tModLoader

tModLoader

Mod of Redemption [BETA]
Viser 81-90 af 94 forekomster
< 1 ... 7  8  9  10 >
Opdatering: 6. dec. 2022 kl. 12:39

=== 0.8 Beta .0.351 ===
720. Fixed enemies not naturally spawning (it was caused by the sitting king slayer npc for some reason)
721. Lightmass, Cantrip Staff's fireballs, and Dusksong have new prim trails that shouldn't be bugged in tmod-preview, im probably gonna update all the trails i just got interrupted with the natural spawning issue
================

Opdatering: 6. dec. 2022 kl. 7:07

=== 0.8 Beta .0.35 ===
705. All npcs that spawned in a set location such as the lab minibosses now spawn in multiplayer (if you ignore the fact that theres probably other bugs that make bosses unkillable, this'll mean mp is "beatable", but i still wouldnt recommend playing mp since theres still a lot of bugs to deal with, so it wouldnt be worth it)
706. Made server checks for dialogue box UIs so hopefully that fixes a few more multiplayer things (still wouldnt recommend)
707. Fixed Xenomite name being "Xenomite Item"
708. Improved visual of Vasara Pendant's ability and reduced volume of the zaps by 80%
709. The custom animation slashes of certain weapons like Zweihander or Noble's Halberd can cut tiles, however the method cant seem to use the modified hitbox so the hitboxes for cutting tiles might be inaccurate
710. Obliterator Finger Gun's laser accelerates faster and won't go through things as much
711. Xenium Lance's right-click thrust no longer can hit one enemy multiple times, leading to cheesing things by thrusting downwards due to the player's falling velocity cap
712. Blast Battery's left-click no longer consumes ammo if no targets are found
713. Reduced hitbox of the Giant Star that spins around Nebuleus in her Nebula Dash attack from 354x339 -> 280x280
714. Wind will pick up during Nebuleus' phase 1 end dialogue and phase 2 end dialogue, creating wind blowing ambience, and made music fade out for phase 2 end dialogue
715. Increased Seed of Infection's expert mode damage scaling from .6 -> .75, while reducing it's laser damage bonus from 40% -> 10%
716. Added an extra bit of dialogue for Skull Digger if you give him the Wedding Ring while wearing the Bride set
717. Resprited Blisterface, more of a small retexture than complete change
718. Dialogue box UI will disappear if the npc its tied to is inactive
719. Dialogue box UI pauses properly if game is paused/autopause is on
================

Opdatering: 4. dec. 2022 kl. 12:50

=== 0.8 Beta .0.341 ===
683. Changed text that accompanies the green/red/yellow orbs (alignment things) in certain item tooltips
684. Added more alignment orbs in item tooltips and different variations of them
685. The Fool has a short intro cutscene now
686. Special lab chest with the nano pickaxe has 40-50 luminite ore in it
687. Reduced Toxic Grenade cloud piercing to 10 from infinite piercing
688. Nerfed Toxic Grenade damage from 60 -> 56 (hardmode), 48 -> 42 (pre-hardmode)
689. Reduced poison weakness for organic enemies from 10% -> 5%
690. Reduced poison bonus for enemies inflicted with poison debuffs from 15% -> 10%
691. Changed line Chalice of Alignment says when crafted
692. Made Sorrowful Essence a lot more noticeable while floating in the world so if you miss it now its on you
693. Nerfed Binkelinge's crit chance from 22% -> 14% and buffed it's Lightmass projectile damage from 5 -> 7
694. Reworked Cursed Grass Blade, instead of shooting a spread of stingers, slain enemies will burst into seeds that sprout brambles of thorns
695. Buffed Fan o' Shivs damage from 15 -> 17, nerfed damage bonus of having throwing knives and poison knives from +6/+8 -> +3
696. Fixed visual thing where the player's feet isn't aligned well with Erhan's platforms and floats a bit when on a falling platform
697. Reduced height of new Erhan's bible platforms from 100 -> 96 pixels
698. Erhan's bible platform attack stops after all players go below the bible ray ("all players" suggests multiplayer works it still doesnt dont try it)
699. Improved visuals of the Keeper's Shadow Bolts
700. Seed of Infection spawns 2 hive growths and 3 after half health instead of 1 and 2
701. All Rockslide's rocks shoot out when click is released even if you hold click again before they have fired
702. Reduced dust velocity of Soul Scepter orbs disappearing
703. Toxic Grenade clouds no longer have local npc immunity
704. Improved structure placement checking, if the Surface Portal's position is on a protected structure or blacklisted tile it'll find another place to gen, made Surface Portal's cave less likely to flood, and added it to the protected structures list, if Slayer's Crashed Ship can't gen it'll first try nudging to the right to find a good place, if that fails it'll try nudging to the left, if that fails it'll go for random positions across the world, if that fails it'll be forced to gen in its default location, and made it impossible for it to be placed near spawn
================

