Victoria 3

Victoria 3

[1.9] Morgenröte - Dawn of Flavor
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Update: Jan 21 @ 1:45pm

Update 2.3.6 "Ferrari"

Races:
- Added Race Circuit Building with 3 Production Method Groups.
- Added Streamliners Tech.
- Added new Character: Racer.
- Added random City-to-City Races from the invention of the Combustion Engine until the introduction of Grand Prixs.
- Victory chance depends on Racer values, like traits and experience. Game creates value for racer raliability, racer safety and racer speed.
- If speed is higher than safety, a fatal crash can occur. If speed is higher than relibaility, a breakdown can happen. Racers without crash or breakdown are qualified to win a race; fastes racer will win city-to-city-race.
- Added new Character: Mechanic.
- Mechanics are available when a Race Team was founded. Race Teams also adds the possibility to improve Race Car.
- Race Car can be improved in three areas: Motor (Reliability), Safety installations (Safety), Body (Speed). Every area has a maximum of four levels. This values are considered Mechanic values.
- Added Grand Prix Races. This is an advanced form of Races. Up to 5 (in some cases: 6) races can be hold in a year. Grand Prix Victories give prestige.
- The first five countries with Race Circuits have the chance to become Grand Prix Race Circuits.
- Founder of the AIACR has always the possibility to declare an owned race track a Grand Prix Circuit.
- Grand Prix Races are hidden races, you get a notification when your driver wins/arrives. Only the host of a race gets a special random event.
- Victory chance depends on Racer values and Mechanic values.
- If speed is higher than safety, a fatal crash can occur. If speed is higher than relibaility, a breakdown can happen. Racers without crash or breakdown are qualified to win a race; fastes racer will win Grand Prix Race.
- Added Endurance Races which can be held by countries via action. Endurance Races have a JE and events for the host. Reliability is more important in Endurance Races than speed. There is only one winner, not three.
- Historical Events for Le Mans, Targa Florio and Semmering-Bergrennen.

Rapanui:
- Rapanui people will not starve to death.
- Added Moai as a Monument to Rapa Nui.
- Moai will make Rapanui people survive. Nations with tourism tech can change the PM: Moai will give +10 Prestige, but the survival chance of Rapanui people will be reduced ...

GUI:
- The Vanilla GUI windows now close properly when the Morgenröte GUI is opened.
- Made the buttons of the Physician slightly smaller so the buttons are ordered better.

Fixes:
- Your Physician will no longer suddenly become free if the Germ Theory is proven.
- "World with Santa Claus" only gives 1% Society Research Bonus (instead of 10%).
- Fixed various localizations.
- The Navy Research button should work properly again.
- Promoting a scientist is now only possible if a constructed university has the correct focus. You are no longer able to use the specialization of universities under construction.
- Promoting a artists is now only possible if a constructed arts academy has the correct focus. You are no longer able to use the specialization of arts academies under construction.
- Airline Companies can be established again.

Update: Jan 4 @ 3:36pm

Hotfix 2.3.5a "Kraepelin"

Fixes
- Loc fix for options when treating/describing local epidemic.
- You should no longer be spawned with an informative Event about Polio.
- Fixed a problem with physician alerts.

Update: Jan 2 @ 11:49pm

Changelog for 2.3.5 "Kraepelin"

Medicine:
- Free Physician (with surgeon trait) for the first nation which invents Triage.
- Free Physician (with psychiatrist trait) for the first nation which invents Psychiatry.
- Free Physician (with epidemiologist trait) for the first nation which invents Quinine.
- Free Physician (with military physician trait) for the first nation which invents Modern Nursing.
- If your physician has the biologist or microbiologist trait (which is rare, but not impossible), he may invent a yellow fever vaccine when searching a treatment for this disease. Be careful, however, this is a risky thing and may end in disaster.
- Added Achievement: A Biologist's Job?
- AI will use Medical Research, Medical Techniques, Military Medicine and Medical Expansion from now on.

Psychiatry:
- Physicians with Psychiatrist trait can found a Mental Asylum.
- Added Mental Asylum building with PMs based on psychiatry/psychology techs.
- Characters (politicians, rulers, agitators) with psychological afflictions, addictions or dementia (senile) can be commissioned to the Mental Asylum. This may cause a bit uproar, but not as much as exiling them (they ARE mentally ill, after all).
- Rework of Treatment Success chance for treating psychological affliction, opium addiction, alcoholic, shellshocked. Asylum, Asylum PMs and Psychotherapeutic Points play a major role.
- Introduced Psychotherapeutic Points (PPs). PPs can be gained monthly having a psychiatrist, psychiatric/psychological technologies or a mental asylum. They can also be gained via event. Maximum: 1000 PP.
- Added four different Psychological Schools via Journal Entries. A country can only found one school. To get one, you need a psychiatrist, the right technology and PPs.
- With a certain amount of PPs, your chances for a psychological treatment success rises.
- Added 10 psychiatry/psychology events, including one for Denmark with Kierkegaard.

Spanish Flu Rework:
- Spanish Flu is now a harvest condition like every other disease.
- Spanish Flu spreads automatically, no spread events.
- Added Game Rule for Spanish Flu:
- a) Dynamic Flu: Will start between 1905 and 1920 in an industrialized country. Named after origin country.
- b) Historical Flu: Starts in 1918. Gets the name Spanish Flu.
- c) No Flu: There will be no pandemic.
- Spanish Flu will not have waves, but is a constant condition which may stay 60 to 100 weeks.
- Government Response (now: Pandemic Policy) is done via Physician GUI instead decisions.
- Pandemic Policy is active until you change it; however, you only can change it after at least 6 months.
- Pandemic Policy needs Central Planning tech.
- Lockdown costs 10 authority for each state, measures cost 5 authority for each state.
- States with measures/lockdown have the chance to gain the "pandemic fading" modifier after some weeks/months, depending on harsher or milder modifiers.
- States with a "pandemic fading" modifier have a chance to lose the Spanish flu condition earlier.
- Having high health care insitution (>=4), high medical techniques tier (>=6) or a famous physician will give a higher chance for the two events mentioned above.
- If the country has a physician, he can try to fight the pandemic and lessen the impact, or research the pandemic.
- Possible outcomes of pandemic research: Discovery of the Pathogen (only with biologist!), Disocvery of the origin, Treatment, Description or nothing.
- Anti-Mask League can be discredited only with an experienced/famous Physician and Germ Theory.
- Added Achievement: The Pathogen of Pathogens.

Characters:
- Added DNA to more characters.
- Added Philosopher Trait for Characters.
- Added Psychologist Trait for Characters.
- Added Physicians for Sweden.
- Added Gustaf de Laval as potential engineer for Sweden.
- Updated character information for Swedish rulers.

Quality of Life:
- Technology tooltips now show you the tooltipable technology.
- In the Medicine window it is now indicated whether you have the technology required for the treatment or not.

Changes:
- Scania has now a (normal) Formation, representing Kristianstad Basin.
- Added Grey's adjustments for oil, electric and chemical company, adding synthetic oil and synthetic rubber factories.
- Added some electricity as a requirement in some Observatory PMs.
- Added Game Rule to distribute uranium in 20 historic or random states at game start.

Cultures:
- Cultures modified in Morgenröte now use a slightly better mix of hair colors, hair and beards.

GUI:
- Added Psychiatry&Psychology in Medical Faculty GUI.
- Added Medical Innovations in Medical Faculty GUI.
- Added various rankings to the academic rankings. You can change between them by clicking a button in the tooltip window.
- The Alerts work again.
- The Community Mod Framework is now required. A window will inform you, if you do not have it active.

Fixes
- Physicians should not research different descriptions and treatments at once.
- Fixed locs using diphteria instead of diphtheria.
- Plague should work as intended now.
- Polio should work as intended now.
- If the Morgenröte Button somehow gets removed, it will get added back after a month.
- Various small loc fixes.
- Pathogen and Vaccine Clues should now be visible and not stay at 0 no matter what you do.
- Events with exploding mines will no longer remove all the mines and instead add some negative throughput.
- Edison can no longer spawn as a politician, so you won't have two Edisons anymore.
- Fixed a bug that ignored you promoting a specific scientist, if you no longer have a matching specialized university.
- Psychiatrist, Psychologist and Surgeon Traits show their treatment success chance.
- South Tyrol/Trentino will not starve at game start.

Update: Dec 24, 2024 @ 1:37pm

Hotfix 2.3.4a "Behring"

Fixes:
- Fixed an issue with Medical Treatment being possible without Physician.
- You can no longer conduct medical expeditions to your own country, as that is too close.
- You can no longer conduct medical expeditions if you don't have the correct technology or if you already found a treatment.
- The yellow fever treatment now works correctly.

Map:
- Diseases no longer use the same map texture as droughts.

Update: Dec 23, 2024 @ 10:00am

Update 2.3.4 "Behring"

Medical Research:
- Added 7 possible diseases to research when doing Medical Research.
- Possibility to get Vitamins Tech when examining rickets, pellagra or jod deficiency.
- Examining Syphilis or Kidney Stones will help to treat characters with such traits.

