Victoria 3

Victoria 3

[1.9] Basileia Romaion 1736 - Update 140 - 🛠️ Tech, Production & Company Overhaul
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Update: Mar 11, 2024 @ 10:21am

Update 90 1.6 Patch

- Modifiers
- Some of the previously hidden buffs/debuffs certain nations have are being converted into flavored modifiers for those nations. So far China, Japan, Persia and the Norse Countries. thanks skjargh for this continued effort
- Adjusted some modifiers slightly.
- These will continue to be balanced and some will eventually be connected to JE, Decisions or events but currently most are not.

- decisions
- Adds in more options to remove the Thematic deterioration and get Themata/Tagmata reforms for Basileia Romaion. There is events that can fire during land reform upon completing Military reform and via decisions.

- pops
- Have added in minorities in colonial nations usually a small amount of their overlords culture or other cultures to encourage intra-market migration to those areas.
- (1.6 known PDX bug not mod related internal migration does not always work PDX is working on it.)

- Map_Data revamp
- added in all the state traits included in base 1.5-1.6 courtesy of twilight

- State traits
- Did a pass on the base games state traits adjusted a few here and there.

- Laws
- Some laws that previously did not affect authority like militarized police now give an authority boost.

- Country descriptions
- skjargh has started work updating country descriptions on the nation select screen. JAP, CHI, DEN so far

- Buildings
- Increased Administration buildings in NSE. Should no longer start with 100% tax waste :S
- New gold mines to represent the large amount of gold and silver japan possessed during this era.

- Formations
- Added new formations to Japan

-Journals
- Increased PLC journal time limit.

- bug fixes
- fixed broken subject attack function thanks simas for reporting, pinpointing and fixing the issue. Also included one new event for BR
- Fixed various map errors
- skjargh has been hard at work fixing dozens-hundreds of other errors as well and continues to tackle the error log.


- This update has been in the works for awhile and may contain other changes and tweaks not mentioned above.

Update: Feb 14, 2024 @ 3:17pm

- Adds in more options to remove the Thematic deterioration and get Themata/Tagmata reforms for Basileia Romaion. There is events that can fire during land reform upon completing Military reform and via decisions.

Update: Feb 13, 2024 @ 4:27pm

- Uploaded a fix for the broken subject attack function thanks @simas for reporting, pinpointing and fixing the issue.
- Also included one new event for BR.

Update: Feb 12, 2024 @ 4:22am

Update 87 'Erythrokyanós'

- Basileia Romaion
-Uniforms
- New different purple character and pop uniforms for Ruler, Admirals, Generals, Officers and Soldiers.

- Events, Decisions. Journal Entries
- Localization rewrites for events, modifiers decisions so they read better and make more sense.
- Added tool-tips to let you know certain choices for decisions, journal entries and events may cause a revolt.
- Removed the -infamy from journal entries as the Purple born trait has a 25% infamy reduction.
- Adjusted all the ERE revolts.
- Revolt events should no longer cause infamy.
- Added a couple decisions to latinize the country name.

- Characters.
- Adjusted the appearance of various characters
- New character traits Purple Born, Bulgar-Slayer, Imperial Family, Exarchate, Corrupt Official.

-Buildings
- Adjusted the Monuments.


- Bug fixes/ other changes.
- Removed releasable nations that are for cultures not in the mod that I missed previously.
- Fixed broken "new homelands events not happening"
- some adjustments to spices
- Other fixes and tweaks.

Update: Jan 28, 2024 @ 11:25am

Update 86 'Exousía'

- Basileia Romaion
- Journal Entries
- Added two new Palaiologos Reforms journal entries based off earlier decisions. (The old decisions can reappear if you fail to do the journal entries giving you a second chance to remove debuffs.)
- Requires completing 10 reforms from 8.
- Fixed a few events related to journal entries.
- Events
- Added new events related to reintroduction of Themata when enacting land reform.
- Updated localization for some previous law enactment events.
- Ideologies
- Replaces Paternalistic with "SPQR" for Dynatoi
- Replaces Jingoist with "Tagmata" for Stratiótikoi
- Adjusts all other IG ideologies
- Formations
- Fixed couple of the Themata formations not having their intended generals.

-Law changes
- Oligarchy
- Serfdom from Tenant Farming.
- Back to land based taxation. (given max gold reserves at game start to compensate. should give you the wiggle room to crush the rebellions increasing your tax base.)
(These are because Powerful Dynatoi have eroded the previous Macedonian Land reforms)
- Characters.
- Dynatoi IG leader now a Palaiologos (Rulers Uncle) The Doukas family rules over large porions of the Balkans and are responible for revolts.
- Stratiótikoi IG leader also now a Palaiologos (Rulers younger Brother) The Komnenos Family rule Aegypt at game start.
(I eventually want to make an heir related event where you choose your heir. Maybe start a House of Dragonesc Civil War.)
-Modifiers
- Created multiple new modifiers and adjusted some previous ones.
-Military Units
- Military units on the map will now have Red shirt, black pants and gold helmets uniforms instead of Solid Purple jump suits.

