RimWorld

RimWorld

[FSF] FrozenSnowFox Tweaks
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Opdatering: 23. maj 2024 kl. 15:36

More Slaves
- Fixed the targeted patch for the Empire so its more specific and doesn't cause the exact same issue I originally tried to fix.

Opdatering: 21. maj 2024 kl. 2:56

More Slaves
- Modified the patch to not automatically target slave trade stock entries that specify a specific defname. Note: The reason for this is if one of the traders has multiple specific defname entries it resulted in every entry having the full x-y range of slaves. This could result in hundreds of slaves being generated for the trader which nukes game performance. The Empire Base specifies a defname for their slaves so I've implemented a targeted patch to change that specific trader.

Opdatering: 11. maj 2024 kl. 18:39

More Varied Raid Loot
- Added Chemfuel, Devilstrand Cloth and Galatross Leather (Alpha Animals) to Tribal.
- Added Chemfuel and Industrial Components to Outlander.
- Added Chemfuel, Devilstrand Cloth and Hyperweave to Pirates.
- Added Ambrosia, Antibiotics (Vanilla Races Expanded Genie), Aperitif (Vanilla Factions Expanded Empire), Neutroamine, Penoxycyline and Plasteel to Empire.
- Added support for Deserters (Vanilla Factions Expanded Empire). The loot table is similar to the Empire but cuts out the pleasure items like Ambrosia and Aperitif.
- Enabled raid loot drops for Cultists and created a loot table for them. The loot table includes Ammo Industrial (LTS Ammunition), Ammo Spacer (LTS Ammunition), Bioferrite, Devilstrand Cloth, Dread Leather, Hyperweave, Medicine, Neutroamine, Mind Numb Serum, Voidsight Serum, Synthread.

Opdatering: 9. maj 2024 kl. 1:32

Water Movement Tweaks
- Fixed an issue for 1.4 and 1.5 where the patches for passibility weren't nested under the main option. This could result in the sub options being active still while the main option was disabled.

Opdatering: 8. maj 2024 kl. 18:04

More Filters Drugs
- Fixed a serious issue where ingested drugs did not lower genetic dependencies. Note: This issue itself is kind of weird because all this patch did was move the drugs into a sub category. I'm guessing there's some kind of coding that specifically looks for the drug category when it comes to genetic dependencies. I've fixed the issue by ensuring the drugs appear under the apparently important Drugs category and also the sub categories. It's a bit messier visually but its necessary to avoid the issue.

Opdatering: 6. maj 2024 kl. 20:22

Younger People
- Updated the text for tkey FSFTweaksYoungerPeopleDesc.

Meditation Freedom
- Changed the Meditation Focus texture to a small transparent circle. Also added the ability to choose the graphic and make it invisible with Vanilla Expanded Framework.

Opdatering: 5. maj 2024 kl. 16:06

Less Desirable Long Term Food Tweak
- Added support for Jerky from Vanilla Factions Expanded Classical.

Opdatering: 4. maj 2024 kl. 16:59

Added a new tweak.

Interaction Spots Can Overlap
- Removes the restriction on everything so interaction spots can overlap. The interaction spot is where a pawn stands while using the building and typically where you place a seat for them.

Opdatering: 4. maj 2024 kl. 6:02

Stackable Chunks Tweak
- Added support for Alpha Biomes.

Opdatering: 4. maj 2024 kl. 0:05

More Contraband Items Tweak
- Updated the patch replacing the now nonexistent brain implants from FSF Advanced Bionic Expansion and replacing them with the new AI Modules.