Conan Exiles

Conan Exiles

Ashborn Foundation
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Update: Jul 10 @ 12:22am

1.9.5
Reduced potency of Retribution's Life Leech to 25% (down from 33%), and increased the internal cooldown to .5s (up from .2s)
Increased duration of Last Stand's buffs to 20 seconds (up from 15 seconds), increased Fortify amount to 900 (up from 600)
Radiant Pendant: Adjusted Projectile Spawn location to always be a transform of the player's root, rather than being a transform from the camera. This should provide a more consistent aiming experience and hopefully eliminate the rare instance causing the projectile to spawn at your feet and detonate on yourself. increased stamina cost (45 > 60), initial damage is now classed as 'fall damage type' which allows damage interrupts
Ghost Pendant: Increased animation speed, slightly decreased damage (400 damage at 25% Armor Penetration > 360 damage at 25% Armor Penetration), adjusted damage proc to occur instantly rather than be slightly delayed for better iframing, slightly increased stagger time (.8s > 1s), reduced stamina cost (60 > 50)
Bladed Pendant: Adjusted damage proc to occur instantly rather than be delayed by 100ms
Fall damage can now interrupt healing procs

Update: Jun 30 @ 9:25am

1.9.4
Removed Invisibility Flasks from Potion & Elixir Caches
Fixed an issue where AWS wasn't functioning with Essence Altars, and removed an unnecessary ThrallInventory component
Updated Essence Altars to support multi-crafting
Improved loot table for Smoke Demon boss at the end of the Wine Cellar
Reduced impact damage of Radiant Pendant by about 20%
Reduced the amount of Silver that can drop from loot chests (5 - 50 > 5 > 20)
Added a small amount of Silver to purple skeleton enemies loot
Increased the damage multiplier of Purple Skeletons by +30%
Increased the damage multiplier of Settlement Warriors by +60%, and their health by +20%
Adjusted Silver drops of Warmaker and Kinscourge to be more averaged rather than randomized (1 - 50 to 20 - 30)
Reduced respawn timer of Radiant Pendant pieces (150-200m to 60-90m)

Update: Jun 26 @ 7:24pm

1.9.3
Updated Satyr racial kit
Moved the Stygian Ship
Purple Skeleton Minibosses are now vulnerable to being staggered by attacks

Update: Jun 21 @ 8:29pm

1.9.2
Healing from Lifegems and Potions now requires a minimum of 30 damage (before mitigation) to be interrupted, and will no longer stop when reaching maximum health (to allow you to heal through debuffs). Slightly increased the heal value of Lifegems (8 > 9 per tick)
Fixed an issue where Armor Bonuses provided by the Universal Mastersmith were being applied twice, resulting in crafted armors having significantly higher value than they are supposed to
Adjusted the Ancestral feats to no longer be force given on spawn, and also no longer auto unlock DLC. You can still manually learn these feats. Applied the same to many other feats as well.
Fixed an issue with the Dark Sigil particle effect cause by bad LoDs
Herbal Tea & Bottomless Brew now grant a temporary cleansing effect while active, cleansing poisons once every 3 seconds
Updated Last Stand: Cleanse all debuffs, while gaining Energized (+25%), Empower (+25%), and Fortified (+800) for 15 seconds. 60s Cooldown.
Updated Vital Retribution: Will no longer proc if you are above 50% health. Instantly restores 10% of your maximum health, and grants Retribution for 15 seconds, letting you leech health equal to 33% of your weapon's base damage on hit. 60s Cooldown.
Replaced Quickfooted with a new perk: Tendon Slicer. When dealing damage with a weapon, apply a 15% cripple lasting 4 seconds.
Slightly increased Sprinting acceleration gain
Removed Authority attribute and associated perks
Possibly fixed an issue causing the Ghost Pendant's cripple to not be removed under some circumstances
Removed overwrite to the Dregs entrance
Adjusted Radiant Pendant damage type to debuff damage rather than direct health damage
Temporarily removed moveset overwrites on Daggers, Greatswords, One-Handed Swords, One-Handed Axes, and Two-Handed Spear until I have the time to go through them and update them with up-to-date Highmane's balance. These weapons will function as they normally do with Vanilla balance until then.
Pendants were reworked (again): Most have even shorter cooldowns, and now require their full stamina cost to be used.
Internal Pendant Cooldown: Adjusted to be on a per-pendant basis rather than a global cooldown, cooldowns match their tags
Detonator's Pendant: Cooldown reduced to 15 seconds (down from 30 seconds), stamina cost reduced to 60 (from 80)
Bladed Pendant: Cooldown reduced to 10 seconds (down from 15 seconds), stamina cost reduced to 30 (from 40), increased stun duration to .8s (up from .5s)
Radiant Pendant: Cooldown reduced to 20 seconds (down from 30 seconds), increased inner damage radius (1.28 meters > 1.8 meters), reduced damage falloff, stamina cost reduced to 45 (from 60)
Ghost Pendant: Cooldown reduced to 20 seconds (down from 30 seconds), stamina cost reduced to 60 (from 80)
Fragments of Power and Tablets of Knowledge can no longer be consumed
Added a small handful of NPCs to Warmakers
Added a small handful of NPCs to Iron Keep
Updated Racial Kits