- Japan
- Fixed restoring Meji causing a negative age Emperor to take the helm he will now be 35 no matter the year.

-PLC
- Adjusted modifiers

-Balance
- Removed the tool cost from horse drawn transport/automation just horses

Update: Jan 25, 2024 @ 11:14am

Update 85 'Aloga' lots of work into formations along with tinkering, tweaking, bug fixes and small QOL features.

- Features
- Calvary no longer counts as "support" so you can have up to 100% Calvary formations without penalty.
- Overlords primary culture will no longer be discriminated against no matter their subjects primary culture and citizenship law.
- Added small amount of Horse production to Subsistence Pastures

- Starting Laws
- revamping starting laws across the board.

- Building Adjustments
- Added a few more ranches to PLC and the New World including tribal nations.
- Switched much of Subsistence Farms in the Tribal areas of the new world, Africa and steppe to Pastures.

- AI
- Basileia Romaion AI will no longer use Greek fire as they are too retarded and get stuck in a loop of switching production methods due to low sulfur supply. (The Player is smart enough to use it on their strongest armies only until they build up a larger sulfur supply)

-New Custom Formations (By tag not name)
- IRO
- CHE
- CTF
- GCA
- VCA
- GCA
- ATC
- FAZ
- LOU
- VIN
- CNW
- JNW

- Adjusted formations for all previous nations.
- Baselia Romaion
- HRE
- PLC
- Aztec
- Hungary
- Bulgaria
- Illyrikon
- Wallachia
- Moldova
- Tranysalvania
- Serbia
- Epirios
- Morea
- Armenia
- Georgia
- Syria
- Aegypt
- Afrika
- Kyrencia
- Mesopotamia
- Arabia
- Persia
- Tataria
- Italia
- Savoy
- Tuscany
- Lucca
- Modena
- Parma
- Papacy
- Venice
- Genoa
- Lombardia
- North Sea Empire
- Sweden
- Holland
- Andalusia
- Asturias
- Navarra
- Aragon
- Morocco
- Algeria
- Assyria
- Avevelyn
- Arbil
- Ardalan
- Kharwarazm
- Khorasan
- Kabulstan
- Muscovy
- Novgorod
- Pskov
- Galich
- Smolesk
- Ryazan
- Tver
- Perm
- Nizhny Novgorod
- Galacia-Volyynia
- Circassia
- Dagastan
- Chechnya
- Damascus
- Oman
- Zanzibar
- Adal
- Abyssinia
- Makuria
- Alodia
- Aquitaine
- Provence
- Brittany
- Burgundy
- Franconia
- Bavaria
- Swabia
- Bohemia
- Saxony
- Croatia
- Prussia
- Silesia
- Elysium
- Mughals
- Ming
- Yuan
- Manchuria
- Outer Mongolia
- Inner Mongolia
- Dzungaria
- Uyghuirstan
- Qinghai
- Did I miss anything?

- Balance
- Pops can now eat horses if hungry enough
- removed quinine tech from colonial nations increased their primary culture birthrate to compensate
- adjusted which states are unincorporated and unincorporated for various larger nations.

- Decisions
- Adjusted the remove Cossack Autonomy decision.

- Defines (One of my design pillars of the mod is making the game more brutal and challenging than vanilla, in that thought I have adjusted some defines to reflect this.)
- Slightly increased likelihood of succession revolts made primary culture slightly more loyal to compensate.
- Slightly increased the length or wars but drastically lowered casualties.

- Bugs
- Fixed a bug where nations with tribal society law would destroy all their conscripts and not make more.

- HELP WANTED:
- looking for formation name suggestions for any that still have generic or uninspired names.
- Looking for further help developing content for the mod. If there is a nation or region you want to make content for particularly events,decisions,journal entries etc message me.

- The Separate music mod has been updated and now includes 41 Eastern Roman inspired tracks from previous PDX games and other sources.

