Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Halo 2: Uncut
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Engine: Halo2
Game Content: Campaign, Multiplayer
File Size
Posted
Updated
4.510 GB
Dec 7, 2022 @ 11:09pm
Jan 4 @ 1:11pm
30 Change Notes ( view )
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Halo 2: Uncut

Description
Using evidence found within Halo 2's tags, map scripts, and other external media, Halo 2: Uncut aims to accurately restore as much cut content into the game as possible. Features pre-release elements such as cut weapons, cut weapon and vehicle functionalities, restored cut encounters and map scripts, and features Director's Cut-style cutscenes.

YOU NEED BOTH CAMPAIGN AND MULTIPLAYER FOR HALO 2 INSTALLED!

FEATURES:

Weapons:

Single Shot Battle Rifle by the Digsite Team
Halo 2 Alpha-style SMG (slower projectiles, but is slightly stronger and more accurate with controlled bursts, new animations by the Digsite Team)
General Purpose Machine Gun (GPMG, can be acquired by destroying human machinegun turrets)
Suppressed SMG (is a starting weapon on Outskirts and Metropolis, is modified to pick up SMG ammo packs, performs the same as the regular SMG but has the benefit of being a lot quieter against the AI)
Halo 2 Beta-style Needler (much faster projectiles)
Halo 2 Beta-style Plasma Pistol (much faster charged projectile w/ AoE)
Halo 2 Beta-style Shotgun (fires 5 extra pellets per shot with much more knockback)
Halo 2 Beta-style Rocket Launcher (faster projectiles but worse tracking)
Halo 2 Beta-style Fuel Rod Gun (faster projectiles that stick to enemies like Plasma Grenades before exploding
Unused Carbine variant (fires in 2 round bursts unzoomed, single shots zoomed in)
Halo 2 Beta-style Beam Rifle (uses less battery per shot, is more accurate when no-scoping, 3rd person model is longer)
Handheld Plasma Cannon (can be acquired by destroying the mounted variants that are often carried by Grunts).
Halo 2 Beta-style Shade turret (slight faster fire rate, uses a brand new projectile that's smaller and purple).
E3 2003-style Brute Shot (shoots explosive plasma rounds)
Sentinel Needler, Sentinel Grenade Launcher, and Sentinel Charged Shot
Spike Grenade by the Digsite Team (appears in the last 4 Campaign levels replacing the Frag Grenade)


Vehicles:

Halo 2 Alpha-style Ghost (both guns fire simultaneously and eventually overheat)
Halo 2 Beta-style Banshee (both guns fire simultaneously and bomb has a lot of gravity)
Pre-release Wraith (was likely prototyped between the Alpha and Beta builds, Plasma Pistol-like dual-fire mode with standard and charged mortars)
Cut Falcon (appears on Outskirts as part of a restored set piece, modeled by Killzone64 and textured by Savinpvtmike)
Shadow (is drivable and will appear in more missions, uses AltSierra117's visual tags)
Covenant Gun Tower (is now active and destructible on Outskirts)
Halo 2 Beta-style Scorpion (drives slightly slower, co-axial machine gun has no fire rate build up, main cannon shoots faster)
Destructible Phantoms
Spectres have an energy windshield

VERSION HISTORY:

0.2:

Initial Release
Available maps include Cairo Station, Outskirts, and Metropolis'

0.4:

Second release that is now compatible with the April MCC Update!
New maps: The Heretic, The Arbiter, and The Oracle, along with the previously-released maps.
Outskirts received a BSP edit that restores the destroyed highway after the Hunter encounter, modeled by Killzone64 and polished by Berthalamew.
Outskirts and Metropolis received more encounter changes.
The Shadow and the Grunts use AltSierra117's pre-release-style tags, grunt biped colors use older color codes that were found in the Heretic Grunt's biped tag.

0.5:

Fixed an oversight where Brutes were holding Shotguns in cutscenes.
Certain unarmed Marines on Metropolis now have weapons again.
The Phantom and Covenant Gun Tower are now destructible.
The Shade turret is like its Halo 2 Beta counterpart, firing a smaller, purple round at a higher rate of fire.
The Flood Juggernaut has a new physics model, allowing it to actually fall to the floor after dying instead of freezing in place.
Various encounter edits to The Arbiter.


