Conan Exiles

Conan Exiles

Ashborn Foundation
Showing 1-10 of 105 entries
< 1  2  3 ... 11 >
Update: Aug 23 @ 6:32am

1.9.9
Manually overwrote Cripple parent effect and some children to ensure damage dealt doesn't remove certain forms of healing
Weapon Proc cripple: Reduced duration to 3.5s (down from 5s)
Projectile Leg-Shot cripple: Reduced potency to 20% (down from 50%)
Added Abyssal Pendant, and the required component for it to the map - takes the place of Broken Spearhead (Kinscourge Dungeon)
Radiant Pendant now only requires a Radiant Spear (previously Broken Spearhead)
Splintered Haft can now be converted into Radiant Spear
Increased buff duration of Infused Gem effects to 30 minutes (up from 10 minutes)
Added a check for Shrapnel Pendant and Ghost Pendant that prevents staggers when the afflicted target is in the Dodge substate
Feasts now require a minimum of 30 damage to stop their healing, similar to Lifegems

Radiant Pendant:
Reduced initial damage to 100 at 1.5m, tapering to 10 at 2.5m (down from 150 at 1.8m, 30 at 3.5m)
Reduced AoE DPS to 40 (down from 80), reduced AoE duration to 6s (down from 10s), AoE damage no longer starts instantly and instead has a 1 second delay, reduced AoE size to 1.75m radius (down from 2.25m radius)
Increased cooldown to 20s (up from 20s)
Slightly reduced animation speed, increased stamina cost to 80 (up from 60)

Significantly increased the audible range of charge & execute sfx for the Radiant Pendant, Ghost Pendant, and Shrapnel Pendant
Updated Leash items: These now function as Accessories, with the same usage


Update: Aug 13 @ 12:25pm

1.9.8
Fixed an issue causing a multitude of issues with the Cripple effect
Added an additional check that should delete leashes in the event a player logs off

Update: Aug 1 @ 9:12pm

1.9.7
Fixed two incorrect recipes

Update: Aug 1 @ 8:15pm

1.9.6
Attempted to fix an issue with Legendary Chests
Adjusted particle effects for Volatile Explosive Jars
Adjusted collision on the Styigan Ship
Increased the forward movement of the first portion of dodge rolls by 35-45cm
Reduced the stamina cost of dodge rolling for each armor class to be more evenly divided on the stamina bar
Increased the invulnerability window of Dodge Rolling to .4s (up from .35s)
Added Player Leash (Chain), (Leather), and (Rope)
Hid the unused Quest Items feat


Update: Jul 10 @ 12:22am

1.9.5
Reduced potency of Retribution's Life Leech to 25% (down from 33%), and increased the internal cooldown to .5s (up from .2s)
Increased duration of Last Stand's buffs to 20 seconds (up from 15 seconds), increased Fortify amount to 900 (up from 600)
Radiant Pendant: Adjusted Projectile Spawn location to always be a transform of the player's root, rather than being a transform from the camera. This should provide a more consistent aiming experience and hopefully eliminate the rare instance causing the projectile to spawn at your feet and detonate on yourself. increased stamina cost (45 > 60), initial damage is now classed as 'fall damage type' which allows damage interrupts
Ghost Pendant: Increased animation speed, slightly decreased damage (400 damage at 25% Armor Penetration > 360 damage at 25% Armor Penetration), adjusted damage proc to occur instantly rather than be slightly delayed for better iframing, slightly increased stagger time (.8s > 1s), reduced stamina cost (60 > 50)
Bladed Pendant: Adjusted damage proc to occur instantly rather than be delayed by 100ms
Fall damage can now interrupt healing procs

Update: Jun 30 @ 9:25am

1.9.4
Removed Invisibility Flasks from Potion & Elixir Caches
Fixed an issue where AWS wasn't functioning with Essence Altars, and removed an unnecessary ThrallInventory component
Updated Essence Altars to support multi-crafting
Improved loot table for Smoke Demon boss at the end of the Wine Cellar
Reduced impact damage of Radiant Pendant by about 20%
Reduced the amount of Silver that can drop from loot chests (5 - 50 > 5 > 20)
Added a small amount of Silver to purple skeleton enemies loot
Increased the damage multiplier of Purple Skeletons by +30%
Increased the damage multiplier of Settlement Warriors by +60%, and their health by +20%
Adjusted Silver drops of Warmaker and Kinscourge to be more averaged rather than randomized (1 - 50 to 20 - 30)
Reduced respawn timer of Radiant Pendant pieces (150-200m to 60-90m)

Update: Jun 26 @ 7:24pm

1.9.3
Updated Satyr racial kit
Moved the Stygian Ship
Purple Skeleton Minibosses are now vulnerable to being staggered by attacks

