RimWorld

RimWorld

WVC - Xenotypes and Genes
Viser 21-30 af 183 forekomster
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Opdatering: 3. juni kl. 9:48

- null ref fix

Opdatering: 26. maj kl. 8:43

2.1.1_Fixes

Feature:
- Added new post-implanter subgene - Post-convert. Convert resurrected pawns. (Ideology DLC)

Changes:
- Post-brainwash renamed => Post-recruit.

Fixes:
- Skillshifter exploit fix.

Opdatering: 12. maj kl. 2:58

v2.1.1_Overrider

Changes compared to 2.1.0, excluding intermediate updates.

Feature:
- Added new cosmetic gene - long tentacle tail.
- Added new cosmetic gene - chameleon. Allows to use the style menu at any time. (Ideology DLC)
- Added new cosmetic gene - hair colored skin.
- Added new gene - fleshmass immunity. Forms permanent immunity to diseases some time after receiving them. (Anomaly DLC)
- The "With All Eyes" scenario has received additional bonus gene variants depending on the starting biome.
- Added additional subgenes for the shapeshifter gene that can be implanted at the cost of genetic material.
* These genes can also be used separately, in the editor.

Changes:
- Ageless genes no longer rejuvenate pawns when acquired if they were acquired after the game started.

Fixes:
- Fixed crash when auto-summoning mechanoids.

Warnings:
- Removed all obsolete content from last year, this should speed up the launch speed a bit. If for some reason you have saves older than 1-2 months, it is strongly recommended to roll back to the old version of the mod.

2.0.7[github.com]
Pre release upd 1[github.com]
Pre release upd 2[github.com]
Pre release upd 3[github.com]
Pre release upd 4[github.com]
2.1.0[github.com]

This version[github.com]

Opdatering: 6. maj kl. 3:31

v2.1.0 fixes 2

- Added new cosmetic gene - chameleon. Allows to use the style menu at any time. (Ideology DLC)
- Added new cosmetic gene - hair colored skin.
- Added new gene - fleshmass immunity. Forms permanent immunity to diseases some time after receiving them. (Anomaly DLC)
- The "With All Eyes" scenario has received additional bonus gene variants depending on the starting biome.
- Small fixes

Github version 2.0.7[github.com]
Pre release upd 1[github.com]
Pre release upd 2[github.com]
Pre release upd 3[github.com]
Pre release upd 4[github.com]
Github version 2.1.0[github.com]

Opdatering: 28. apr. kl. 23:58

revert to v2.1.0 fixes

Opdatering: 28. apr. kl. 23:57

[Auto-generated text]: Update on 4/29/2025 9:56:30 AM.

Opdatering: 28. apr. kl. 22:18

v2.1.0 fixes

- Added new cosmetic gene - long tentacle tail.
- Ageless genes no longer rejuvenate pawns when acquired if they were acquired after the game started.
- Fixed crash when auto-summoning mechanoids.

Warnings:
- Removed all obsolete content from last year, this should speed up the launch speed a bit. If for some reason you have saves older than 1-2 months, it is strongly recommended to roll back to the old version of the mod.

Github version 2.0.7[github.com]
Pre release upd 1[github.com]
Pre release upd 2[github.com]
Pre release upd 3[github.com]
Pre release upd 4[github.com]
Github version 2.1.0[github.com]

Opdatering: 25. apr. kl. 0:58

v2.1.0_Nucleus

- Added many new genes.
- Optimized and updated old genes and mechanics.
- Added new xenotypes and updated some old ones.
- Updated mod options and added new presets.
- Many small fixes and optimizations.

Full changelog[github.com]

Warnings:
- The options "Enable resource spawner genes" and "Enable color generated genes" have been removed permanently. If you were still using them for some reason, use the old version from GitHub.

The old version is available on Github[github.com]
Pre release upd 1[github.com]
Pre release upd 2[github.com]
Pre release upd 3[github.com]
Pre release upd 4[github.com]

This version[github.com]

Opdatering: 28. mar. kl. 9:23

Pre-release v2.0.9b Upd 4

Feature:
- Added new xenotype - beholdkind. Fleshmass chimerkin. (Anomaly DLC)
- Added new xenotype - nociokin. Void-mecha chimerkin. (Anomaly DLC)
- Added new morpher sub-gene - death refusal morph. Allows morph using death refusal attempts. (Anomaly DLC)
- Added new morpher sub-gene - targeted morph (undead). Limits the list of xenotypes into which morphing is possible.
- Added 2 new morpher sub-gene - targeted morph (lycan) and targeted morph (wolfman). (VRE - Lycanthrope Forked[github.com])
- Added new chimera sub-gene - death mark harvest. Allows you to infect the target with a virus that, after its death, will send a copy of the genes to the caster.
- Added new gene - storage implanter. Allows you to save the selected gene set and then implant it. Third-party genes are used to save the gene set. Currently supported genes: Shapeshifter, Chimera, Morpher, Archiver (Anomaly DLC).
- Added new cosmetic gene - chest fur. Like the VRE Lycan gene of the same name, it adds fur to the chest, but this version is not furdef and is compatible with custom bodies.