Opdatering: 3. dec. 2022 kl. 16:12

=== 0.8 Beta .0.332 ===
664. Added Dark and Blood categories for enemies, dark mainly includes corruption enemies and blood is mainly crimson or blood moon
665. Reduced robotic enemy's resistance to Blood and Poison from 50% to 25%, while increasing weakness of Water from 30% -> 35%, meaning poison water weapons should no longer calculate to a resistance
666. Krampus now counts as a demon
667. Changed element multiplier combat text from -/+X.X to X.Xx (0.8x or 1.25x for example)
668. Global Discharge's holding zaps should target lunatic cultist during the clone move now
669. Heart Insignia should now effect the candy cane and candy apple variants of the heart pickups
670. Fixed typo in Nightshade tooltip
671. Text now accompanies those red, green, or yellow orb things in certain items tooltips saying what they mean ("This item may increase Alignment" etc)
672. Divinity sun deals half its damage during its charge up
673. Nerfed Eaglecrest Javelin's damage from 32 -> 24
674. Increased recover distance of Skull Digger's Skull Digger from 26 -> 48
675. Increased Erhan's (and his spirit) expert health scaling from .6 -> .75, increasing his health in expert mode from 3120 -> 3900
676. Reduced distance check for being able to hit patient zero to start his fight, making it so you can't hit from the entrance and go on the other side of the door
677. Moved the not useful dialogue of wayfarers from the talk button to the default dialogue and added more lines to talk button relating to guard points and hints about the scroll near the portal and something under the portal, and renamed Talk button to Advice
678. Fallen no longer sells grim shards and heart Insignia post a certain keeper interaction as you can still fight the boss after it now
679. The Fool sells Ore Bombs and Magic Mineral Powder in Underground layer along with Cavern layer instead of just the latter
680. Fixed constant sound effect of Microshield Drone and changed its damage pop-up colour to a more violet red
681. Halved volume of collecting the Celestial bonuses stars
682. Tiles above and below Keycard Doors of the lab can not longer be sloped or mined
================

Opdatering: 3. dec. 2022 kl. 8:09

=== 0.8 Beta .0.331 ===
661. Nerfed Cursed Grass Blade's damage from 19 -> 14, decreased poison debuff duration from 10 seconds -> 5 seconds, and the stingers deal half base damage and no knockback
662. Clicking while the nuclear warhead or lab photo UI is open will no longer make you use your item
663. All of the few ritualist weapons that exists are now unobtainable until the class is complete
================

Opdatering: 3. dec. 2022 kl. 8:00

Opdatering: 1. dec. 2022 kl. 21:51

=== 0.8 Beta .0.32 ===
645. Nuclear Warhead converts unsafe living wood walls properly now
646. Lessened brightness of some buffs on enemies, such as the rallied buff from skeleton flagbearers
647. Pocket-Shield Generator's health reduced from 400 -> 200, in return the damage from breaking has been reduced from 3x -> 2x, and energy restores 4% per 1% instead of 3% per 1%
648. Fixed issue where the first and second omega prototypes defeat bools didn't save, leading the Omega Transmitter to glow when it shouldn't
649. Pocket-Shield Generator's effect is delayed by 1 second when you equip it
650. Added buff name and tooltip to the Mini Gigapora pet
651. Added another visual effect to the surface and underground portals, thanks to Dan Yami
652. Pocket-Shield Generator's cooldown is visualised by a darker blue fill in the gauge
653. If Ukko & Akka are defeated before Patient Zero, Patient Zero will get 15% damage reduction, and vise-versa
654. Reworked Blind Justice's right-click, right-click the moment you're about to be hit by a physical attack (contact damage or weapon) to perform a parry, granting immunity frames, contact damage parries will not take effect if the enemy is stationary or moving twice as slow as you so you can't cheese things by running into them and parrying; after a successful parry, left-click to counter with an instant Radiance Spin Slash with extra speed and an additional 50% damage, being close to an enemy at the end of the boosted spin slash will make you hit it by bouncing off of it, giving you distance. The left-click's charge time has been increased from .3 -> .25 (Lower means slower)
655. Buffed Blighted Gauntlet's damage from 480 -> 500
656. Increased velocity of Blighted Gauntlet projectiles from 16 -> 20
657. Buffed Ukonvasara's base damage from 300 -> 360
658. Ukonvasara's sword boomerang move's damage is increased by 15%
659. Reworked Xenium Lance's right-click to where hitting with the thrust allows chaining the right-click, while missing gives the 20 second cooldown, and reduced the damage scaling of the thrust a bit
660. Contact immunity such as from Ukonvasara's launch mode and the fist weapons also grant immunity to projectiles tagged as technically melee, such as the skeleton wanderer's spear or omega cleaver's hitbox, these "projectiles" will also count for parrying
================

