The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

!CuerLib
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Opdatering: 21. jan. 2024 kl. 4:09

* Adjusted the logic for adding custom transformations, Added callback CLC_POST_ADD_PLAYER_FORM and CLC_POST_REMOVE_PLAYER_FORM.
* Fixed an issue where the callback of picking up items would trigger twice under Repentogon environment.
* 调整添加自定义套装的逻辑,并添加回调CLC_POST_ADD_PLAYER_FORM和CLC_POST_REMOVE_PLAYER_FORM。
* 修复在Repentogon环境下,玩家拾取道具的回调会触发两次的问题。

Opdatering: 19. jan. 2024 kl. 1:44

* Fixed an issue that Players.IsOnlyBoneHeartPlayer works incorrectly.
* 修复玩家的生命类型是否是纯骨心的判断不正确的问题。

Opdatering: 16. jan. 2024 kl. 5:38

* Fixed an issue that errors will be occured after picking up trinkets.
* 修复拾取饰品后会出错的问题。

Opdatering: 15. jan. 2024 kl. 21:47

* Fixed an issue that when under Repentogon environment, picking up G Fuel of the 1st glitch item will trigger all POST_GAIN_COLLECTIBLE Callbacks.
* 修复处于Repentogon环境下时,拾取G Fuel或者第一个错误道具时,会触发所有获取道具的回调的问题。

Opdatering: 10. jan. 2024 kl. 4:21

* Now the mod will use POST_ADD_COLLECTIBLE callback provided by Repetogon if under Repentogon environment.
* 现在如果处于Repentogon环境下,获取道具时的回调改为使用Repentogon提供的回调。

Opdatering: 1. jan. 2024 kl. 22:18

* Added some compatibility for REPENTOGON.
* 添加针对REPENTOGON的部分兼容。

Opdatering: 25. dec. 2023 kl. 2:11

* Fixed an issue that all replaced grid entities in replaced boss room has a fixed number 1 as seed.
* 修复在替换头目房的网格实体时,所有的网格实体种子都为1的问题。

Opdatering: 24. dec. 2023 kl. 21:40

* Fixed an issue that calling Players.IsDead() will cause errors.
* 修复调用Players.IsDead会出错的问题。

Opdatering: 24. dec. 2023 kl. 11:18

* Fixed an issue that Dark Esau's damage which turns Tainted Jacob into Lost will also be counted as enemy damage.
* 修复堕化以扫对堕化雅阁造成的变游魂伤害也会被视作非自伤伤害的问题。

Opdatering: 25. nov. 2023 kl. 8:00

修复CLC_RELEASE_HOLDING_ACTIVE回调会在参数为nil时报错的问题。