Changes:
- Added additional information to the morpher's pop-up tip.
- Updated shapeshift burst effect. Now it is different from cocoon explosion. Also has additional effects in the presence of Anomaly DLC.
- Changed calculation of xenotype chances for morpher. Now they are less abrupt and xenotypes should drop less predictably.
- Improved the system of penalties for the chimera gene.
* Now only newly added genes affect the genes regrowth (penalty).
* Now the final metabolism affects penalty, increasing it for negative values ​​and decreasing for positive ones.
* Now the penalty is also affected by the summary complexity of the added genes.
* Now the chimera will update existing genes regrowing, instead of removing and adding it again.
* Modifying the geneset during genes regrowing still results in abilities cooldown.
- Gene activation buttons: Gestator, Xenotype gestator and Dustogenesis have been moved to the genes settings menu.
- Now the debuff from the genes "One man army" and "Human centric" will increase slightly for each extra pawn.

Fixes:
- Added additional fixes for vanilla. Updated description and name of the option responsible for fixes.
- Fixed a bug due to which deathrest buildings could not accumulate a bonus when using the "deathrest faster safely" gene.
- Reincarnation null ref fix

The old version is available on Github[github.com]
Pre release upd 1[github.com]
Pre release upd 2[github.com]
Pre release upd 3[github.com]
Pre release upd 4[github.com]

Opdatering: 14. mar. kl. 1:42

Pre-release v2.0.9b Upd 3

Feature:
- Additional mutations have been added. These mutations are unique to the genes and cannot be obtained otherwise. (Anomaly DLC)
- Added new chimera sub-gene - psychic geneharvest. It comes in several variations, allowing pawn to copy the genes of other pawns with a certain relationship level.
- Added new gene - Archivier. An enhanced version of the morpher that can actually store all information about the pawn. Some anomaly mechanics are required for it to work correctly, so.. (Anomaly DLC)
* Currently no wiki article.
- Added new gene - fleshmass skin. New archite furskin with eyes regeneration. (Anomaly DLC)
- Added new gene - deadlife builder. Builds and repairs buildings. (Anomaly DLC)
- Added new gene - fleshmass thinker. Generates research points. (Anomaly DLC)
- Added new gene - sleep research. Generates research points while sleeping.
- Added new gene - fleshmass armor. Gives good armor but damages clothes. (Anomaly DLC)
- Added new gene - self-devour stomach. Destroys organs and limbs and restores hunger. (Anomaly DLC)
- Added new gene - void mechlink. Allows you to summon mechs using the void energy resource. (Anomaly DLC)
- Added new gene - darkness adaptation. Grants immunity to damage from darkness exposure. (Anomaly DLC)
- Added a hint to the description of genes that use the genes settings menu.
- Added 2 new settings presets. Only xenotypes and Only genes.
- Added collapse button for Dryad queen and Golem mechlink genes.

Changes:
- Removed outdated, irrelevant and unnecessary autopatches. This should give a small boost to startup speed.
- Removed options for old generators (spawners, colors, forcers). This is due to their obsolescence and irrelevance due to a number of new mechanics that came (or are still in development) to replace them.
* They will be available if you enabled them, but will not be available after disabling them (Be careful if you use them for any reason!).
* In the future, they will be completely removed from the mod.
- The "Replace similar genes" option has been removed as it was causing bugs that broke some vanilla quests and mechanics.
- The darkness adaptation gene has been added to the duplicator xenotype geneset.
- The number of collected, eaten and destroyed genes is now displayed in the pop-up tip. (Chimera gene)
- The Chimera gene can now change the hair of the pawn (style menu). (Ideology DLC)
- Style menu (gene) will now close when pressing the esc button. (Ideology DLC)
- Added restrictions on the use of shapeshifter and chimera abilities. Now unconscious, in mental state, in pain shock, deathresting, downed and quest lodgers pawns cannot use these abilities.
- Now any food containing hemogen is safe for bloodeaters.
- Updated gizmo for thrall maker gene. All the crap was combined into one gizmo. Also added a collapse button.

Fixes:
- The "xenotypes only" option should now correctly disable the spawning of the "subcore gestation vat" and "uranium recycler" rewards.

The old version is available on Github[github.com]
Pre release upd 1[github.com]
Pre release upd 2[github.com]
Pre release upd 3[github.com]