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@Monsieur Le Trianon:
Thank you very much! Enjoy!
In Austria the starting scientist is one of six people (historical I assume)
@Endercrasher117: There is a youtube playlist with the songs we use and some additions: https://youtube.com/playlist?list=PLo7CDiCygBCgyS1PQBMF3gsgEMyFLHKz7&si=HBLE5sRGJKNNWuIW
the German version is "published". The missing translations are in english. It's mostly 99% because mostly new text comes to paratranz after publishing the new update (what is absolutely okay).
At the moment it's 100% on paratranz but 99% on steam/github. You can also download it from paratranz and take it the right folder (little bit advanced because you need to understand the mod folders etc.)
@hannohartig: What do you mean? Just download the mod and set your game to German.
@Arcangel1117: If it is very expensive, then there is enough money in the country to afford it. But if we would cap it, that would make it way too easy for big nations.
The quality of the additions is just blowing my mind.
My favourites are Red Cross (for their juicy infamy decay bonus), Engineers and their projects, Chemist with his Synthetic Oil/Rubber (almost a must have in late game).
Architect is also nice but I hoped that some building I can build in every state not just once. (like modern sewer system or state school). It feels weird that it is unique. Maybe it needs to be renamed to make sense why you can only build one.
However I noticed some bugs here and there. Like some events/epidemics happen at a wonderful state of NULL_STATE.
Sometimes Engineering projects get stuck and not cancelled when switching specialisations.
Is there a good streamlined way to share screenshots and saves where the buggy situation was observed?
@上将潘凤: As for bigger updates, there is one planned for soon. At the latest we hope for it to be ready with 1.10. However Marco and I are both quite busy recently, so it might take a little longer.
Generally to see requirements of special buildings go to the capital state and hover over it.