Medical Expansion:
- Added one possible event for each physician specialization.
- Added events for Lombrosism.

Epidemics:
- Health Care Level 1 is needed (instead of 2) to prevent smallpox.
- It is possible to eredicate smallpox. To achieve this, every country needs the smallpox vaccine and at least Health Care Level 1.
- Activated Diphteria.
- Added Events for Diphteria Description and Treatment.
- Diphteria is the last Epidemic.

Economy:
- Added rubber as a potential luxury good for rich POPs.
- Synthetic Rubber output increased from 60 -> 90.
- Synthetic Oil output increased from 60 -> 90.

Achievements:
- Zauberberg: Own a tuberculosis sanatorium and a writer.
- Who needs Dunant?: Found the Red Cross without playing Switzerland.
- Trick or Treatment: Obtain a treatment for all ten epidemic diseases.
- John Slow: Be the first nation to find a treatment against cholera.
- Eradication of the old Foe: Pursue the global eradication of smallpox.
- Minderwertigkeitskomplex: Establish your own Psychological School
- Face of a Criminal: Eliminate a character because of his physiognomy.

Characters:
- Added DNA for a few characters.
- Samuel "Mark Twain" Clemens (random American writer, repurposed from vanilla and added a unique DNA)
- Added Swedish Anthropologists, Archaeologists, Astronomers, Chemists, Geologists, Naturalists, and Paelontologists.
- Sweden now has Jacob Berzelius as starting chemist.

Fixes:
- Fixed an issue with Medical Techniques not removing old modifiers and triggering the false event.
- Fixed notification not showing the name of the Doctor when accelerating research.
- Fixed error with Animal Documentation not showing the number of documentations.
- Documented animals are now displayed in the tooltip below.
- Fixed an error with chemistry events not showing up when doing discovery and isolation.
- Fixed an error with a Sanatorium not being added correctly.
- Fixed an error which prevented a Geologist from writing a report after returning from a Pacific Expedition.
- Fixed error in bovine fever event.
- Fixed an error in the Grain Shortage event.
- Fixed Transatlantic Cable Event&Je to make them more resistant against errors.
- Fixed an issue with level 20+ government administrations not getting clinics/hospitals.
- Fixed a geologist bug with the Age of Earth Event.
- Fixed various literature related events without a scope.
- Countries formed by the USA can now build the Statue of Liberty as well.
- Character Traits in the sports tab should now also show tooltips.
- The Literary Tradition Concept now has a description.
- Replaced the Opera button for the Writer with a deactivated Library button.
- The Event you receive at the end of a mechanical engineering imrpovement project now displays the improved building again.
- If a character has a health condition trait but was recently treated and that character is the only valid character, you can no longer start a character treatment that results in an empty list.
- Added unique Loc for Measles Treatment Event to prevent possible Loc error.
- Added missing texticon for polio.

Swedish-Norwegian Personal Union:
- Added a Diplomatic Action (Appoint Governor-General) for Sweden.
- Added several decisions for Norway, demanding greater freedom within the union.
- Added several events for Sweden, reacting to Norwegian demands.

Update: Dec 19, 2024 @ 3:49pm

Hotfix 2.3.3a "Yersin"

- Fixed Smallpox Eredication Event spam.

Update: Dec 16, 2024 @ 8:06am

Changelog for 2.3.3 "Yersin"

General:
- Morgenröte is now compatible with the Community Mod Framework.

Red Cross:
- Conventions can become binding Conventions if the majority of the Great Powers and 65% of the Red Cross members adopt them. Players get a notification event.
- Binding Conventions will be automatically added to all Red Cross members. They can not be abolished. To get rid of binding Conventions, a country has to leave the Red Cross.
- Red Cross gives -5% Attrition Risk instead of -2.5% soldier mortality.
- First Convention -5% Battle Casualties instead of -10% War Exhaustion because of Casualties.
- First Convention gives -5% Offense Mult instead of -3%.
- Second Convention gives 10% unit recovery instead of 5%.
- Second Convention gives -5% Carrier Offense Mult instead of -2.5%.
- Second Convention gives -5% Dreadnought Offense Mult.
- Second Convention gives -5% Battleship Offense Mult.
- Great Powers are less eager to sign the Second Convention until they have a certain amount of infamy.
- Great Powers are less eager to sign the Third Convention until they have a certain amount of infamy - or a rival uses chemical weapons.
- NOTE: You only get your infamy and relation bonus with other members when actively signing a Convention. Getting it when it becomes binding only gives the modifier, not the one-time-effects.

