The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Opdatering: 17. juni 2023 kl. 7:26

* Active items no longer renders their white borders, and no longer responses active button inputs while in Mine Escape.
* 在矿洞逃亡中时,不再会渲染主动道具的白边,并且不会响应任何主动按键输入。
* Modified Actives.ChargeByOrder function, to fit its expected effect.
* 修改Actives.ChargeByOrder函数,以正确符合预期的效果。

Opdatering: 12. juni 2023 kl. 0:17

* Fixed an issue that the locked item list will be incorrect when T. Lost is active.
* 修复当堕化游魂在场时,获取被锁定的道具列表不准确的问题。

Opdatering: 10. juni 2023 kl. 1:05

* Added Achievements, CompletionMarks and Unlocks class.
* 加入了Achievements,CompletionMarks和Unlocks类。

Opdatering: 18. maj 2023 kl. 5:21

* Fixed an issue that data like player transformations could not be saved correctly.
* 修复套装等数据不会正确保存的问题。

Opdatering: 1. maj 2023 kl. 4:22

* Added Costumes class.
* 加入了Costumes类。

Opdatering: 29. apr. 2023 kl. 9:42

* Added function Grids.DisconnectBigRocks.
* 加入函数Grids.DisconnectBigRocks。
* Backdrops.GetBackdropProperty now will return a default property if not found it, instead of nil.
* Backdrops.GetBackdropProperty会在没有获得指定属性时返回默认属性,而非nil。

Opdatering: 25. apr. 2023 kl. 0:19

* Fixed an issue that the white border of active items will render incorrectly while holding Book of Virtues or Judas + Birthright.
* 修复了在持有美德之书和犹大长子权时,主动道具的白边渲染不正确的问题。

Opdatering: 24. apr. 2023 kl. 2:39

* Added class Backdrops.
* 加入了类Backdrops。
* Added function IsRockDestroyed and GetAdjacentIndexes for class Grids.
* 为类Grids加入方法IsRockDestroyed和GetAdjacentIndexes。
* Fixed an issue that spiked rocks will be assumed destroyed when it's disabled by pressure plates.
* 修复了尖刺石头缩回时,会认为其已经被摧毁的问题。
* Fixed an issue that cannot render extra sprite on pocket active items.
* 修复了口袋主动位置无法渲染额外内容的问题。

Opdatering: 23. apr. 2023 kl. 22:08

* Modify the rendering order of active items so that they can cover each other correctly.
* 修改主动道具的渲染顺序,使得其可以正确进行覆盖。
* Fixed an issue where Jacob and Esau holding the drop button did not make Schoolbag's active rendering transparent.
* 修复了雅各和以扫按住丢弃键时,不会使书包主动的渲染也透明的问题。

Opdatering: 23. apr. 2023 kl. 9:36

* Updated active items' render positions.
* 更新主动道具的渲染位置。