Conan Exiles

Conan Exiles

TDIRPAssets
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Opdatering: 24. feb. kl. 15:55

Added a UI collider to flame placeable so it can be picked up.
Experimenting trying to make the radium belt lights "work"
Changed the radium placeable lights to have a toggle for on/off instead of having the dye inventory colouring thing. Also dropped the light radius a bit, and adjusted the "indirect" lighting in an attempt to reduce the light that passes right through walls, to no avail.

Opdatering: 20. feb. kl. 15:54

Hopefully fix some bandage z-fighting, and fix the attachement belt radiums from thinking they are both swimming and not swimming (by setting them to permanently not, sorry, no cherenkov effects on the belts)
Add a flame placeable admin spawn only

Opdatering: 20. feb. kl. 3:40

Add a ToT moveable radium gem light, two flavours, lantern (360 degree) and directional light
Added nice green radium coloured versions of the base game's standing and wall mounted radium lights

Opdatering: 15. feb. kl. 3:14

Due to the hashish and cannabis buffs interacting, I've merged them into a single stackable effect with simply more stacks from Hashish than raw cannabis

Opdatering: 13. feb. kl. 3:05

Changing the slowness from cannabis to not stack, as it was causing issues. Also reducing the impact of hunger for same so it doesn't starve people to death multiple times over
Adjusted wind effect of Chili and Hemp plants

Opdatering: 11. feb. kl. 15:52

Fix endless slowness from cannabis. Removed direct movement speed modifier and switched to a modified version of the cripple debuff
Add a "recipe" to allow growing the same. Requires potent compost, but is slightly faster and with a slightly improved yield than lotus growing. But not as fast or as high a yield as typical non-potent plants
Added Hashish as the first way of using Cannabis not raw. Because it's easier in the devkit than pipes and hookahs.

Opdatering: 10. feb. kl. 15:51

Hotfix: fix a major boo boo in the ToT resource table and everything else related to the new resource. Now tested in SP from resource spanw to harvest to ingest

Opdatering: 10. feb. kl. 2:59

Testing fixing living settlements modifications from other mods
Adding Cannabis - this is fairly intro and doesn't yet have any complexity in use. You harvest and choose to consume. I've reduced the effects a lot from my testing set due to the consumption method. I need to experiment with making a fixed placeable smoker and a less efficient hand pipe for smoking it before using the full buffs

Opdatering: 7. feb. kl. 15:43

Fixing Yellow Lotus and Gossamer ToT resource spawners with testing this time so I'm fairly sure it will work.

Opdatering: 4. feb. kl. 14:52

Change gossamer resource to actually use the copy I created with a physical material
Make scale on new Yellow Lotus resource 1.0 instead of 0.0
Add fighter and archer Discor and Drazthar NPCs to weighted spawn table so they can be used in Xevyr's Purge mod