Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Horde Sandcastle
Showing 91-100 of 106 entries
< 1 ... 8  9  10  11 >
Update: Aug 19, 2014 @ 2:42pm

Version: 1.8
+reworked the health leech ability: it stops after a certain number of hits instead of a time duration, it stays even when you die and respawn, the red light effect got removed, rebuying it resets the hitcount, it gives you 10 hp per hit and an unlimit amount of players can now have this effect at once (previously the limit was 4).
+the dirthills beside the outer gates now can be walked on from the sides (should fix bots and players getting stuck there)
+removed the maximum amount of times the score compensation could be applied (previously it was only awarded for 10 new players for each match)
+the archers on the tank now can defend themselves with a saber instead of being idle when the ammunition runs out
+it is not possible to jump on the castle-walls anymore. This would confuse bots causing them to go back and forth.

Update: Aug 15, 2014 @ 11:30am

Version: 1.7
+suicide no longer counts as teamkill (this will also fix instant-kill when switching weapons)
+damage on the tank per hit stops scaling for more than 7 players
+added scaling up the maximum amount of alive bots based on playercount
+fixed disappearing tank-ramp
+added more spawn points so that it doesn't take so long for a massive amount of players to spawn on wavebegin (50 players for 6 spawns takes a while. However, this map is still only optimized for up to 6 players. In addition, most hardware, like mine, can't handle such a high playercount anyway.)

Update: Aug 13, 2014 @ 5:47am

Version: 1.6

+added a teamkill punishment system (in addition to the old score subtraction for the teamkiller):
The victim can pick one of 4 options by typing the number (will also switch the weapons):
1 to instant kill, 2 to forgive, 3 to slowly kill with poison, 4 to burn the killer

+the backjump ability does't eat up/ trap the DropItem event anymore

+added maingate closing animation: it will be fully closed after 35 seconds after the wave ended

+increased speed gain buff (again)

+added one more barrel bomb (5 in total now) and a marker showing when it is activated + made them a bit stronger

-------
edit: I noticed that suicide is detected as teamkill as well (so when the killer was killed he gets the options to punish himself)
This will be fixed in the next update. For now just forgive yourself (key 2) when you suicide ;)

Update: Aug 11, 2014 @ 3:13am

Version: 1.5
+removed stone wagon + sling exploit
+less score is subtracted for death (-40), no score punishment when killed by team mate (but -100 score for teamkill)
+added a small armor box (200 hp)
+shields cost less (and can be regained after death for free)
+troops spawned by tank now scale with playernumber better
+when a new player joins after wave 4, he gets a score bonus, the score bonus increases with the wave number (only for 10 new players, the max score gain is limited to 1500)

Update: Aug 7, 2014 @ 11:11am

Version: 1.4
+stronger end wave
+changed some description bugs
+fixed no health restore bug when using a north gate ballista when wave ends
+fixed issue with tank troops not spawning for more than 1 or 2 times
+added a purchasable back jump ability located at the inner hut (press G to activate it, cool down of 20 sec)
+cheaper Javelin
+added Brandistock

Update: Aug 5, 2014 @ 3:09pm

Version: 1.3
+quickfix #2: Updated navigation mesh so that the bots don't run and get stuck at east gate wall

Update: Aug 5, 2014 @ 12:20pm

Version: 1.25
+Quickfix: the east gate wall was without collision

Update: Aug 5, 2014 @ 3:24am

Version: 1.2
+added a special siege weapon for Agatha. It spawns 0 to 4 times in total in a single match:
.max 2 times from 10 to wave 19 and from 21 onwards up to 2 times again
.it is an opportunity to gain extra score but increases the power of the Agatha wave significantly

Update: Aug 2, 2014 @ 8:55am

Version: 1.1
+added version number (appear in chat after roundstart) to check if local map is up to date (since update button in Chiv launcher is unreliable)
+fixed bug that giants crouch or are half stuck in ground
+on roundstart a message will appear in chat to inform if horde mod is enabled (highly recommended, otherwise the game will just end after 1h)
+fixed collision issues with the landscape for a few models
+balanced burning pots and spikes
+adjusted spawn time, enemy number and kill count scaling with player number

Update: Jul 31, 2014 @ 4:34am

+added hard mode support (hit the well near the king to switch beteen the mode)
+the enemy number scaling works now for an infinite amount of players (the map works best with up to 6 players since there are only 6 spawn points and the scaling beyond this number is not well balanced)