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Only if you're converting xenotypes into full-fledged ones. Targeted morph genes aren't designed for custom xenotypes.
Also, targeted morph genes work via the morpher's trigger, not as beacons for it. So, targeted morph genes only make sense for the xenotype that will be morphing, not the target to morph into.
Fixed
This is a vanilla mechanic, only if you find a mod that disables psylink duplication.
@redundantusage
I don't remember how it's supposed to work and can't find an entry about this gene in the tech docs.
So everything should work exactly as described in the gene's effects description. "Archived pawns" means the gene owner is excluded.
Some Reaperkind genes shouldn't work (fully) in the early/mid game, before the monolith embrace.
@Syilumi lunari
Ahaha
0 days without RimPy
For this, use this mod, vanilla gene inheritance sucks. https://github.com/WVCSergkart/WVC_TrueXenotypes
Зайдите в настройки нажмите "Reset Settings" и выберете пункт "Default", затем перезапустите игру. Однако эти изменения могут потребовать новой игры. Ещё можете попробовать опцию "Disable genetic stuff", она более совместима со старыми сохранениями, но не отключает серумы, а лишь убирает их спавн.
As Cibo said, 1-2 days. https://github.com/WVCSergkart/WVC_RacesBiotech/wiki/Genes-(WIP)#undead
@Cibo
Talking about ferrkinds, read their gene descriptions. Ferrkinds, by default, cannot get genes from anywhere, only from themselves and each other.
Here , here , here [github.com], here [github.com] and in the changelog .
They need bandwidth to do this.
There's a chance slider in the settings, located in the "Extra" tab. However, most genes are not obtainable from genepacks. They're only available if you're lucky enough to encounter a xenotype with those genes.
Thanks, congrats on the mod btw, really cool.
In mod settings.
@Anta'el Feir
Reduce the pawn's metabolism. At metabolism above 15, Eternal Hunger becomes positive. The influence of metabolism on the gene is mentioned in its effects.