Update: Jan 13, 2024 @ 4:41am

Update 84 Sarmatian Update

- Commonwealth (PLC)
- Journal Entries
- First New JE regards centralizing power and removing debuffs with two possible paths to completing the entry each outcome gives a different buff at the end.
- Second JE regards the unrest among the Ruthenian subjects.
- Events
- Six new events tied to the journal entries.
- Interest Groups
- Renamed
- Boyors to Szlachta
- Merchant Guilds to Mieszczanie
- Rural Folk to Soltys
- Laws
- Landed Voting from Wealth voting
- Mercantilism from Protectionism
- National Supremacy from Cultural Exclusion (Polonization)
- Ideologies
- Sarmatism replaces Paternalistic for the Szlachta
- Polonization ideology also added to the Szlachta
- Cossacks replace Isolationist for Soltys
- Polish Patriotism replaces Patriotism for Mieszczanie
- Polish Enlightened Despotism replaces Reactionary for Mieszczanie
- Modifiers
- Liberum Veto and Piotrkow Statutes replaces Boyars.
- Cossack country modifier removed.
-State modifiers
- Cossacks are now a state based modifier.
- Defensive Preparations is now a state based modifier.
- Adjusted which states were incorporated at game start


- Tartaria (Golden Horde)
- Laws
- Tribal Society changed from Professional Army.
- Industry banned from Traditionalism.
- Interest Groups
- Renamed
- Landowners to Kurultai
- Armed Forces to Great Khan Restorationists
- Rural Folk to Steppe Nomads
- Intelligentsia to Constitutionalists
- Merchant Guilds to Sedentarists
- Industrialists to Modernists
- Ideologies
- Mongol Jingoist replaces Jingoist for the Khan Restorationists
- Irredentist replaces patriotic for Khan Restorationists
- Semi Nomadic replaces agarian for the Stepp Nomads
- Basqaq replaces particularist for the Stepp Nomads


- AI strategies
- New Political Strategies added
- Merchant Agenda (Merchant Republics)
- Anti-Shogunate Movement (Japan)
- Meiji Restoration (Japan)
- Meiji Renewal (Japan)
- Romaion Expansion (Should focus more on restoring the Exarchates.

- New Diplomatic Strategies
- Romaíon Expansionism (Basileia Romaion)
- Aggressive Trade (Merchant Republics)

- New Economic Strategies
- Colonial Plantations (Colonial Subjects)
- Colonial Resource Industries (Colonial Subjects)


- Decesions
- Embrace Baltic Religion (Baltic Cultures can embrace their ancient traditional religion)
- Embrace Slavic Religion (Slavic Cultures can embrace their ancient traditional religion)
- Embrace Tengri Religion (Tatar/Mongol/Turkic Cultures can embrace their ancient traditional religion)
- Remove Cossack Autonomy

- Laws
- Added a Tribal Society Law this law replaces peasent levies for Tribal nations but is more than strictly military it replaces the previous tribal techs.

- Trade Goods
- Added in horses as a trade good.
- Horses are produced in ranches
- Horses are required for Calvary units and various production methods.

- Balance
- Removed tribal techs (These were used as invisible buffs/debuffs for tribal nations)
- Incorporated a modified version of War is Politics Mod.
- Increased the cost for diplomatic plays against your subjects from 0.25% to 0.50%
- Changed Defensive Preparations to a state modifier instead of country modifier.
- Changed various starting AI strategies to make use of the new ones.

Update: Dec 28, 2023 @ 5:35am

Hotfix 83

- Reverted the experimental tributary changes due to the system breaking down. Will revisit later.
- Moved the Russian Minors back to Muscovy due to the above change.
- Secret weapon less secret. (More obvious and accessible)
- Adjusted Baselia Romaion Starting buildings and Trade Routes.

Update: Dec 27, 2023 @ 10:51am

Update 82

- Balance
- Removed the starting Ming Military bonus to make their situation slightly more of a challenge and give Yuan a chance.
- Changed Japanese Siberian and Pacific Colonies to have Colonial Exploitation instead of Frontier Expansion as the later did not function on discontinuous land.
- Australis switched to Colonial Resettlement from Frontier Expansion so they can also colonize the eastern islands (Modern New Zealand)
- Zulu given Frontier Expansion (I may change this area of Africa in the near future)
-

- Culture
- Taino added as the proper native culture of the Caribbean area.

- Subject Types
- Tributary
- Lowered tribute to 0.25% of their income down from 0.35%.
- Tributaries are no longer defended by their overlord by default. (Experiment to make the relationship more different than protectorate.)
- Moved the Russian Minors from Muscovy to being Golden Horde Tributaries was set up the way it was previously primarily so Muscovy could annex them without Tatar interference which is still possible.

- Music
- Main theme changed back to previous main theme song
- You can continue to listen to PDX Christmas Carol via this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2898101313

Update: Dec 18, 2023 @ 10:47am

Small update

- Flags
- New flag for South Africa
- New Flag for Alodia

- Secret Weapon
- Secret
- New Custom Formations
- Inca

- Other small fixes and tweaks.