Subject Interactions:
- Geological Team. With a Geologist, you can send an assistant team to a subject country, searching for formations and caves.
- Uranium Team. With a Geologist, you can send an assistant team to a subject country, searching for uranium. You'll need Modern Physics.
- Medical Treatment Team. With a Physician, you can send an assistant team to a subject country, sharing your disease treatments. This will lower liberty desire. You'll need Civilizing Mission.
- Medical Vaccination Team. With a Physician, you can send an assistant team to a subject country, sharing your vaccine treatments. This will lower liberty desire. You'll need Civilizing Mission.

Character Treatment:
- The character Treatment does no longer require your physician to not be busy.

Epidemics:
- Activated Plague.
- Third Plague wave will start in the 1890s in East Asia.
- Added Epidemic Events, Description Events and Treatment Events for Plague.
- Plague is the only Epidemic which may lead to finding the Pathogen when searching for a Treatment.

Fixes
- Fixed a starter effect problem giving the smallpox vaccine to too many countries.
- Fixed Red Cross Game Rule localization.
- Airport improvement project should only work for airports again.
- Custom element names should work everywhere now.
- The fraudy Piltdown man should no longer spam events.

Characters:
- Added DNA for a few characters.

GUI:
- Reworked how the GUI works, you shouldn't notice anything.
- The buttons of the building chooser popup are now visible even if you scroll down.

Update: Dec 12, 2024 @ 11:53pm

Update 2.3.2 "Nightingale"

General
- Reworked Academic progress effect. You will get much more academic progress in events and after researching all techs. Except some cases in chemistry events, a small bonus will be 30, a medium bonus 60 and a large bonus 90 academic progress.

Red Cross:
- New action to found the Red Cross as an international organization.
- The founder of the Red Cross gets the HQ of the Red Cross as special building in his capital.
- Added new building: HQ of the Red Cross (+100 diplo action, +10 prestige).
- Other nations can join the Red Cross via action, giving a special modifier.
- Members of the Red Cross can sign up to three International Conventions, giving a bonus on prestige, soldier mortality and infamy, but a small disadvantage for military units.
- Added an event vor Switzerland to create the Red Cross historically after 1862. This should accelerate the foundation.
- Added a game rule to deactivate the historical event, so the Red Cross can only appear by action.
- A special event may trigger which gives you a free physician when losing a battle and being a member of the Red Cross.

Medical Techniques:
- Added new Action: Medical Techniques.
- Physicians can improve the Medical Techniques of a country, depending on medical tech. There are seven different tiers of Medical Techniques. Each tier gives a better modifier.
- Skill and Traits of a Physician are important for the progress of the Medical Techniques JE.
- Added 10 possible Medical Inventions when doing Medical Techniques, like Blood Types, Chemotherapy or the first Transplantation.
- 6 of the 10 innovations can be gathered on a Medical Congress.
- The first nation which introduces a Medical Technique or discovers a Medical Invention gets also Medical Prestige.
- Some Medical Techniques and Innovations have an effect on (surgical) Character Treatment, like Anaesthesia or Chemotherapy.

Military Medicine:
- Added new Action: Medical Techniques.
- Military Physicians and Red Cross medics can add new advanced military mobilizations, called Advanced Medical Support. This new military mobilization group has three tiers.

Epidemics:
- Added Treatment for Measles.
- Added Treatment for Scarlet Fever. This is straight forward and has only three events.

Engineering:
- The Irrigation System now uses the total levels of agricultural buildings to order the states in the new GUI window.
- Replaced the jobseekers in the Irrigation system GUI with available arable land.

Olympics:
- Added new building: HQ of the International Olympic Committee (+100 diplo action, +10 prestige)
- The founder of the IOC gets the HQ of the IOC as special building in his capital.
- New action to usurp the presidency of the IOC when the HQ of the IOC is under control. Only possible if there is no president.

Sweden:
- Added new swedish politicians and engineers.

JEs unpinned (for better overview)
- Agassiz: Seismometer, Seismograph, Advanced Oceanography, Mid-Atlantic Ridge
- Mendelejew: Periodic Table, Noble Gases
- Elgar: Leipzig Conservatory, Accademia Santa Cecilia, Petrograd Conservatory
- Klimt: Pre-Raphaelites, Barbizon School, Macchiaioli
- Panum: Germ Theory, The Vaccine
- Verrier: Uranus, Dwarf Planets, Neptune, Pluto

Fixes:
- Fixed Medical Expansion GUI not showing the last trigger properly.
- Government Administrations now use the same building costs as vanilla.

Update: Dec 10, 2024 @ 12:01pm

Hotfix 2.3.1a "Einthoven"

Fixes
- Hopefully fixed an issue with Medical Expeditions missing options.
- AI will now promote Chemists, Geologists and Physicians.

Update: Dec 7, 2024 @ 12:01pm

Update 2.3.1 "Einthoven"

General
- As of this version, the Multi-line Production Methods Framework from 1230james is no longer part of Morgenröte. In order to continue to ensure the correct view of the production methods, you have to download it separately.
- You can subscribe to the mod on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3029908567&searchtext=multi+line+pm
- Or you can download the mod on GiTHub: https://github.com/1230james/vic3-multi-line-pms-framework

Engineering:
- You can now choose which building you want to improve with a new GUI window.
- The Railway project is no longer part of the Infrastructure project. It is now a seperate project that also adds a throughput modifier to the railway building.
- The Canal Project has been reworked into an irrigation project that will improve the states agriculture and resistance to negative harvest conditions.
- You can now choose the order in which the states are improved for the railway and topographic map projects with a new GUI window.
- Your engineer will now get experience every time he finishes improving a state with a modifier in the railway and topographic map projects.

Epidemic Diseases:
- Changed Epidemic Diseases completely to the Harvest Condition system. This makes epidemics much more flexible and gives the player a better overview. It's also much simpler to maintain (especially in case of bugfixing).
- Epidemics may stay between 40 to 80 weeks (instead of roughly one year), giving your Physician more time to study them.
- Added Measles, a mild disease. There is no treatment for Measles yet, but it can be described.
- Added events for Measles Epidemic.
- Added Scarlet Fever, a rather harmless disease. There is no treatment for Scarlet Fever yet, but it can be described.
- Scarlet does not have epidemic events, it just stays in one state as a modifier for a while.
- Added Polio. Polio will become epidemic at the end of the 19th century.
- Polio can be described. Treatment is possible, but a bit tricky, because you may need some special additions.
- Added events for Polio Epidemic, Polio Description and Polio Treatment.
- Typhus will happen more frequently in states with high devastation.
- Yellow Fever will happen more frequently in tropical areas.
- Cholera starts in 1846 instead of 1853 (Starting Date of the Third Cholera Pandemic). Players will get a warning event when the Third Cholera Pandemic begins.
- Cholera does not have an effect on SoL.
- Cholera, Typhus and Yellow Fever have an effect on infrastructure.
- Tuberculosis has an effect on building throughput.
- Several epidemics may happen at the same time.
- The event for spreading epidemics to other countries was canceled.
- The medical technologies that are necessary for the treatment of a disease, when researched, reduce the severity of the epidemic by 25 percent (for example Pasteurization helps against Tuberculosis).
- When an epidemic starts, a treatment modifier will be added to show the effects of the treatment, if a country ... has the treatment.

Medicine:
- A Physician can be recruited by GUI action if at least one hospital exists in the country. His special skill (surgeon, epidemiologist, etc.) can be selected directly.
- Vienna and Paris start with Hospitals, London and Berlin with Clinics.
- Clinics gives only 0.25 SoL, Hospitals only 0.5 SoL.
- Clinics gives 10 % less disease impact in a state, Hospitals give -15 %.

Meteorology:
- The Meteorologist trait now spawns more often.
- The Meteorologist trait and Meteorology Production Methods in the Observatory now reduce the impact of weather related harvest conditions.

Sweden
- Added Sweden as a Morgenröte Nation for "Thriving Culture" objectives.
- Added 14 historical writers.
- Added 13 new specific, historical books for swedish cultures.

Monuments:
- Added Petra to Transjordan at start.

Archaeology:
- Petra does not have a prestige bonus at game start. It must be explored by an Archaoelogist via JE to activate the bonus.

Musikverein
- Added a button to found the Musikverein in the composer GUI.

Uranium
- Added new Uranium states:
- STATE_TRANSVAAL
- STATE_NIGER
- STATE_SASKATCHEWAN
- STATE_KOLYMA
- STATE_PUNJAB
- STATE_BEKES
- STATE_WEST_KARELIA
- STATE_BIHAR

Changes:
- Lower chance that paleontologists spawn at game start.
- Higher chance that engineers and physicians spawn in minor power countries at game start.
- University Specialization PMs, Physics Institute PMs and Astro Lab PM will consume Prints.
- Volcano Expedition JE pinned by default.
- Mountain Expedition JE pinned by default.
- Renamed building_curie_uranium_mine to building_uranium_mine.
- renamed curie_uranium good to good_uranium.