RimWorld

RimWorld

WVC - Xenotypes and Genes
Viser 11-20 af 208 forekomster
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Opdatering: 29. sep. kl. 5:42

v2.1.7_FiveXenotypes

Changes compared to 2.1.6, excluding intermediate updates.

Feature:
- Added 4 new meme - Deathwatch, Duplicate, One-man army and Great family. (Ideology DLC)
- Added 4 new ideo presets - Deathwatch, Duplicator, Blood family and Let me solo here. (Ideology DLC)
- Added option Enable legacy mode.
* This option is disabled by default and it enable/disable all legacy content.
* This includes xenotype serums, genepacks, some technologies, reward buildings, some old genes, orbital trader.
* These changes should not affect existing saves.
- Regeneration genes no longer regenerate eyes for blindsight pawns. Some genes remain exceptions. For example, the flesh-eye skin gene. (Ideology DLC)
- Added new category "Reimplanters - Xenotypes and Genes".
* Most of the implanters that are not related to gene series, such as "Hemogen", have been transferred there.
- Added new gene - Rehuman. Allows to inhumanize/rehumanize at any time. (Anomaly DLC)
- Added new gene - Fleshmass aging. x2000% grow speed factor. (Anomaly DLC)
- Added new archiver sub-gene - Integrator. Places target pawns into the Archiver gene, with some restrictions. (Anomaly DLC)
- Added 2 new implanter genes - Hybrid implanter and Merge implanter. Hybridizes caster genes with target genes in random proportions.
- Added new gene - Fleshmass reproduction. Impregnate randomly. (Anomaly DLC)
- Added new gene - Targeted morph (by match). Limits the morph to xenotypes that are 60% similar to the gene carrier.
- Added 2 new hivemind genes - Shared skills and shared needs. The first two genes from the hive mind series. They synchronize the skills and needs of pawns. Their effectiveness depends directly on the size of the hive mind.
- Added new hivemind gene - Hivemind drone. Mark pawn as part of hivemind.
- Added new chimera sub-gene - Hive xeno-increased. Increases the gene limit relative to the hive mind size.
- Added new chimera sub-gene - Hivemind geneline. Allows implant genes of hivemind chimeras.
- Added 5 new xenotypes - Overrider (Anomaly DLC), Ripperkind, Reaperkind (Anomaly DLC), Mergekin, Ferrkind.

Changes:
- Precept shapeshifter renamed => genetic focus. + New icon (Ideology DLC)
- Updated icon for Shapeshifter meme. (Ideology DLC)
- Void hunger met stat has been nerfed +6 => +2
- Removed the traders sell serums option. Because it duplicates the Disable genetic stuff option.
- Option Flat genes selection weight replaced with => General genes rarity. And now it is a slider that allows you to adjust the rarity of genes.
- Meme Undead reworked. Now instead of the gene, it checks whether the pawn was resurrected.
* This change does not take into account pawns that were resurrected BEFORE this change, keep this in mind.
* Meme Undead renamed => Resurrected. + icon update
* Now development points are awarded for any resurrection that occurred on the map. Regardless of the source and owner.
- Post-recruit and post-convert now support general reimplanters.
* The implanter genes supporting these subgenes now have a clarification about this.
- Resurgent genes were removed from the Sandycat geneset.
- Anomaly genetic gene rework. Now this gene simply increases metabolism and turns the pawn into a ghoul upon death.
* This gene now requires the Anomaly DLC, as without the anomaly it does nothing.
- Now option "Enable over-overriadable mechanics" enabled by default.

Fixes:
- Fixed a bug where the Notify_LifeStageStarted trigger could fire before the game started.

Warnings:
-

The old version is available on Github[github.com]

This version[github.com]

Opdatering: 3. sep. kl. 7:09

- Regeneration genes no longer regenerate eyes for blindsight pawns. Some genes remain exceptions. For example, the flesh-eye skin gene. (Ideology DLC)

Opdatering: 31. aug. kl. 14:05

- small fix

Opdatering: 29. aug. kl. 3:16

- Option Flat genes selection weight replaced with => General genes rarity. And now it is a slider that allows you to adjust the rarity of genes.
- Option Disable genetic stuff moved to General tab

Opdatering: 28. aug. kl. 0:45

[Auto-generated text]: Update on 8/28/2025 10:44:27 AM.

Opdatering: 27. aug. kl. 23:59

[Auto-generated text]: Update on 8/28/2025 9:59:05 AM.

Opdatering: 27. aug. kl. 23:49

[Auto-generated text]: Update on 8/28/2025 9:48:42 AM.

