Barotrauma

Barotrauma

Imbroxavel
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Update: Sep 5 @ 11:13pm

#I think that's all the cabinets now. Hopefully.

Update: Sep 5 @ 11:09pm

#Fixing tags on cabinets. Hopefully I didn't forget any this time around.

Update: Sep 5 @ 11:06pm

Update: Sep 5 @ 11:01pm

#Added Imbroxavel II
##This version has the infamous Cannon of Ultimate Monstercide (C.U.M.) at the head of the beast. Firing it will unload all railgun shells placed on the loader located at the ship's helm.
###The strain from unloading C.U.M. will cause the ship's systems to stall for a while (up to almost two minutes on unupgraded submarine).
## The new weapon's trigger is on the nav terminal. Meaning the depth charges can only be fired from the magazine now.

Update: Jan 22 @ 3:26pm

Update: Jun 29, 2023 @ 3:58pm

Update: Apr 1, 2023 @ 4:26pm

Now it should definitely stop smoking.

Update: Mar 18, 2023 @ 8:53am

#Fixed the constant smoking that would happen in the ballast after some game time.
#To maximize the vanilla flavor, Imbroxavel -Zero no longer has a functional vending machine and its reactor is a bit weaker and less efficient

Update: Feb 7, 2023 @ 9:51pm

- Added extra ducts to help draining the water.
- Changed brig control to a switch. The door should also automatically open in case a monster enters the room or in case of high pressure.
- Added a few emergency lights to improve visibility in the engine room.
- Small pumps in the larger rooms were made stronger (at a proportionally higher energy cost, of course), and a second pump was added at the engine room. This change was made because the submarine is too large and doesn't have enough pumps, so it was taking a very long time to recover from even a partial flooding.

Update: Nov 4, 2022 @ 8:59am