RimWorld

RimWorld

RimFridge: Now with Shelves!
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Opdatering: 11. juli kl. 20:48

Version 2.0.6 of this mod. Released on 2025-07-12, at 04:48:42.

New in v2.0.6
  • The mod is hopefully no longer broken on macOS.

Opdatering: 11. juli kl. 18:39

Version 2.0.5 of this mod. Released on 2025-07-12, at 02:39:32.

New in v2.0.5
  • Odyssey's fish can now be stored in fridges.

Opdatering: 11. juli kl. 14:00

Version 2.0.4 of this mod. Released on 2025-07-11, at 22:00:22.

New in v2.0.4
  • There is now a setting for whether wall-fridges are airtight or not, which controls whether oxygen, in gravships, can exchange through wall-fridges or not.

Opdatering: 1. juli kl. 5:13

Version 2.0.3 of this mod. Released on 2025-07-01, at 13:13:00.

New in v2.0.3
  • An issue which caused the default mod settings to be wrong for players without any existing configuration for RimFridge has been fixed.
    • Logic is in place to set the correct defaults for players affected by the bug who have not already altered the settings to their liking.

Opdatering: 30. juni kl. 1:07

Version 2.0.2 of this mod. Released on 2025-06-30, at 09:07:17.

This is a hotfix for v2.0.1; the only additions are a couple of minor bug-fixes for errors with no functionally-observable effects.

Opdatering: 30. juni kl. 0:10

Version 2.0.1 of this mod. Released on 2025-06-30, at 08:10:08.

New in version 2.0.1
  • Wall-fridges are now less pernickety about having their sides touching walls. (The limitation of being split between only two rooms, introduced in v2.0.0, has been lifted, so wall-fridges can once again be split between four-or-fewer rooms).
  • There is now an option for making wall-fridges block light. (Which was the behaviour before v2.0.0).
  • The logic used to dissuade colonists from pathing to items in wall-fridges via prison-cells now takes effect only when pawns are pathing directly to cells of a wall-fridge, instead of all the time. (`IPathFindCostProvider` is no longer directly used).
  • A (mostly) harmless error which could occur when loading a save was fixed. (A different (mostly) harmless error may occur during the first load for already-affected save files).

Opdatering: 28. juni kl. 11:52

Version 2.0.0 of this mod. Released on 2025-06-28, at 19:51:56.

New in version 2.0.0
Features
  • The maximum stack-size for items within a fridge can now be changed on a per-fridge basis.
    Additionally, the default maximum stack-size can be altered in the mod options.
  • Animals can be permitted-to or forbidden-from accessing items in a fridge on a per-fridge basis.
  • When placing a wall-fridge, the cells that should be inside the adjacent rooms are now highlighted.
  • To mimic the vanilla game's notion of propriety regarding the usage of items, by colonists, that are stored within prison-cells, colonists are now dissuaded from accessing items in wall-fridges via the prison-cell side—if the wall-fridge happens to be split between a prison-cell and a non-prison-cell.
    RimWorld 1.6's new `IPathFindCostProvider` functionality is used to implement this performantly. (This can be tweaked, or disabled outright, in the mod options).
  • The light of a fridge can now be disabled.
  • There is now an option for reverting the graphical display of item-stacks to the vanilla game's method.
Optimisations
  • The logic used for displaying items in a fridge in neat vertical stacks no longer duplicates the work done by `GenThing.ItemCenterAt` via a Harmony postfix patch, and instead reuses the already-done work via a lightweight check added by a Harmony transpiler (with the current postfix patch as a fallback).
    Additionally, items within a fridge are now drawn at a fixed-altitude—an invariant which can be exploited for more efficient label drawing.
  • The logic used for displaying stack-count-labels for items in a fridge at an offset that matches their depth in the stack no longer mimics the work done by `GenThing.ItemCenterAt` via a Harmony postfix patch, and instead derives the appropriate vertical-offset from the altitude of the item's draw-position, which is already calculated by `GenMapUI.LabelDrawPosFor`—this is effected by a Harmony transpiler (with a less-intrusive transpiler-and-postfix combo for a fallback, which itself has the current postfix patch as a fallback).
  • The logic used to ensure that prisoners can get food from wall-fridges no longer entails enumerating potentially-every thing in the prison-cell—instead a lightweight check is patched into the `SocialProperness.IsSociallyProper` method via a Harmony transpiler (with a postfix patch as a fallback).
  • Fridges now cache their parent-room/adjacent-rooms.
  • The slower "Touch" form of reachability is no longer used unnecessarily for non-wall-fridges.
  • The logic used to check if an item can be turned into a frosty beverage has been further optimised.
  • The fridge-cache has been further optimised:
    • It is no longer queried via a map-component, but instead via a dictionary.
    • Unnecessary null-checks and indirection have been removed.
    • Multiple caches are maintained to avoid the cost of type-conversion and to make it faster to enumerate the fridges of a map.
  • Items for trading via fridges acting as Orbital Trade Beacons are now gathered slightly more efficiently.
  • Various micro-optimisations have been made throughout various hot-paths.
Tweaks
  • The logic for fridges' heat transfer has been both optimised and made more reliable, especially for wall-fridges: which now distribute their output heat equally amongst all their adjacent rooms (and the case of a fully-enclosed and roofed wall-fridge is also handled).
  • Wall-fridges are now more wall-like. (Their shadows are now the same height as walls'; they require medium terrain affordance).
  • Wall-fridges no longer block light. (The doors are glass, innit?).
  • All manufactured items may now be stored in a fridge, instead of just drugs and medicine.
  • Fridges now default to a rotation of south.
  • Sounds are now played when changing the target temperature of a fridge.
  • Not-ever-storable items no longer appear in the storage-filter of a fridge's storage-settings' UI.
  • Some options in the mod options now have explanatory tooltips.
Fixes
  • Animals can now access items in wall-fridges.
  • Colonists and prisoners can now reliably access items in wall-fridges that are split between a prison-cell and a non-prison-cell.
  • Corpses in wall-fridges will no longer be resurrected as shamblers so long as all the wall-fridge's adjacent rooms satisfy the rules for preventing resurrection as shamblers: that is, that the rooms are roofed.
  • Weather effects will no appear on wall-fridges as though they were not walls.
  • When fridges are to act as Orbital Trade Beacons they now obey the same rules as Orbital Trade Beacons do for whether items are tradeable or not.
  • When fridges are to act as Orbital Trade Beacons, if a colony has only fridges and no Orbital Trade Beacons it is now possible to establish communications with a passing-ship so long as at-least one of the fridges are powered.
  • An error which could potentially occur when attempting to make a beverage frosty can no longer occur.
  • The path-end-mode of "None" is no longer clobbered by this mod's Harmony patches for reachability.
  • Some missing translations for Hungarian, Polish, and Portuguese were added.
Technical
  • There is now an `ICompRefrigeratorParent` interface that can be implemented by `Building_Storage` derivations for cooperation between `CompRefrigerator` instances and their parent buildings.