Update: May 2 @ 3:10am

1.9.1
Added Blood Crystal, Corrupted Stone, & Shadebloom to Purple Skeleton Miniboss loot tables
Added Glowing Goop to Basic Resources Cache
Increased drop chance of Ancient Armor Scraps from certain bosses able to drop them, notably Unnamed City Bosses (excluding the Serpents) (33% > 40%)
Kinscourge is now guarenteed to drop at least 1 Ancient Armor Scrap, with a 20% chance for an additional
Golem Constructor can now be unlocked without having to interact with the NPC
Kurak's Vestements can now be unlocked without having to engage in the dungeon; the feat is located under Exile Epics
Midnight Alchemist can now be unlocked without having to learn it from an NPC
Moved Armory of the Deathknights and Armory of the Dragon to be parented under Exile Epics
Increased the chance of Settlement enemies dropping religious item caches (5% > 10%)
Added NPCS: Desert Locust Queen, White Tiger, Jhil Vault Boss, Bat Vault Boss, Boss Elephant to NPC spawns
Radiant Pendant: Reduced initial damage of AoE (Outer Radius: 512 > 350), Adjusted Damage (Maximum Damage: 250 > 180, Minimum Damage: 100 > 40), Lingering Ground Damage (15 > 20)

Update: Apr 26 @ 12:54pm

1.9.0
Re-added the following NPCs:
Boss versions of Children of Jhil, Devolved Demon Spider (vault variant), Bloodmoon Beasts, Warmaker's Archivist, Witch Queen, Witch Queen Statues
Thralls sold by Robert now cost 5 silver (down from 1 gold)
Removed the entrance to the Dregs to allow anyone in
Added items to Basic Resource Cache: Volatile Gland, Exotic Flesh, Savoury Flesh, Feral Flesh, Wolf Pelt, Feline Pelt, Rhino Hide, Elephant Hide, Reptile Hide, Stone, Twine

Update: Apr 25 @ 12:50pm

1.8.9
Fixed an issue with the Radiant Pendant causing the lingering effect to not deal damage under certain circumstances
Updated Endless Feast blueprint to fix odd issues related to Pendants
Reduced brightness of Radiant Pendant particle effects, and fixed missing charge up sfx
Fixed missing cooldown notify sfx on Pendants & some other re-usable items
Increased health of Settlement npcs (600 > 750)
Increased damage multiplier of Settlement npcs (.3x > .9x)
Overwrote the Sated buff to fix Funcom issues with added health buffs
Fixed an issue where Sandbeasts would not spawn in the Unnamed City
Added roaming Sandbeasts back to Siptah & Exiled Lands
Added NPCs back: White Rhino, Demon Spider, Rotbranch, Scorpion Queen, Scorpion King, Serpent Bosses, Locust Queen

Update: Apr 22 @ 1:43pm

1.8.8
Updated Pendant rules:
Pendants that do not utilize an internal cooldown will not add the cooldown buff to the character
Added Radiant Pendant, and items related to obtaining it
Implemented a first pass on bulk NPC removal
Meteor Showers should cease to happen (yay!)
Removed starmetal pickups from meteor area
Added 2 pickups to the map, related to the Radiant Pendant
Updated Smuggler Hub area, removed arena, and removed Heightmap overwrite
Added new optimized Human spawns to New Asagarth to serve as the primary human-camp on the island for farming purpose with their own loot pools, and also added some loot chests strewn about the settlement
Added several Unnamed City skeletons to the Wine Cellar dungeon
Added 18 sandbeasts to the outskirts of the Unnamed City
Added a handful of roleplay items
Updated Ghost Pendant:
Now deals an unmigitated 100 damage (down from 200), and an additional 300 damage that is mitigated by armor. On average, it should be dealing around 262 to 166 damage to players depending on their armor class. Against NPCs, you will always deal full damage.

Updated Bladed Pendant:
Now deals an unmitigated 70 damage (down from 80 + 7% of target's health), and an additional 210 damage that is mitigated by armor. On average, it should be dealing around 183 to 116 damage to players depending on their armor class. Against NPCs, you will always deal full damage.
Improved visibility of particle effect

Update: Apr 10 @ 2:22pm

1.8.7
Vital Retribution Empower buff will no longer show in HUD, but the buff for Retribution will now list that you have an active Empower
Adjusted various bonuses of Prowler's, Leader's, and Conqueror's Armors
Prowlers: Stamina 12 > 8
Leaders: Stamina 8 > 5
Conquerors: Stamina 4 > 2
Added Stygian Ship placeable
Rebuilt framework for Pendants - this should fix issues where sometimes movement would cancel a pendant earlier than intended, or allow you to escape early. Additionally, you can now Sprint while using pendants.
Reduced stamina consumption of Ghost Pendant (120 > 80)
Reduced stamina consumption of Bladed Pendant (60 > 40)
Reduced stamina consumption of Detonator's Pendant (100 > 80)
Bladed Pendant will now interrupt healing on the initial hit
Pendants will now consistently allow you to regenerate stamina immidietely after they proc their effect, rather than blocking it the entire animation
Adjusted dodge cancel timings of all pendants
Reworked Wind Pendant: Now launches yourself and all nearby targets airborne (without ragdolling you), cast time significantly increased, cooldown increased (15s > 45s), stamina cost increased (60 > 100)

Update: Mar 25 @ 4:13pm

1.8.6
Fixed an issue with a bad texture on the Ghost Pendant particle effect
Rolling Thrust stamina heal is now correctly 50% as intended