Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 2: Uncut
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Update: Jan 2, 2024 @ 2:37am

Grunt Birthday Party skull works again. Also shaved off a lot of the now-unused remastered sound effect references, so remastered.dat is a significantly smaller size, decreasing the mod's size by over a gig.

Update: Dec 31, 2023 @ 11:33pm

- Made some more optimizations to the Great Journey scripts. Hunter prison room also has a Zealot added as one of the prisoners thanks to a note I missed in the scripts.

- Warthog on High Charity will absolutely not delete itself anymore. Found the cause of the issue and after testing, it'll remain on the map permanently this time.

- The looping spawns at the end of Gravemind shouldn't happen anymore.

Update: Dec 30, 2023 @ 3:21am

The multiplayer maps should appear in the menu now. Brute Shot is further nerfed when in enemy hands, and Banshee waypoint on Great Journey shouldn't stick around anymore.

Update: Dec 29, 2023 @ 2:31pm

Fixed a pretty bad softlock that can happen on Great Journey before the scarab ride.

Made further balances changes:
-Removed some Ghosts during the second half of the Hog Run to make it more of a consistent experience.
-Shadow turret does less damage when fired by enemies.
-Brute Shot does less damage when fired by Brutes, specifically.

Update: Dec 29, 2023 @ 11:31am

Overall mod difficulty on Legendary is much more manageable. Global enemy damage has been reduced to the same level as Heroic's, and player health has been bumped up to 45.

The plasma bridge on High Charity leading up to the hog run has been scaled up by 50%, making it easier to get on and stay on. The warthog shouldn't be deleted by garbage collection anymore, there's no flood manning the gun turret meaning you can board the Hog immediately and no enemy targets it, and no enemies in that section can throw grenades or use explosives anymore.

Checkpoints have been sprinkled throughout the hog run itself.

Enemy spectre on the Hog Run has been replaced by a Ghost.

Update: Dec 28, 2023 @ 8:27pm

Fixed the music on High Charity and the Banshee-on-Scarab spawn on Great Journey

Update: Dec 28, 2023 @ 4:54pm

1.0 is finally out, with High Charity (and its Warthog Run) and Great Journey (with its dual Scarab boss battle) now playable! The rest of the multiplayer maps, as well as the tag release, will come out soon, probably after January.

The Spike Grenade from the Digsite team replaces the Frag grenades for the last 4 levels of the game.

The Flak Cannon was made more accurate, using the stock spread values.

The Falcon is now sporting its final design, modeled by Killzone64 and textured by Savinpvtmike.

Update: Jul 23, 2023 @ 11:32pm

-Replaced Anchor Point's Map Default weapon icon to be the Carbine's.
-Replaced Anchor Point's Machine Gun Turrets with Shade Turrets.
-Replaced Anchor Point's Sniper Rifles with GPMGs.
-New Rocket variant of the Gauss Warthog now appears on Zanzibar.
-Added a Jackal Shield to Relic.
-Updated the Campaign maps that featured the GPMG and the Plasma Cannon to have their fixed HUD elements.

Update: Jul 23, 2023 @ 10:13am

-Fixed the multiplayer default starting equipments.

Update: Jul 23, 2023 @ 7:59am

-Updated Sacred Icon, Quarantine Zone, Gravemind, and Uprising to incorporate the new weapon tag changes for the Brute Shot and Sentinel Charged Shot.