Opdatering: 14. juni kl. 12:52

Version 1.3.1 of this mod. Released on 2025-06-14, at 20:52:43.


New in version 1.3.1.
  • Fixes and optimisations introduced in v1.3.0 for version 1.6 of RimWorld have been backported for version 1.5 of RimWorld.
  • An error that could occur when a RimFridge was minified or held by something has been fixed.

Opdatering: 12. juni kl. 7:43

Version 1.3.0 of this mod. Released on 2025-06-12, at 15:43:50.

RimFridge: Now with Shelves! is now compatible with v1.6 of RimWorld. v1.5 and v1.4 are still supported.

New in version 1.3.0.
  • Support for version 1.6 of RimWorld.
  • Enhanced localisation support and comprehensive translations for languages other than English, contributed by the GitHub user JiaRG.
  • Potentially a fix for RimFridges failing to be built by a colonist when certain mod combinations are active.
  • A sound is played when toggling the darklight glow for a RimFridge (ooh, fancy).
  • There is now a setting for disabling the frosty beverage functionality.
  • A number of performance optimisations:
    • Reflection is no longer used to register frosty beverages in the rare-tick-list.
    • Duplicate registrations will no longer be made for frosty beverages in the rare-tick-list if other mods have caused them be already registered.
    • The logic for checking if an item in a RimFridge is a beverage that may be frosty has been made very slightly faster (maybe).
    • The logic used for tracking the temperature of frosty beverages has been simplified (technically, not functionally) and optimised.
    • The checks used to ensure that prisoners can retrieve food from RimFridges in a prison cell have been reordered such that the cheaper checks are checked before the more expensive checks.
    • Fridge-caches associated with a map are now retrieved using the `Map#GetComponent` method, so that those retrievals can benefit from the caching provided by performance-optimising mods such as Performance-Fish.
    • Several classes have been made sealed, namely `ThingComp` subclasses, so that they can benefit from an optimisation introduced by version 1.6 of RimWorld that works best with sealed classes.

Opdatering: 14. mar. 2024 kl. 16:53

Version 1.2.0 of this mod. Released on 2024-03-14, at 23:52:59.

RimFridge: Now with Shelves! is now compatible with v1.5 of RimWorld. v1.4 is still supported.

Functional Changes
  • The mod is now compatible with v1.5.
  • A stray debug message that was logged when trading with a trade-ship was removed.

Technical Changes
  • The renaming of RimFridges is now handled via the "RimFridge_Building" class, rather than the "CompRefrigerator" class. Code is in place to migrate the names of renamed "CompRefrigerator"s to "RimFridge_Building"s.
  • "RimFridge_Building" now implements "Verse.IRenameable".
  • Errors caused by the failed application of one of this mod's Harmony patches will no longer prevent the unapplied Harmony patches from being applied.
  • The Harmony patch for "ReachabilityUtility.CanReach" now targets "Reachability.CanReach".
  • The Harmony patch for "Reachability.CanReach" was slightly optimised to avoid performing unnecessary computations when "peMode" is already "PathEndMode.Touch".