Conan Exiles

Conan Exiles

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Update: Jan 16, 2024 @ 2:04pm

Recompile and repack for "harmless" hotfix

Update: Jan 16, 2024 @ 3:44am

Nerfing the quicksilver recipes a bit. Cinnebar was too plentiful because I'd under-remembered just how much obsidian is gained when mining it. It really should be a rare thing, but considering how easy it is to get huge amounts of Obsidian, it wasn't working out that way.

Adding a necklace with a pendant of Gaia

Adding Nemedian sword scabbards for the long sword and arming sword

Update: Jan 13, 2024 @ 4:16pm

replaced mesh/material for the Nemedian Longsword, that I made and imported in March 2022, and never switched to using. Mostly just makes it a bit nicer looking, same basic shape.
Added scabbards;
Aquilonian swords.
Hyrkanian sabre.
Brythunian sabre
Stygian Daggers
Argosian Xiphos

Update: Jan 4, 2024 @ 9:42pm

Added a sheath for the Ophir off-hand dagger.
Added decorative elements to many of the scabbards.
Adjusted the recipes a bit
Minor change to one warpaint, thanks Tuka

Update: Jan 2, 2024 @ 4:14pm

Fixed Nord feat so it points at the nord recipe for the nord sword scabbard instead of a Khitan Jian.
Added a variant of the 1 handed Jian scabbard based on LKChen's Flying Phoenix scabbard, as the end became very distinctive for a millenia, which might show on the left hip.
Added a scabbard for the Ophir stabbing sword (rapier)

Update: Dec 31, 2023 @ 3:39am

Two more scabbards for Khitan weapons, with many thanks to LK Chen for such detailed research and replication I can piggy back on.
Added an incompletely textured scabbard for the Norse Sword, and a sheath for the Cimmerian Long Dagger
These scabbards are likely totally useless without a mod like ToT!Custom that allows an item with a mesh to be used as an attached item, but should cause no issues elsewise. They're not equipable, and if they do get equiped, do no damage. But are also marked as a weapon so they should slot overlapping the weapon they are for.

Update: Dec 29, 2023 @ 1:30am

Fixed the Obsidian crushing recipe to make crushed obsidian instead of obsidian, and changed the recipe time for it and stone to sensible numbers instead of the "I'm impatient in devkit" numbers.
Added a Daoist hat. Possibly the least silly one. More to follow. This supposed to allow a top knot to poke through the top, so it doesn't hide hair, which means a lot of hair styles will clip. But if you are going Daoist priest, there are sacrifices to make. This may require tweaking later as base game has no suitable hairstyles.
Adding a test scabbard that *might* work with ToT Custom.

Update: Dec 25, 2023 @ 10:32pm

Adds an alchemical path to mercury. Either the Thrall Wars Mercury or the Professions Quicksilver (deferent recipes). An item over-ride is in place for Professions Quiicksilver as I expect it to normally be placed after this mod if it exists. Just so something functions if neither mod is installed. Recipe also uses copper powder, over-riding (or over-ridden by) Thrall Wars copper dust. It is extractable using the ore crusher from rock. Cinnebar is extractable the same way from obsidian. A recipe is added to allow the "waste" crushed Obsidian to be used for composite obsidian with a slightly worse yield.
As vinegar is used in mercury extraction (in ancient times, these days we just blast Cinnebar with hot) I also added some vinegar recipes for the brewer's keg.

Update: Dec 24, 2023 @ 3:52am

Add the missing recipes and add same to the feat for the 6 span catapulta - totally not the exact same mistake I just fixed on the spikeless wall piece.

In memorium to Msthawe, merry birthday of Isaac Newton

Update: Dec 23, 2023 @ 3:49pm

Add a 6 span Catapulta. This one is more capable of hurting buildings. But is getting quite unweildy
Added the spikeless base wall that I'd already done except for adding table entries that I clearly totally forgot