Victoria 3

Victoria 3

[1.9] Basileia Romaion 1736 - Update 140 - 🛠️ Tech, Production & Company Overhaul
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Update: Dec 5, 2023 @ 5:18am

Quickfix

- Fixes partially void Johore State
- Adds some restrictions to command Subject to fight Diplo-Play

Update: Dec 4, 2023 @ 10:12am

Update 79

- Clothing Changes
- Characters/Pops in Aegpyt, Cyrenaica, Afrika, Syria and Mesopotamia will wear a mix of European and Middle Eastern Clothing
- Russian and Varangian Characters will make use of the "Russian Empire" Clothing assets.
- Andalusian Characters/Pops will use European and Middle Eastern Clothing.
- Tatar Characters/pops will use European and Central Asian clothing.
- Nubian characters will wear Ethiopian clothing.
- Fixed Colonial Japanese Characters/pops not having any clothes on.

- New Custom Formations
- Mughals
- Ming
- Yuan
- Manchuria
- Outer Mongolia
- Inner Mongolia
- Dzungaria
- Uyghuirstan
- Qinghai

- Formation Adjustments
- Khorasan
- Zanzibar

- New Flag for Great Yuan - suggested by BadDLC.

- New Subject interactions.
- Force subject to declare war.
- Force subject to your primary culture. (Requires nationalism researched)

- New event to expand your cultural homeland in states where your primary culture is at least 40% and theres at least 100,000 pops in the state.

- Political changes
- Maratha and Chola made independent at game start.

- Map Changes
- Mareshia changes.

- Influence Modifiers
- Changed the 100 year influence Modifiers that various countries political parties start with to be decaying modifiers.

- Renamed Napoleonic Warfare to Mobile Artillery.

- Balance changes
- Changed Japan from Public Schools to Private schools so their literacy is not so high at game start.

- Many Bug Fixes

Update: Nov 27, 2023 @ 6:52am

0.41

- New Custom Formations
- Muscovy
- