, all murdered players were put into spectators without respawning
- Fixed a rare error message that could have had happening upon a first activation of the Impostor perk. On rare occasions functions were executed in a wrong order

New :
- Objects built by other players should now sync faster
- I put some more efforts into Rainy weather, it should not wear off with time
- Added new rain SFX to compensate for missing sounds in VR (it was not intended to have rain in VR, so devs didn't add the sound of rain hitting the floor)

Rebalance :
- Increased the cooldown of Impostor perk's ability by 1 second (7 seconds now)
- Rebalanced the amount of juggernauts, there are more of them overall, and they come in smaller groups

Needs further confirmation whether it has been fixed or not :
- The spawned object gets a properly localized name (objects placed by russian client are supposed to have english names on english clients and vice versa, etc)
- Hopefully fixed bug where JIP players were immortal
- Hopefully fixed bug where perk Deadshot doesn't work after respawn
- Hopefully fixed bug where map markers behaved incorrectly after a person exited the server
- Hopefully fixed bug where player names above their heads disappeared after multiple respawns
- Hopefully fixed bug where the name of the dead body was "Error: No Unit" https://steamcommunity.com/sharedfiles/filedetails/?id=1436236202

Opdatering: 15. maj 2018 kl. 16:40

v1.54
- Changed how object's height adjustment via mouse wheel was done. Should now be independent from nextAction-prevAction bindings, which can vary in different Arma 3 keyboard layouts.
- Height adjustment is now more responsive.

Opdatering: 15. maj 2018 kl. 15:56

Removed ace and IFA3Lite dependencies

Opdatering: 15. maj 2018 kl. 0:31

v1.53
- Fixed three-years-old error message that was occasionally showing up when exhaling in a snowy weather while looking directly North
- Changed snow weather, made it look more appealing
- Some other changes that happened after 22 of December that I couldn't remember...

Opdatering: 22. dec. 2017 kl. 1:20

Even more hotfixes!

Opdatering: 22. dec. 2017 kl. 1:16

More hotfixes!

Opdatering: 22. dec. 2017 kl. 1:04

Hotfixes!

Opdatering: 22. dec. 2017 kl. 0:24

- Added partial support of my other addon that floods the map turning it into endless ocean http://steamcommunity.com/sharedfiles/filedetails/?id=1096202804

Opdatering: 25. juli 2017 kl. 7:55

v1.52
Minor adjustments:
- Lowest initial wave has been set to 3, workaround for braindead bots that do not attack players.
- Changed almost all music, particularly intros and battle music. There are now several intros, they're selected randomly. There are now several battle tracks, they're also selected randomly. Special waves no longer have a different music.
- During a wave, the music will never stop playing (no more boring silence after the initial track ends).
- Usual waves and special waves now have the same music pool. In case of boss, the initial boss theme will be played, after that the game will start playing battle music used for usual\special waves.
- The volume of Zeus sound effects was slightly decreased.
- The ammount of pop-up messages upon game start was greatly decreased, to avoid [scaring inexperienced | spamming experienced] players.
- Slightly decreased the blue-fullness of respawn protection visual effect (so it's not that dark anymore).
- Capturing the sector by aerial units was disabled to prevent capturing it with UAV drones used by bots (when VCom AI is enabled).

New:
- Introduced "beacon" tool: it unstucks & retrieves lost bots back to battle, available only for hosts.
- Introduced New Perk: Imposter. Players with that perk will receive a special camouflage that will make them look like a red VR entity, which deceives enemies.
- Rebalanced Deadshot perk: introduced special bullets, which will help effectively score headshots.
- Rebalanced Juggernauts. The number of units in squad was decreased significantly, and overall it is much easier to deal with them, especially with the new bullets given to Deadshot perk.
- Juggernauts now have healthbars, that should tell you guys how much they laugh at your small caliber firearms.
- If player's specialty is Medic, he will be able to see healthbars below every teammate.
- AI units now may have UAV backpacks. That was made in favor of Vcom AI addon, which can force bots to use UAV reconing.

Fixed:
- Fixed an old bug where clients were receiving the equipment of friendly VR entities they were trying to spawn.
- Fixed bug where player name and level were disappearing after respawn
- Fixed bug where Deadshot perk was deactivated after the respawn of the perk's owner
- Fixed bug where the amount of respawn tickets was updated only at the moment of player's respawn, but not by respawn of other players (purely visual bug, didn't affect the internal numbers).
- Fixed bug where snow wasn't reappearing after player's respawn.

Known Bugs:
- Try sit on a chair while Zeus is performing his rampage. Not going to fix this one.
- Rain ends too soon after it began. A very low priority bug that was there for ages.
- Teammates map markers disappear after they were respawned

Opdatering: 2. apr. 2017 kl. 2:35

v1.51
MASSIVE UPDATE. I dont think I'd be able to count all changes I've done.

- Fixed: Nametags not showing
- Fixed: The level in the nametag sometimes was different from the real level of player
- Fixed: Mapmarkers now should be JIP compatible
- Fixed: Nametags now should be JIP compatible
- Fixed: Parameters Menu GUI should now fit all resolutions

- Changed: When enabling vehicles, the wave itself will be DELAYED untill you've destroyed the vehicle. That should make it much easier to deal with them!
- Changed: Parameters Menu GUI reworked
- Changed: Ghosts are exposed for longer now (increased from 2.5-3.5 to 3.5-4.5 seconds)
- Changed: Epic boss geysers won't affect players under respawn protection (unlocked on level 3)
- Changed: Levelling is now much, much easier. Please, open Progression Menu to recount your level.
- Changed: Sounds for levelling GUI, increased the speed of progression bar
- Changed: Less fog for snow weather
- Changed: Starting time "-1" was removed and an appropriate checkbox was added instead
- Changed: The position of the "Protect Sector" objective was set onto default player respawn position
- Changed: Juggernaut groups are now marked with diamonds, just like regular enemies
- Changed: Vehicles are now spawned in first wave, too

- New: Added "Speed up time (x120)" checkbox
- New: It is now possible to select the delay between waves
- New: last 5 seconds of wave delay now have a tick sound
- New: new soundtrack while dealing with vehicle
- New: Respawn position now marked with a white sign
- New: It is now possible to select which Special Enemies you want to see. If several types are chosen, the final choice will be a random selection between chosen types
- New: player now sees his own nametag

- Updated Journal

And much, much more.