Dwarf Fortress

Dwarf Fortress

(HUGE UPDATE) The Long Night 6.1- A Sci-Fi Total Conversion (ASCII GRAPHICS ONLY, PREMIUM GRAPHICS NOT SUPPORTED)
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Update: Sep 19, 2023 @ 11:22pm

-Fix to hydroponic fruits and vegetables not yielding seeds, they should now be found in the edible products of said plants.
-Added some military skill to all races, could lead to wars being more fun.

Update: Sep 7, 2023 @ 7:12pm

-Regrettably, I am rolling back the removal of forgotten beasts. The trick associated with it did cause problems, just not frequently enough that I was able to catch them on my lonesome. Big thanks to the community for bringing it to my attention. The other changes will remain in place.

Update: Sep 4, 2023 @ 5:05pm

-Forgotten beasts will no longer spawn. While they are cool, many of them just do not fit the aesthetic of the setting. This is an experimental change as it relies on a very funky trick, which will spawn a lot of stuff in the errorlog. As far as I can tell, this does not actually cause any problems, so you can ignore it, but let me know if anything strange does happen.
-Machine life will probably no longer rot
-After multiple investigations I have determined that the error regarding exhuman transformation only occurs in the fortress-produced tablets due to the way consumable transformations work. Exhuman transformations will now produce exhumans with the normal amount of arms, legs, and heads. If you want more powerful configurations, then two exhumans must be made to reproduce.
-Other small fixes

Update: Aug 12, 2023 @ 12:36pm

-Hydroponic and factory-type "plants" can no longer be found in the wild. They can now ONLY be purchased, stolen, or produced in the manufacturing block workshop. NOTE: I have yet to see this myself, but this MAY cause freezes in that mode. It may be something super rare and thus impractical for me to test myself so if you get inexplicable freezes let me know and I'll roll this back.
-Fix to interaction targets being bugged, transmuter attacks should now only target enemies
-Fix exhumans sleeping
-Possible fix to the exhuman tablet interaction only creating one type of exhuman

Update: Aug 6, 2023 @ 12:28pm

-Fix to drill warlances requiring two hands
-fix to attribute tablets not functioning properly, you should now be able to have one of each tier

Update: Aug 5, 2023 @ 6:32pm

-Fix to upload categorization allowing for proper implementation of transmutation mechanics

Update: Aug 4, 2023 @ 9:05am

-Fix to weapon misnamings
-Fix to hyperupload humanoid blueprints not being created when they should

Update: Aug 1, 2023 @ 2:40pm

-Fix to tertiary blank tablets not being craftable

Update: Jul 31, 2023 @ 1:23pm

-Fix to references to high frequency, should have been replaced by hardlight. -fix to certain weapon powers not working or functioning incorrectly. -fix to cyborgs lacking discipline.

Update: Jul 30, 2023 @ 10:56am

-Fix to the blank exhuman tablet producing the posthuman tablet instead