Opdatering: 27. aug. kl. 23:23

New:
- Added option Disable legacy.
* This option is enabled by default and it disables all legacy content.
* This includes xenotype serums, genepacks, some technologies, reward buildings, some old genes, orbital trader.
* These changes should not affect existing saves.

Changes:
- Removed the traders sell serums option. Because it duplicates the Disable genetic stuff option.

The old version is available on Github[github.com]

Opdatering: 27. aug. kl. 7:19

Feature:
- Added 3 new meme - Deathwatch, Duplicate and One-man army. (Ideology DLC)
- Added 3 new ideo presets - Deathwatch, Duplicator and Let me solo here. (Ideology DLC)

Changes:
- Precept shapeshifter renamed => genetic focus. + New icon (Ideology DLC)
- Updated icon for Shapeshifter meme. (Ideology DLC)
- Void hunger met stat has been nerfed +6 => +2

Fixes:
- Fixed telepathy genes null ref

The old version is available on Github[github.com]

Opdatering: 25. aug. kl. 0:46

v2.1.6_TweaksAndImprovments

Changes compared to 2.1.5, excluding intermediate updates.

Feature:
- Added chimera xenogenes limit option. Look in mod settings.
- One man army precept now gives positive opninon from duplicates to source and from source to duplicates. (Anomaly DLC)
- Added duplicator sub-gene - Death chain. The death of the gene carrier triggers the death of its duplicates and source. (Anomaly DLC)
- Added duplicator sub-gene - Duplicator bandwidth. Gradually absorbs the bandwidth of duplicates, increasing the bandwidth of the carrier. (Anomaly DLC)
- Added duplicator sub-gene - Duplicator psy-sensitivity. Psychic sensitivity +10% from psy-sens of each duplicate. (Anomaly DLC)
- Added new duplicator outcome - Death chain. Gives the duplicate the death chain gene.
- Fleshmass nucleus gene mutations can now increase above 120 if the set level is above 5.
- Added new voidlink sub gene - Void charger. Charges each controlled mechanoid by 20% per day, spending the same amount of voidsence resource.
- Added new dryad queen + golemlink subgene - Dryad petrifier. Allows to transform some dryads into golems. (Ideology DLC)
- Added 4 new golems: barkskin, woodmaker, berrymaker, medicinemaker. (Ideology DLC)
- Added new scenario - The Death Chain. Unique scenario for the Duplicator xenotype. (Anomaly DLC)
- Added new chimera sub-gene - Chimera implanter. Allows the implantation of chimera genes into the target.
- Added new chimera sub-gene - Gene network. Changes the chimera's eat mechanics.
- Added 3 new chimera sub-gene - Metabolic limit. Gives a little metabolism and forces the metabolic range limit for the chimera.
- Added new archiver sub-gene - Skills archive. Synchronizes the skill level of the pawns of the archiver gene. (Anomaly DLC)
- Added new gene - Day sleep. Forces the pawn to sleep during the day and stay awake at night.
- Added new gene - Bioferrite tentacles. Spawnite biofferite relative to metabolism. (Anomaly DLC)
- Added new chimera sub-gene - Genetic database. Unlocks all genes for the chimera.

Changes:
- The outcomes system of the Duplicator gene has been reworked. Now in the early game you won't have to save-scam because you got an outcome that you can't handle yet.
- Binary voice has been buffed. Now it works at an unlimited distance and can recruit pawns with the same gene.
- Precepts now update more frequently, which should improve the situation in rapidly changing colony conditions.
- Precept one man army was split into 3 precepts:
* One mam army - only mechs, animals and some mutants are allowed
* Duplicates - only mechs, animals, some mutants and duplicates are allowed.
* Deathwatch - only mechs, animals, some mutants and deathrest pawns are allowed.
- Duplicates are now also taken into account when counting pawns, since the mod now has a fix for this flag and it is no longer "floating" and is saved permanently.
* In this regard, all genes that previously did not take duplicates into account now take them into account.
- Now voidlink will, if possible, skip mechanoids that it has already skipped before.
- Voidlink has been buffed. Now each mech summoned increases resource gain. (Option in settings)
- Now the maximum resource of the voidlink gene will change dynamically, depending on the number of mechs in relation to the mechs limit. (Option in settings)
* To simplify. Exceeding the limit will lower the maximum resource level. And vice versa.

Fixes:
- Fixed a bug where when using the duplicator ability, the sub-gene would be received by the caster instead of the target.
- ThoughtWorker duplicates and sources has been optimized. Also, the 3rd condition was added - Same source.

The old version is available on Github[github.com]

This version[github.com]