Victoria 3

Victoria 3

Historical Population Growth & Resources [Broken with 1.9.6 change]
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Update: Nov 14, 2022 @ 1:09pm

-Rewrote building group edits so interest groups don't have to be changed by my mod anymore
-As a result, subsistence farms are now affected by agriculture throughput modifiers
-Added a bit more coffee in Central and South America
-Fixed a completely unrelated bug in the mutual funds event, which always annoys me (now you get +20% industrialist attraction instead of -20%)

Update: Nov 14, 2022 @ 3:30am

-It's compatible with the patch (didn't need to change anything)
-Changed some northern Chinese wheat to maize and gave 2 states good soils

Update: Nov 13, 2022 @ 4:10am

-Added some cotton to Greece
-Added some more tea to Assam and North Bengal
-Moved some oil from Sakhalin to Chubu

Update: Nov 10, 2022 @ 10:01am

-Removed some arable land from Holland and Friesland and increased arable land added by land reclamation events
-Reduced Niagara Falls trait bonus to 10% because, while cool for flavor, hydroelectric plants there were never actually more productive than in other places

Update: Nov 9, 2022 @ 1:09pm

-Removed ARoAI compatiblity file since that mod has a new method of calculating available workforce now (multiplying 4500 by subsistence farm level and occupancy) which works just fine with the values in my mod
-Added Loess Plateau trait to one more state and reduced it to 10% throughput

Update: Nov 9, 2022 @ 9:34am

-Added a lot more opium to the map, basically everywhere where it's somewhat historically justifiable.
-Added a bit more sulfur again.
-Moved the Gobi desert trait from Alxa+Monan to Alxa+Gansu, so only the really sandy part. I'd rather not expand it to all the neighboring states (which I'd have to do if using the standard definition of the Gobi desert), so I'm going with only those two instead.

Update: Nov 9, 2022 @ 3:28am

-Reworked opium distribution and increased starting production in China

Update: Nov 9, 2022 @ 1:50am

-Added compatibility patch for ARoAI which makes the AI actually build in states with high arable land but fairly low population (MAKE SURE YOU HAVE MY MOD BELOW AROAI IN THE LOAD ORDER!)
-Some small changes to rubber distribution, removed trait from Ceylon, added rubber throughput to Amazon trait
-Finally fixed all the errors that show up in error.log when loading my mod. They were harmless anyway, but now they can't annoy me anymore.

Update: Nov 8, 2022 @ 7:14am

-Added a little bit of iron to Paraguay and improved their starting situation
-Added some coal to Istria and Slovenia
-Moved iron from Galicia to Asturias where it belongs

Update: Nov 8, 2022 @ 5:38am

-Changed some state traits to affect ranching instead of agriculture, or both