Update: Jun 21 @ 8:29pm

1.9.2
Healing from Lifegems and Potions now requires a minimum of 30 damage (before mitigation) to be interrupted, and will no longer stop when reaching maximum health (to allow you to heal through debuffs). Slightly increased the heal value of Lifegems (8 > 9 per tick)
Fixed an issue where Armor Bonuses provided by the Universal Mastersmith were being applied twice, resulting in crafted armors having significantly higher value than they are supposed to
Adjusted the Ancestral feats to no longer be force given on spawn, and also no longer auto unlock DLC. You can still manually learn these feats. Applied the same to many other feats as well.
Fixed an issue with the Dark Sigil particle effect cause by bad LoDs
Herbal Tea & Bottomless Brew now grant a temporary cleansing effect while active, cleansing poisons once every 3 seconds
Updated Last Stand: Cleanse all debuffs, while gaining Energized (+25%), Empower (+25%), and Fortified (+800) for 15 seconds. 60s Cooldown.
Updated Vital Retribution: Will no longer proc if you are above 50% health. Instantly restores 10% of your maximum health, and grants Retribution for 15 seconds, letting you leech health equal to 33% of your weapon's base damage on hit. 60s Cooldown.
Replaced Quickfooted with a new perk: Tendon Slicer. When dealing damage with a weapon, apply a 15% cripple lasting 4 seconds.
Slightly increased Sprinting acceleration gain
Removed Authority attribute and associated perks
Possibly fixed an issue causing the Ghost Pendant's cripple to not be removed under some circumstances
Removed overwrite to the Dregs entrance
Adjusted Radiant Pendant damage type to debuff damage rather than direct health damage
Temporarily removed moveset overwrites on Daggers, Greatswords, One-Handed Swords, One-Handed Axes, and Two-Handed Spear until I have the time to go through them and update them with up-to-date Highmane's balance. These weapons will function as they normally do with Vanilla balance until then.
Pendants were reworked (again): Most have even shorter cooldowns, and now require their full stamina cost to be used.
Internal Pendant Cooldown: Adjusted to be on a per-pendant basis rather than a global cooldown, cooldowns match their tags
Detonator's Pendant: Cooldown reduced to 15 seconds (down from 30 seconds), stamina cost reduced to 60 (from 80)
Bladed Pendant: Cooldown reduced to 10 seconds (down from 15 seconds), stamina cost reduced to 30 (from 40), increased stun duration to .8s (up from .5s)
Radiant Pendant: Cooldown reduced to 20 seconds (down from 30 seconds), increased inner damage radius (1.28 meters > 1.8 meters), reduced damage falloff, stamina cost reduced to 45 (from 60)
Ghost Pendant: Cooldown reduced to 20 seconds (down from 30 seconds), stamina cost reduced to 60 (from 80)
Fragments of Power and Tablets of Knowledge can no longer be consumed
Added a small handful of NPCs to Warmakers
Added a small handful of NPCs to Iron Keep
Updated Racial Kits

Update: May 2 @ 3:10am

1.9.1
Added Blood Crystal, Corrupted Stone, & Shadebloom to Purple Skeleton Miniboss loot tables
Added Glowing Goop to Basic Resources Cache
Increased drop chance of Ancient Armor Scraps from certain bosses able to drop them, notably Unnamed City Bosses (excluding the Serpents) (33% > 40%)
Kinscourge is now guarenteed to drop at least 1 Ancient Armor Scrap, with a 20% chance for an additional
Golem Constructor can now be unlocked without having to interact with the NPC
Kurak's Vestements can now be unlocked without having to engage in the dungeon; the feat is located under Exile Epics
Midnight Alchemist can now be unlocked without having to learn it from an NPC
Moved Armory of the Deathknights and Armory of the Dragon to be parented under Exile Epics
Increased the chance of Settlement enemies dropping religious item caches (5% > 10%)
Added NPCS: Desert Locust Queen, White Tiger, Jhil Vault Boss, Bat Vault Boss, Boss Elephant to NPC spawns
Radiant Pendant: Reduced initial damage of AoE (Outer Radius: 512 > 350), Adjusted Damage (Maximum Damage: 250 > 180, Minimum Damage: 100 > 40), Lingering Ground Damage (15 > 20)

Update: Apr 26 @ 12:54pm

1.9.0
Re-added the following NPCs:
Boss versions of Children of Jhil, Devolved Demon Spider (vault variant), Bloodmoon Beasts, Warmaker's Archivist, Witch Queen, Witch Queen Statues
Thralls sold by Robert now cost 5 silver (down from 1 gold)
Removed the entrance to the Dregs to allow anyone in
Added items to Basic Resource Cache: Volatile Gland, Exotic Flesh, Savoury Flesh, Feral Flesh, Wolf Pelt, Feline Pelt, Rhino Hide, Elephant Hide, Reptile Hide, Stone, Twine