RimWorld

RimWorld

Alpha Genes
Viser 31-40 af 76 forekomster
< 1  2  3  4  5  6 ... 8 >
Opdatering: 14. apr. 2024 kl. 5:11

v3.012:

Fix: Psychic invisibility wasn't working
Tweak: Pawn size changed to stat instead of gene extension. Larger and smaller pawns won't look different until it is tweaked on the VE Framework

Opdatering: 10. apr. 2024 kl. 23:08

[Auto-generated text]: Update on 4/11/2024 8:08:30 AM.

Opdatering: 29. mar. 2024 kl. 1:34

v3.01:

Tweak: removed caravanCarryingFactor from gene extension, since it now uses the new stat in the VE Framework
Fix: lung rot genes now remove the rot stink lingering thought too

Opdatering: 27. mar. 2024 kl. 13:27

v3.0:

Updated to RimWorld 1.5
Added 14 new genes, related to meat and leather types produced when butchering a humanlike. Compatible with Alpha Animals, Alpha Biomes and Vanilla Animals Expanded - Waste
Added: all the genes from Alpha Genes - Insectoid mutations are now part of this mod, as Vanilla Factions Expanded - Insectoids is getting remade
Fix: slimy body gene is now a fur, covering the entire body
Fix: Gene Syphon won't extract genes that the user already has
Fix: Lethal gas producer genes are blacklisted from Wretch mutations

Opdatering: 19. dec. 2023 kl. 14:17

v2.0:

- Added: 7 new weather genes: foggy rainmaker, thundermaker, rainy thundermaker, snowmaker and with Alpha Biomes: acid rainmaker, ashmaker and nightmaker
- Added: teratophilia gene. Carriers will not be bothered by ugly pawns
- Added: cryo genes, blood and vomit
- Added: Scyther blades gene
- Added: Drainer wings gene
- Tweak: all three regeneration genes considerably toned down, as they were regenerating WAY too fast
- Tweak: conditional reproduction genes now carry no metabolism cost, as their effects are quite minimal
- Tweak: android genes added by this mod will now no longer appear on alphapacks or mixedpacks
- Tweak: amount of meat in ocular slingers toned down to 10% so they can't be abused as a free meat source for Ocularkins
- Tweak: added a dev mode "force mutation" gizmo for Wretch mutations
- Tweak: modified cold and heat torpor and speed so they can now be mix and matched a bit more
- Tweak: all weather causer genes are now exclusive
- Tweak: gene modification tools should now be usable on prisoners too
- Tweak: kind trait negates the "disgusting colonist" thought
- Fix: devour brain ability was causing an error with certain factions

Opdatering: 4. nov. 2023 kl. 7:53

v1.902:

Fix: Lung rot strength should now make the pawns immune to thoughts derived from rot stink

Opdatering: 28. okt. 2023 kl. 4:08

v1.901:

Fix: Xenotype nullifier wasn't using the correct graphic
Fix: Typo in Mycomorph description
Fix: Innate Psylink gene should now work for VE Psycasts too

Opdatering: 30. sep. 2023 kl. 6:39

v1.9:

- Added: new xenotype, the Mycomorph (Needs Vanilla Races Expanded - Fungoid): A stronger version of Fungoids. More volatile, more dangerous to your colonists
- Added: 8 new genes: Fungal sprout, Fungal tentacles, Fungal clumps, Very gaunt head, Fungal speed, Fungal strength, Rotten skin and Gene infection immunity. Fungal speed, Fungal strength and Gene infection immunity depend on VRE - Fungoids, the rest can be used by everyone.
- Fix: Custom xenotype icons error is fixed. You may get a couple errors if you were using the Ocularkin icon for a custom xenotype.

Opdatering: 26. sep. 2023 kl. 23:26

v1.801:

- Fix: fixed duplicate custom xenotype icon
- Fix: changed priority of the new aptitudes - miscellaneous category so it doesn't clash with other mods

Opdatering: 25. sep. 2023 kl. 2:35

v1.8:

- Added: new xenotype, the Drakonori, a xenotype of beautiful draconic people. Usually underestimated by their enemies, as their physical appearance makes them seem less threatening that they really are.
- Added: new xenotype, the Rox-touched, bovine-like xenohumans with a mystical disposition, celebrated for their gentle demeanour, close-knit communities, and exquisite culinary traditions. Requires **Medieval Overhaul**
- Added: cosmetic genes for both xenotypes
- Added: 4 new "raid presence" genes. These genes modify how this pawn's Market price counts for raid point calculations.
- Added: 3 new "gas producer" genes, that cause the pawn to release smoke, rot stink or tox gas, plus a polluter gene that makes the pawn pollute the terrain as time goes on
- Added: 5 new conditional fertility genes, that modify fertility based on light levels and whether the pawn is indoors or outdoors
- Added: 3 new striding genes that make the pawn move faster in light, darkness or polluted terrain
- Added: other assorted genes: Volatile mood, Water blood, Water vomit, Bile vomit, Rowdy, Psychic remapping, Inner peace, Enforcer, Arrest avoidant and acid weakness
- Tweak: hybrids resulting from stinger or parasitic implantantions should now show up as hybrids, and have their own xenotype icon
- Tweak: "lung rot immunity" gene is now called "total antirot lungs" for compatibility with Vanilla Races Expanded - Fungoid. It also removes all negative thoughts from rotstink gas
- Tweak: all genes in the code are now checked to be active
- Tweak: new category, "aptitudes - miscellaneous" so Increased and Decreased mining yield are not stuck inside the huge aptitudes category
- Tweak: changed colour of all teratogenic hediffs so they are more easily identifiable
- Fix: mechanoids should now be immune to Insanity blast
- Fix: Animusen and Helixan cosmetic genes were too low resolution. Increased to 256x256