The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

!CuerLib
Viser 61-70 af 116 forekomster
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Opdatering: 15. nov. 2023 kl. 7:13

* Add the fallbackEN parameter to various methods of obtaining translated text for the Translations class.
* 为Translations类的各种获取翻译文本的方法添加fallbackEN参数。

Opdatering: 10. nov. 2023 kl. 18:34

* Added function Collectibles:UpdateCollectibles(player).
* 添加函数Collectibles:UpdateCollectibles(player)。

Opdatering: 28. okt. 2023 kl. 3:34

* Fix an issue that not being able to correctly get default English strings when playing in unsupported languages.
* 修复在使用不支持的语言进行游戏时,无法正确获取默认英文字符串的问题。

Opdatering: 23. sep. 2023 kl. 22:51

* Modified logic of CLC_PRE_ENTITY_TAKE_DMG.
* 修改CLC_PRE_ENTITY_TAKE_DMG的逻辑。

Opdatering: 21. sep. 2023 kl. 4:24

* Added callback CLC_PRE_ENTITY_TAKE_DMG and CLC_POST_ENTITY_TAKE_DMG。
* 加入回调CLC_PRE_ENTITY_TAKE_DMG和CLC_POST_ENTITY_TAKE_DMG。

Opdatering: 20. sep. 2023 kl. 20:57

* Added HUD class.
* Added function Players.GetHealthType(player).
* 加入HUD类。
* 添加函数Players.GetHealthType(player)。

Opdatering: 11. sep. 2023 kl. 22:35

* Added default param value for function PlayShootAnimation and PlayNormalAnimation in class Familiars.
* 为Familiars类中的PlayShootAnimation和PlayNormalAnimation添加参数默认值。

Opdatering: 2. sep. 2023 kl. 6:00

* Fixed GetCoinValue function in Pickups class.
* 修复Pickups类的GetCoinValue函数。

Opdatering: 27. aug. 2023 kl. 2:43

* Added function RemoveOptionsPickups for Pickups class.
* 为Pickup类添加RemoveOptionsPickups函数。

Opdatering: 5. aug. 2023 kl. 7:03

* Added bi-directional conversion of tear height and tear y offset for Math class.
* 为Math类添加了泪弹高度和泪弹垂直坐标偏移的互相转换。