0.8:

Added support for Delta Halo, Regret, Sacred Icon, Quarantine Zone, Gravemind, and Uprising.
New sentinel weapons! The Sentinel Needler, The Sentinel Grenade Launcher, and The Sentinel Charged Shot!
New rendition of the Brute Shot based off of its appearance in the E3 2003 demo!
Unused Flood Carrier form variant with a Jackal Shield slapped onto it.
New Jackal Shield weapon tag that's only accessible through dual wielding, found by killing shielded Carrier forms!
The Spectre is like its Halo 2 Beta self with a much less-accurate turret (still usable, just so happens to have a spread that encompasses the entirety of its reticle!)
Added The Mongoose to Quarantine Zone! Features two of them for co-op fun :)
Added medic marines to the Hotel Zanzibar section of Outskirts.
Gun Tower destruction effect is no longer stupidly powerful against you.
Added some unused weapon and crate placements on Metropolis (shoutout to MrMonopoli for pointing this out to me!)
Made the Spec Ops Commander a more consistent presence on The Oracle, prevents him from disappearing.
Fixed the first turret grunt's pathfinding on Cairo Station.
Fuel Rod Cannon drops with more ammo.


0.85:

Fixed an oversight where some weapons throughout the missions used the original HUD instead of the intended new HUD.
Fixed the Battle Rifle and Brute Shot HUD where they had hud-scaling issues, also added a new Brute Shot crosshair made by AltSierra.
Added AltSierra's E3-style Covenant Insertion Pod effects.
Added some more cut dialogue.
Added cut Bugger squad in Gravemind's Mausoleum encounter.
Added new crosshairs for the chaingun Warthog, the machine gun turrets, and the Shade turret, all by AltSierra.

1.0:

High Charity and Great Journey have been added to the Campaign!


CREDITS:

Dragonflare921 for adding Halo 2 Alpha and Beta plugins to Assembly
Sean T for the E3 Battle Rifle assets as well as the ODST helmet prop in the opening Outskirts cutscene
Crisp for guidance w/ scripting
General 101 for his unlimited patience w/ inquiries I had with the Halo 2 tools
Berthalamew and Shelly Herself for helping me set up the flooded Metropolis tunnel section
Killzone64 and Berthalamew for help with setting up the pre-release Outskirts Highway encounter.
AltSierra117 for his various assets that were used in Halo 2 Uncut!
OK for his medic marine tags!
Neo Te Aika for the music used in High Charity's Warthog Run!
Killzone64 and Savinpvtmike for the custom Falcon model.
PaddyTea and the H2R team for the custom pickup icons for the Jackal Shield, GPMG, Plasma Cannon, and
Tank Gun easter egg weapon.
Navarone for the modified Containment BSP featuring retractable base shields.
Special thanks to HighRTT and AlyxGMusic!
Popular Discussions View All (39)
23
Dec 27, 2024 @ 3:02pm
how do i play this?
Max Payne
12
Apr 4, 2024 @ 8:31pm
Co-Op
The Dead Stranger
5
Jan 29 @ 10:03pm
🧵Every single change in Halo 2: Uncut
emceeMC
679 Comments
JingleBaza Feb 9 @ 4:16am 
Really like the uncut content but not a fan of fine-tuned weapons being reversed to an earlier and frankly inferior stage of development. Feels like the beta versions of weapons should be in a separate mod.
SoldierGuy7737 Feb 6 @ 6:23am 
me too.
Major Creepers Feb 5 @ 2:22pm 
I am Softlocked on the Great Jounrey mission.
SoldierGuy7737 Feb 4 @ 5:22pm 
The Scarabs are missing particle effects.
Solaris Vex Jan 29 @ 9:57pm 
Definitely feels harder then the base game. More enemy spawns in some places.

I see why the flood juggernaut was cut, their just bullet sponges that are not interesting to fight.
343 killed halo Jan 29 @ 12:24pm 
its an ok mod. halo 2 with sprinkles is better overall though.
The Comedian Jan 25 @ 3:49pm 
a mod that actually adds something of value to Halo 2?

*brain explodes*
PinkFairyArmadillo Jan 23 @ 12:07am 
Hi, just finished this on Heroic. I don't mean to insult the mod author, this is just a question: Is this intended to be easier than MCC:CE? Because I was dying way more often on Heroic in that one than in this one, and I was wondering if that's due to the MCC tickrate changes.
EloSleeps Jan 21 @ 9:57am 
i wonder if there were any heretic variants of vehicles and weapons such?
Enderwave22 Jan 21 @ 6:51am 
I notice there's a bug where the explosive effect textures disappear. I noticed it more often in the Sacred Icon mission, just making a report