RimWorld
Alpha Genes
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Actualizare: 6 ian. @ 23:49

v3.203:

Added: child body graphics for all body type genes, such as Slug body, gaunt body, true black body, etc

Actualizare: 7 dec. 2024 @ 5:39

v3.203:

- Tweak: Unfeeling gene now has the Mood exclusionTag. Blame people who complain about such things in public forums

Actualizare: 28 nov. 2024 @ 7:50

v3.202:

- Fix: Forsaken armors were categorized twice
- Fix: Pawns without the Forsaken knowledge gene will no longer search for Forsaken armor when their armor is tattered
- Fix: Shambler specific genes shouldn't produce their effects if the gene is not active (this is a change in the VE Framework so it will take a lil while to take effect)
- Tweak: Only 1 out of 3 shamblers will now spawn with shambler genes, to reduce their difficulty
- Tweak: Ultima cloth is now sellable
- Tweak: Removed text from the description of the Forsaken Cloak suggesting that it has a built in shield, which has already been removed.

Actualizare: 13 nov. 2024 @ 0:25

v3.201:

Added three new abandoned lab variations

Actualizare: 5 nov. 2024 @ 6:45

v3.2:

- Added: New xenotype, the Forsaken, a classic RimWorld race, using the Biotech genetics system, thanks to Major Quadrangle and Matsay
- Added: 17 new genes, 3 new plants, apparel and armor that can only be used by Forsaken
- Added: a new workbench that can only be built by Forsaken, to forge their weapons and armors
- Added: 3 new archo gene tools that will appear in abandoned labs
- Tweak: mothballing improvements for hediffs in low priority world pawns
- Tweak: acidic shamblers will now display visually, and their attacks will be slightly less powerful

Actualizare: 22 oct. 2024 @ 10:08

[Auto-generated text]: Update on 10/22/2024 7:08:50 PM.

Actualizare: 22 oct. 2024 @ 9:50

[Auto-generated text]: Update on 10/22/2024 6:50:45 PM.

Actualizare: 16 oct. 2024 @ 23:45

v3.108

- Fix: save/load issues with shambler plague. Courtesy of Sokyran the Dragon

Actualizare: 12 oct. 2024 @ 10:15

v3.107:

Tweak: two changes to pocket plane abilities. They will only be usable from a colony map, to avoid people using the ability while caravaning or on temporary quest maps, that then are destroyed and trap the pawn in a limbo. If the original map is STILL destroyed somehow, the mod will inform the player the pawn is trapped forever

Actualizare: 9 oct. 2024 @ 23:17

v3.106:

- Made gene tools not possible to target self, as it wasn't working anyway
- Replace System.Random with Verse.Rand for multiplayer compat. Courtesy of Sokyran the Dragon