Opdatering: 1. dec. 2022 kl. 21:28

Opdatering: 1. dec. 2022 kl. 9:08

=== 0.8 Beta .0.3 ===
630. Log Staff shows Explosive bonus in tooltip and its Nature bonus works
631. Resprited Sickened Demon Eye and its banner
632. Recoloured Akka Mask and added white flower on its hair
633. Resprited Energy Pack to be animated
634. Nerfed Prototype Atom Rifle's damage from 144 -> 94, and the weapon no longer shoots when below 4 Energy instead of it shooting with no projectile coming out
635. Buffed Mitosis's damage from 92 -> 170 and use time from 30 -> 25 (Lower number = faster)
636. Tesla Coil's damage goes through half of an enemy's defence
637. Ukonvasara shows Hammer bonus tooltip on Hammer and Launch mode
638. Re-buffed Swarmer Cannon's damage from 100 -> 160
639. Increased Akka and Ukko's expert health scaling from .6 to .75, same as Patient Zero's, reduced their health back down by 10,000 to accommodate
640. Akka and Ukko take 3x less damage from Last Prism, same as Patient Zero
641. Nerfed Nebuleus' defence from 120 -> 100 and the clones from 170 -> 100 (They weren't meant to have that much)
642. Laboratory Cabinets now have smart cursor interaction with highlight
643. Added Golden Gateway, Abandoned Laboratory, Surface Portal, and Slayer's Crashed Ship to the Protected Structures list for mod compatibility
644. Surface Portal and Slayer's Crashed Ship will check for blacklisted tiles and protected structures and scoot over to the right if found any, also meaning the ship will stop genning in the world evil biome
================

Opdatering: 30. nov. 2022 kl. 14:42

=== 0.8 Beta .0.2 ===
614. Sentries can no longer be destroyed by Wielder's orbs
615. Divinity has a better indication for when it is ready to launch and when it is fully charged, the energy balls stop shooting at full charge, and increased Divinity sun's velocity from 20 -> 34
616. Buffed Poem of Ilmatar's damage from 90 -> 140
617. Buffed Tesla Coil's damage from 70 -> 80
618. Buffed Ukonvasara's damage from 250 -> 300, Launch Mode's melee damage is 30% higher than base damage, decreased volume of the boom sound from the sword shattering, and made the boomerang version of the sword & the hammer in Launch Mode count as true melee
619. Buffed Xenium Lance's base crit from 4% -> 30%
620. Nerfed Swarmer Cannon's damage from 180 -> 100
621. Buffed Ukonnuoli's damage from 485 -> 495
622. Increased Akka and Ukko's health by 10,000
623. Akka stops healing Ukko if he's above 75% health (Same health as when he spawns Akka)
624. Ukko's Stoneskin move cooldown is increased from 10 moves to 20 moves
625. Enemy spawns should be minimal if not removed during all bosses in the mod now
626. Changed Wayfarer's last line of dialogue during their portal introduction to hint at having an empty house for them
627. Reduced Sunshard Greatstave ray's hit rate from 5 -> 6
628. Sun-In-Palm's damage now scales with it's size, its base damage is still the default and doesn't go lower than it, the formula is: damage * ((Projectile.scale / 8) + 1) and the max scale it gets to is 2
629. Golden Gateway added to the list that stops tiles below it from being mine-able or hammer-able
================