RimWorld

RimWorld

WVC - Xenotypes and Genes
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Update: Oct 24, 2024 @ 11:40pm

- Added error catcher for duplicator ability

Update: Oct 24, 2024 @ 5:25pm

v2.0.2

Changes compared to 2.0.0, excluding intermediate updates.

Feature:
- Added settings for golemlink and falselink genes.
- Overall adaptation, machine senescent, machine wound healing, regeneration sleep genes can no longer be overridden by other genes, regardless of its type (endogene/xenogene). (Manual in settings)
- Added a drug that can change eye color. It only works with the appropriate eye gene.
- Added the "Duplicator" gene. The gene does the same thing as the duplicator obelisk from the anomaly.
* The gene can be used without the Anomaly DLC, but without the features of this DLC.

Changes:
- Telepathy network is no longer mutually exclusive with psychic ability genes.
- Colorfull faceplate genes have been reworked. Now it's a single gene that allows you to select and change the color at any time, including disabling it.
* The texture has also been changed and now looks more like eyes.
* Old versions of the gene can no longer be selected in the editor or found in genepacks, but they will not disappear from old saves.
- The eye genes have been reworked. Now it is one gene that can be changed in color using a special drug.
* Old versions of the gene can no longer be selected in the editor or found in genepacks, but they will not disappear from old saves.
- Dustogenic food technology renamed => simplest xenogenetics
* Also, researching this technology no longer requires other technologies.
- Weakened/extreme UV healing genes have been reworked, they now apply a debuff similar to what noctols get.
* These genes are now also mutually exclusive with other UV Sensitivity genes.
- The rogkind xenotype has been reworked.
* They now have a more uniform appearance.
* They can no longer implant their genes, but they can duplicate themselves.
* They are more vulnerable to light, but in return they gain bonuses from darkness.
* Xenotype renamed: rogkind => duplicator
* Xenotype icon replaced
- Changed how mechlink and psylink genes give hediffs of the same name. Now a pawn with this gene has a 2% chance to randomly get this hediff permanently, the chance is rolled a little less often than a day.
* This should improve the compatibility of these genes in general.

Fixes:
- All mod implanters (Chimera, Shapeshifter, Reimplanters, etc.) now debug genes, abilities, and traits after implantation. No more accidentally missing abilities, no more traits left "as a gift" and other crap that the developers should have fixed. At least here.
* Note that these fixes do not apply to other mods and the vanilla game.
- Telepathic interactions no longer require talking capacity.
- Now a pawn with several custom eater genes (bloodeater, rechargeable) will behave smarter, without trying to eat several times.

The old version is available on Github[github.com]
Intermediate version with fixes on Github[github.com]

This version[github.com]

Update: Oct 14, 2024 @ 3:15am

- A set of minor fixes and improvements.

Update: Oct 11, 2024 @ 8:24am

[Auto-generated text]: Update on 10/11/2024 6:23:38 PM.

Update: Oct 11, 2024 @ 5:43am

- Updated red letters for the undead genes.
- Improved the code for the experimental replace option a bit.

Update: Oct 9, 2024 @ 6:05am

v2.0.0

Changelog[github.com]

Warnings:
- The outdated serum mechanics have been permanently cut. If you still use it, download the old version of the mod from GitHub.
- A new game is recommended, but not required. One-time errors in the log are possible. If you have problems with genes on old saves, use the DEV option from the settings "Fix broken gene types on load".

The old version is available on Github[github.com]
Intermediate version with fixes on Github[github.com]

This version[github.com]

Update: Sep 12, 2024 @ 2:44pm

Feature:
- Gene implanters now support right-click dropdown menu, just like the vanilla implanter.
* The new feature is not supported by existing genes, as their class has been changed.

Fixes:
- Fixed a bug where absorbing genes would not worsen relations with the faction the victim belonged to.
- Fixed a bug due to which some serums stopped working. Including gene restoration serum.

Update: Sep 11, 2024 @ 9:16am

v1.9.6

Changes compared to 1.9.5, excluding intermediate updates.

Feature:
- New precept "One man army" for issue Shapeshifters. Guarantees strong mood debuffs for each pawn above 1.
- Added settings for the cellular gene
- The number of genes for a new game that the Chimera gene receives can now be changed in the settings.
- Added broken horn vesion for "horns" gene.
- Using serums now triggers the same ideological effect as xenogerm (installed prosthesis trigger). This applies to all xenotype modifying serums, except those that nullify it.
- Now you can feed bloodeaters that are downed with blood. To do this, you need to select a downed bloodeater and press a special button on it.
- Added new horn gene - skin horns. Two horns of the color of the carrier's skin.

Changes:
- Serum mechanics have been significantly reworked. In this regard, it is strongly recommended to turn off the "Generate xenotypes serums" option if it was enabled.
* The functionality of custom and random serums has been combined. Now the mode is switched with a special switch.
** Old serums will be automatically replaced with the new version upon spawn.
- Basetype serum renamed => Xenotype serum
- Ultratype serum renamed => Archotype serum
- Temporarily removed the guide for serums, as it is outdated.
- Serum surgical recipes have been reworked. Serums can now be used in the same way as xenogerms.
- Serums can no longer be stacked. This is a necessary change due to how the game handles stacks. Stacking serums causes bugs.
- Serum components have been removed. On older saves, they should automatically be replaced with vanilla components in a 1:2 ratio.
- Replaced the horn gene for the Lilif xenotype. Now their horns are the color of their skin. (no screenshot update)

Fixes:
- Fixed a bug due to which the blessed touch gene caused the caster to have genes regrowing some time after using the ability
- Telepath study gene no longer allows pawns to gain experience from skills that are only 1 level higher. This should fix a bug where pawns with this gene could endlessly learn from each other.

Warnings:
- Serums have been updated, due to this some serums should disappear and be replaced with new ones automatically after spawning. If you encounter any problems, please either describe the problem in detail!! or use an older version.

The old version is available on Github:
this[github.com]
or this[github.com]

This update on Github[github.com]

Update: Sep 2, 2024 @ 11:58pm

- Telepath study gene no longer allows pawns to gain experience from skills that are only 1 level higher. This should fix a bug where pawns with this gene could endlessly learn from each other.
- The number of genes for a new game that the Chimera gene receives can now be changed in the settings.

Update: Aug 24, 2024 @ 11:25am

- Added settings for the cellular gene
- Fixed a bug due to which the blessed touch gene caused the caster to have genes regrowing some time after using the ability