The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

!CuerLib
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Opdatering: 23. apr. 2023 kl. 8:27

* Added active item counter and border render support for J&E pressing drop button.
* 加入了主动道具计数器和白边渲染的,雅各和以扫按下丢弃键时的支持。

Opdatering: 23. apr. 2023 kl. 4:38

* Fixed an issue that Inputs.IsPressingShoot cannot check mouse control correctly.
* 修复Inputs.IsPressingShoot对鼠标判断错误的问题。

Opdatering: 16. apr. 2023 kl. 1:00

* Added a function to draw Active Items' white borders.
* 添加绘制主动道具白边的函数。
* Added a return parameter to change the offset of acitve items' counters.
* 添加可以自定义主动道具计数器偏移量的返回值。

Opdatering: 12. apr. 2023 kl. 0:16

* Added ShowAnim return parameter for Callback CLC_RELEASE_HOLDING_ACTIVE.
* 为回调CLC_RELEASE_HOLDING_ACTIVE加入返回参数ShowAnim。

Opdatering: 19. mar. 2023 kl. 23:37

* Glowing Hourglass compatibility now will record all data before any MC_POST_NEW_ROOM callbacks, and restore the data after any MC_POST_NEW_ROOM callbacks.
* 发光沙漏兼容现在会在任何MC_POST_NEW_ROOM回调之前记录数据,并且在任何MC_POST_NEW_ROOM回调之后恢复数据。

Opdatering: 5. mar. 2023 kl. 4:38

* 添加Entities.IsOtherSegment函数,用于检测实体是否是其他体节的函数。
* Added function Entities.IsOtherSegment, to check whether an entity is itself's other segment.

Opdatering: 26. feb. 2023 kl. 6:30

* Added PathFinding Class for pathfinding.
* 加入PathFinding类,用于寻路。

Opdatering: 24. feb. 2023 kl. 22:08

Added local player check for net-coop.
添加了对网络联机的本地玩家检测。

Opdatering: 15. jan. 2023 kl. 4:19

-Fixed an issue that Jera will not display the rune image after use.
-修复使用收获符文后没有图标的BUG。

Opdatering: 14. jan. 2023 kl. 6:14