Wildermyth

Wildermyth

274 ratings
Memories of the Past
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50.094 MB
Oct 30, 2022 @ 11:11am
Nov 24, 2023 @ 7:30pm
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Memories of the Past

Description
Those who cannot remember the past are condemned to repeat it.

When memories are stolen, old enemies return to their wars. A five-chapter campaign fighting a mixture of enemies. Fully plotted with custom events, battles, and other surprises.
Popular Discussions View All (1)
21
Jun 13, 2024 @ 10:54am
Balance feedback
boojum
140 Comments
LunarCam May 1 @ 12:02am 
Hey, I'm really loving this mod, but I'm having the same problem as Shibebot. Help T.T
theeldercat Apr 6 @ 6:41pm 
Great campaign! Fits right in to the feeling of the other stories and the rest of the game. Felt very well balanced and was rewarding to experience.
Opelman Jan 27 @ 5:59pm 
Hey just wanted to say i really enjoyed your campaign it was such a unique experience if im able to convince my friends ill play it again with them. Thank your for taking the time out of your life to make this
Fenekku Kitsune Nov 24, 2024 @ 3:29am 
I'm currently on the second visit to the tower, and it's exceedingly boring. It has 20 rooms, 8 of which I have opened, and all of the rooms so far have had at least 1 enemy in it. I've spent the majority of the mission so far just walking to the next door. It's not as if the rooms are big, either, there's barely any room to manoeuvre with the 5 heroes + modded pet I have. There's just that many rooms, that it takes ages to get anywhere. A lot of the basic fights have been like this as well. Lots of rooms, enemies in most of them.

I do love some of the mechanics in this. The catapults are fun (even if I barely got to use them). I like that one of the heroes leaves the party for story reasons (even if I wish I was warned). I like the inclusion of the healing crystals (though they're so out of the way they're not worth getting, tbh. More tedious movement).

That's honestly the biggest thing that needs to be fixed for this. There's more movement than there is combat.

2/2
Fenekku Kitsune Nov 24, 2024 @ 3:29am 
Seems like an interesting idea for a campaign, and I like the story that it's got going on, even if it doesn't mesh well with vanilla campaigns/lore (not that it needs to!). My only, major complaint is how TEDIOUS the missions are. The Seagate mission requires a long fight to reach a point, then a long fight to make it all the way back. You have to do this mission twice, so far as I've played, and it's a complete slog, especially with low speed heroes. The enemies aren't even endless spawns, so half of the mission is spent just walking heroes

1/2
Eagally Oct 5, 2024 @ 11:48pm 
SUPER excited to try this out
Safety Dan Sep 29, 2024 @ 3:29pm 
Thank you for making this campaign! It was so creative and well written, and the missions were great fun. All in all a wonderful time.
boojum  [author] Sep 20, 2024 @ 4:17pm 
Sorry you didn't enjoy it!
Ukatan Hunter Sep 15, 2024 @ 10:28am 
I'm sorry but your campaign is horrible.

It's suffering from being overly long and meaningless. Most of the time you task the player with going again and again through the same, extremely tedious challenges that add nothing new. Tiring, exhausting, boring. Gigantic, poorly made maps with hundreds of monsters, hundreds of squares to cross.

Not to mention absolutely butchered lore and amateur writing.

I strongly recommend everyone who haven't played it yet NOT TO START.
boojum  [author] Aug 14, 2024 @ 8:07pm 
12. Then I got my partner, who does QA for a living and can beat walking lunch, to test it and give copious notes on what to fix. (Arguably I would have had better balance if he was *less* good at walking lunch).
13. Oh, and use version control. It's absolutely crucial to be able to go back to your last known good state after you've spent a week going farther and farther down a rabbit hole of trying to fix a problem by introducing two more. https://xkcd.com/349/