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What am I supposed to do?
Please add more information regarding the install process.
Additionally, blank core program tablet recipe is absent in fortress mode.
On that note i feel a bit bad spamming the comment section, even if these are legitimate reports/questions. Should i post these somewhere else or in some different manner (like posting once i have accumulated enough reports), or is what im currently doing fine?
As for sieges I have big plans which will hopefully involve horrible siege engines but we'll see.
If i start as hicaste, my starting 7 pops are always warclade. Does that mean that the entire civ is comprised of warclades? If i want sciclades do i have to check different hicastes to see which one is fully comprised of sciclades and start as that one, or are all hicastes a mix of all clades and im just getting unlucky with starting 7 pops?
1. It should only affect world generation/civ placement
2. I want to say it should work alright but it's hard to test
3. if less intelligent beings are produced overall, they will be rarer, at least in terms of civilized species. This is mostly by design, most impurities aren't sapient
4. organic oases are rare, yes. Most of the rest of the megastructure is just varying degrees of how "active" it is. When more moddability to biomes is introduced, I want to change this, especially in regards to adding more verticality.
5. If you want other races to join your civ, the best option is to conquer sites from other races, or to settle adventurers of that race in your fort. Alternately, you can turn your guys into it if they are eligible
6. sciclade, engrams, and ghosts yeah.
1) Does it only affect world generation or something in the game as well?
2) Can I set weights of some civs to 0 to disable them or does that cause issues?
3) Impurities seem to be very rare even if I set their weight high, is there a reason for that?
Also while im at it, i would like to ask stuff that i couldnt find in patchnotes/website (apologies if im just blind):
4) Most biomes are very similar to each other, but i noticed that marshes have moss/lichen "grass". Are there any other unique biomes out there?
5) Different clades are united into one caste civ and 7 starting pops deafult to the first clade. Do i get other clades in migrant waves or by some other means?
6) What races get strange moods? I saw "sciclade and hardlight creatures" but are those the only two? And are "hardlight creatures" ghosts and engrams or just ghosts?
NO CIVILIZATIONS AVAILABLE
The world generator couldn't find any civilization definitions.
As I understand it the mod was a commission made by Youtuber Kruggsmash, so I imagine that doesn't necessarily entitle you to bringing it up to date with the Steam release, but I and (I imagine) many others would love to see such a thing. It'd be a good bit of fun to become the baron of some agricultural estate, maybe marching my pumpkinhead musketeers against the Devil's forces.
Have a good day,
-SimplyFilms
As for your concerns about ASCII, I recommend giving it a try! Not just for my mod, but in general. It's easier than you think. If you already play the game, you can just do a normal vanilla fort and then switch off the graphics. The hills, creatures, and so on all stay in the same place. Switch back and forth a few times, and you'll slowly get it. I actually started on graphics first, back when they were much more primitive, and switched to ASCII for the freedom it offered.
It really isn't that big of a deal, since I really only needed the local administrator for roleplay reasons (and I can work around it) but it is still kinda annoying. My guess is that they're refusing to elect a mayor because the highest social skill person is also the master. If you have any idea why this might be happening or if there's any way to force an election or a way to get a local admin without just renaming my new expeditionary admin I would appreciate the help. But ultimately its fine if there isn't a way to do this.