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I do love some of the mechanics in this. The catapults are fun (even if I barely got to use them). I like that one of the heroes leaves the party for story reasons (even if I wish I was warned). I like the inclusion of the healing crystals (though they're so out of the way they're not worth getting, tbh. More tedious movement).
That's honestly the biggest thing that needs to be fixed for this. There's more movement than there is combat.
2/2
1/2
It's suffering from being overly long and meaningless. Most of the time you task the player with going again and again through the same, extremely tedious challenges that add nothing new. Tiring, exhausting, boring. Gigantic, poorly made maps with hundreds of monsters, hundreds of squares to cross.
Not to mention absolutely butchered lore and amateur writing.
I strongly recommend everyone who haven't played it yet NOT TO START.
13. Oh, and use version control. It's absolutely crucial to be able to go back to your last known good state after you've spent a week going farther and farther down a rabbit hole of trying to fix a problem by introducing two more. https://xkcd.com/349/