Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 2: Uncut
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Update: Jan 4 @ 1:11pm

- Fixed Quarantine Zone softlock
- Removed map images from the pause menu. No longer will your game crash when you pause. Sadly, this also removes some of the images from the main menu, but that's the price we pay for lack of MCC support.

Update: Sep 10, 2024 @ 8:03pm

-Plasma Charge on The Great Journey has textures.
-Disabled weapon transfer from Arbiter to Oracle for now as I find a remedy for a glitch surrounding it.

Update: Aug 29, 2024 @ 11:41am

-Added Spectres on Missile Beach's "map default" vehicle selection; done for objective game modes.
-Objective gametype player spawns on Missile Beach should be fixed now.
-Teleporters on Overboard should sync for clients.
-Mongoose destruction effects should only play when it's actually destroyed.
-Rocket Hog's second-fired rocket should sync for clients.
-The Satchel Charge on Outskirts damages players that are too close when it explodes.

Update: Aug 27, 2024 @ 7:52am

Hotfix: fixed the rocket hog turret in multiplayer to be much more reasonable.

Update: Aug 27, 2024 @ 12:38am

-Added the 10 new Digsite maps to Uncut multiplayer.
-Added a new sequence in the beginning of Outskirts involving the Digsite Satchel Charge.
-The bomb on The Great Journey is now replaced with the Digsite Plasma Charge.
-More script optimization on The Great Journey was done.
-Softlock on Oracle after the Juggernaut fight involving the Spec-Ops Commander is fixed.
-The Phantom that shows up before the Gondola section on Quarantine Zone is now indestructible.
-On High Charity, both co-op players can use the right-side light bridge after the first elevator.
-The Silenced SMG should deal damage in multiplayer now.

Update: Feb 18, 2024 @ 10:06pm

Update: Feb 18, 2024 @ 9:07pm

-Edited the MP Globals to include the Uncut weapons and vehicles (this was working before tho wtf)
-Death barriers added to 03 Lockout and 03 Ascension

Update: Feb 17, 2024 @ 5:13pm

Fixed multiple softlocks revolving around the Phantoms on the maps it appears.

Update: Feb 17, 2024 @ 12:26am

-The rest of the MP maps are now released.
-Battle Rifle has been made considerably more accurate.
-Changed Metropolis's menu name back to "Metropolis Uncut" from "New Mombasa Uncut".
-New Spectre encounter on Delta Halo.
-Phantom destruction effects are brand new, from the Ruby's Rebalanced team.
-Damage from enemy SMG users is slightly weaker.
-New Jackal Sniper and Covenant Gun Tower encounters on Great Journey.
-Softlock on Great Journey's sentinel encounter is now fixed; death pit has been adjusted.
-Softlock on Oracle revolving around the Spec Ops Commander should be fixed now.
-Enemies should be aware of your appearance after Metropolis's water tunnel segment.
-Brute properly underneath broken door before the inner sanctum on High Charity.
-BR and SMG melee animations back to vanilla. Digsite empty reloads are still present, however.

Update: Jan 2, 2024 @ 2:41am

Forgot the spike nades lol, re-added them.