The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

!CuerLib
Showing 41-50 of 116 entries
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Update: Mar 28, 2024 @ 2:07am

* Fixed the issue that switching rooms while reviving would trigger the revive effect twice.
* Fixed the issue that game softlocks when Jacob and Esau hold MOD revive items on one side and the other one dies.
* 修复了死亡复活并切换房间后,会连续触发两次复活效果的问题。
* 修复雅各与以扫在一方持有MOD的复活道具时,会造成游戏卡死的问题。

Update: Mar 28, 2024 @ 1:42am

* Fixed the issue that data generated before game start will be overrided.
* 修复了开始游戏前产生的数据不会生效的问题。

Update: Mar 25, 2024 @ 11:29pm

* Fixed the issue that blind items cannot be detected correctly.
* 修复了无法正确检测未知道具的问题。

Update: Mar 24, 2024 @ 3:53am

* Improved the data storage method used to save and load game states.
* Improve the mechanism for revive callbacks, and fixed the issue that player will instantly die when continue the game during revive.
* 改进了保存读取游戏状态所使用的数据存储方法。
* 改进复活回调的机制,并修复复活途中再次进入游戏会直接死亡的问题。

Update: Mar 15, 2024 @ 1:52am

* Players now can not input action actions while reviving.
* 角色在复活时现在不能进行任何操作。

Update: Feb 25, 2024 @ 8:41pm

* Fixed the issue that seed in grid entity data is incorrect.
* 修复网格实体数据中的种子不正确的问题。

Update: Feb 25, 2024 @ 4:23am

* Adjusted the update logic of grid entity data.
* 调整网格实体数据的更新逻辑。

Update: Feb 19, 2024 @ 7:47am

* Fixed an issue that damage calculation will be failed if player has Adrenaline and bone hearts with red hearts.
* 修复在拥有肾上腺素和装有红心的骨心时,伤害计算会错误的问题。

Update: Feb 16, 2024 @ 9:36am

* Modified the damage formula to calculate player's damage more precisely.
* 修改计算角色伤害的公式以更加精确地计算角色的伤害。

Update: Feb 12, 2024 @ 8:31pm

* Fixed the issue that errors will be occured under Repentogon environment.
* 修复在Repentogon环境下会产生错误的问题。