The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

!CuerLib
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Update: May 14, 2024 @ 10:50pm

* Fixed the issue that Esau's heart hud render position is incorrect.
* Fixed the issue that spawning multiple entities of the same type may cause mess of entity data.
* 修复以扫的心HUD渲染位置不正确的问题。
* 修复同时产生多个同类实体可能会导致实体数据混淆的问题。

Update: May 4, 2024 @ 4:28am

* Added Actives:RenderActiveChargeBar().
* Spawning collectibles using Pickups:SpawnFixedCollectible() when just entering a room no longer spawns a poof smoke.
* 添加Actives:RenderActiveChargeBar()。
* 使用Pickups:SpawnFixedCollectible()在刚刚进入的房间内生成道具现在不再会产生烟雾。

Update: Apr 20, 2024 @ 5:01am

* Halved invinciblity frame after revive.
* Player now can not be damaged during reviving.
* 减半了复活后的无敌时间。
* 角色现在在复活期间不再能受到伤害。

Update: Apr 18, 2024 @ 7:54pm

* Force custom boss option now will be saved into game options data.
* 现在强制开启自定义BOSS的选项会保存到设置文件中。

Update: Apr 14, 2024 @ 9:59pm

* Reopened Collectibles:UpdateCollectibles() as a public function.
* Fixed the issue that using Hanged Man? Tarot or playing as Keeper and Tainted Keeper won't be counted as multishots.
* 重新公开Collectibles:UpdateCollectibles()。
* 修复使用倒吊人?卡牌以及店主或堕化店主不会被统计为多重泪弹的问题。

Update: Apr 14, 2024 @ 2:09am

* Fixed the issue that random items in the item pool will still be exhausted when spawning items that would not be affected by Glitched Crown.
* 修复生成不受故障王冠影响的道具时,仍然会导致道具池中的随机道具被消耗的问题。

Update: Apr 13, 2024 @ 11:11pm

* Fixed the issue that player's collectible info is incorrect after exit and continue the run.
* 修复退出并重新进入游戏后,角色拥有的道具信息不正确的问题。

Update: Apr 7, 2024 @ 8:26am

* Added functions about speed up, lower speed limit and speed multiplier for Stats class, to prevent speed down from ignoring A Pony or White Pony's speed lock.
* 为Stats类加入了设置移速提升和移速倍率的方法,以防止小黑马和小白马的移速锁定失效。

Update: Apr 5, 2024 @ 4:52am

* Fixed the issue that Tainted Lazarus and Found Sound will trigger item pickup effect multiple times.
* Fixed the issue that Keeper may get a half coin heart after revive.
* 修复了堕化拉撒路和复得游魂会重复触发道具拾取时效果的问题。
* 修复店主在复活后可能会产生半钱币心的问题。

Update: Mar 29, 2024 @ 8:43am

* Added Stats:AddFlatTears() and Stats:AddTearsMultiplier().
* Fixed the issue that tears modifier calculation may be incorrect due to modifier sorting.
* 加入了Stats:AddFlatTears()和Stats:AddTearsMultiplier()。
* 修复不同的射速修正可能会因优先级排序导致不同情况下结果不同的问题。