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the item Risk's Reward who is suppose to give you a better quality item that it absorbs doesn't do that with this mod enable
if i use Risk's Reward on The Halo it is suppose to give me an Tier 4 item but instead it gives you a random Item with random quality, This can be fixed or it's not possible? i mean i with this mod and Fiend Folio alone and im sure this one is the problem
"MC_POST_NEW_ROOM" from "CureLib" failed: ...ebirth/mods/!curelib_2900345009/curelib/class/stages.lua:24: attempt to call a nil value (method 'GetDimension')
Stack Traceback:
...!curelib_2900345009/curelib/class/stages.lua:24: in function 'GetDimension'
...!curelib_2900345009/curelib/class/stages.lua:368: in function 'GetCurrentRoomBossConfig'
...!curelib_2900345009/curelib/class/stages.lua:532: in function at line 531
并且之后我额外加上了邪魔典纸试了一下,复现了堆栈溢出的问题。
原因大概是游戏内同时开启的MOD拥有的shader超过了以撒渲染支持的上限,就会一直报错
CuerLib和东方MOD一共添加了4个shader,之前也有人问我是怎么回事,最好的解决方案就是不要开太多大型MOD,我没法解决
I'm hesitant to call this a bug so much as one of many things that could go wrong interrupting a non-interruptable rendering state.
While this would silence the error, it would not solve the underlying issue. Due to the way the render system works, interrupting a non interruptible rendering state will keep adding render states to the stack. This will leak memory (which is already scarce in Isaac), eventually leading to a crash.
A proper fix would be to prevent other transitions from playing while this one is active (which would be difficult)
[ASSERT] - PushRenderTarget: stack overflow!
REPENTOGON-API的说明文档显示是RoomTransitionAnim.PIXELATION函数所导致的
原文:
Note that if you use (2), you must not interrupt the effect (e.g. with another room transition or room change) once it starts playing. Otherwise, after around 11 interuptions, the "log.txt" will start to become spammed with "[ASSERT] - PushRenderTarget: stack overflow!". This is because internally, the game uses a finite buffer to store information about the effect, and if it is interrupted, the buffer will never be cleared.RoomTransitionAnim.PIXELATION
经过检索后,似乎是CureLib所导致的,移除Touhou本体和前置后不再报错,请问有无办法对此问题进行修复。
reverie_2538556220\scripts\pickups\reverie_music_box.lua中Game():StartRoomTransition (-3, Direction.NO_DIRECTION, RoomTransitionAnim.PIXELATION, player)
[INFO] - Lua Debug: Error in "CUERLIB_CLC_PRE_ENTITY_TAKE_DMG" call from "Reverie": C stack overflow
Stack Traceback:
in method oldIndex
resources/scripts/main.lua:208: in function 'index'
...ds/!cuerlib_2900345009/cuerlib/class/helpers/players.lua:38 : in function 'for iterator'
...verie_2538556220/scripts/items/th8/song_of_nightbird.lua:69: in function at line 56
[INFO] - Lua Debug: Error in "CUERLIB_CLC_PRE_ENTITY_TAKE_DMG" call from "Reverie": C stack overflow
Stack Traceback:
in method oldIndex
resources/scripts/main.lua:208: in function 'oldIndex'
...063440/ffscripts/customhealthapi/reimpl/apioverrides.lua:66: in function 'index'
...ds/!cuerlib_2900345009/cuerlib/class/helpers/players.lua:38 : in function 'for iterator'
...verie_2538556220/scripts/items/th8/song_of_nightbird.lua:69: in function at line 56
帧数下降大概10-20帧 不知道为什么
[INFO] - Lua Debug: [Samael] Running pre-save callbacks...
[INFO] - Lua Debug: [Samael.HiddenItemManager]: Saving wisp index of size: 0
[INFO] - Lua Debug: [Samael] Saving...
[INFO] - Lua Debug: [Samael] Save completed.
[INFO] - Lua Debug: [Samael] MC_POST_PLAYER_INIT Initialization completed.
[INFO] - Lua Debug: [REVEL] Resetting run save data @0
[INFO] - Lua stack trace:
[INFO] - [C](-1): GetGridCollisionAtPos
[INFO] - ...0387531/lua/revelcommon/core/airmovement/zpos_player.lua(104): Function
[INFO] - resources/scripts/main.lua(73): RunCallbackWithParam
[INFO] - ...80387531/lua/revelcommon/core/airmovement/zpos_logic.lua(263): UpdateEntity
[INFO] - ...80387531/lua/revelcommon/core/airmovement/zpos_logic.lua(307): Function
[INFO] - resources/scripts/main.lua(73): ?
[INFO] - Caught exception, writing minidump...