Wildermyth

Wildermyth

Memories of the Past
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Update: Nov 24, 2023 @ 7:30pm

replaced missing goal text

Update: Nov 11, 2023 @ 2:41pm

fixed two tidings that could escape into non-campaign runs

Update: Oct 15, 2023 @ 10:05am

added art for Drauven PCs mod (courtesy of the Drauv mods)

Update: Sep 4, 2023 @ 10:17am

Fixed problem with escape missions failing if you leave a large pet for last

Update: Jul 15, 2023 @ 10:39am

Uploading again due to disk write error

Update: Jul 15, 2023 @ 6:59am

Block monsters from spawning in a room that can't be entered

Update: Feb 13, 2023 @ 6:56pm

Final battle toned down a lot more
Toned down intro fight to avoid instakill
Moved intro loot to after hero promotion (and added an extra)
Convert Drauv fights to Morthagi after peace with the Drauven
Prevent all plot sites from being destroyed by incursions
Make the "read the cards" goal succeed when all the cards are read
Prevent breaking an Eluna and the Moth monster
Known bug: Chapter 4 has no wilderness enounters. No idea why.

Update: Jan 4, 2023 @ 2:44pm

corrected the event trigger for Good Boots

Update: Dec 26, 2022 @ 12:17pm

Overly difficult combats toned down (chapter 1, chapter 4 towns, final battle).
Rootkeeper plants trees less often
Destroying all the trees in towns stops the Forgotten from triggering
Fog no longer has the Corruption tooltip
Thrixlshift is a swift action, is not stackable with itself, and does not trigger if Untouchable or Foxflight is going to trigger instead, so you can combine the two abilities usefully
The Inscryptors are no longer noncombatants - they can sting with their acid quills now
Fixed the tile feedback for places to explore in the Inscryptor mission
A few more foes to appear when leaving the Seagate both times
Gave the holder of the Mortificial Bargain a proper Mortal Choice in the final battle
Made it clearer which goals will stop reinforcements.
Added LPs to starting fight

Update: Dec 17, 2022 @ 6:14pm

adding credit line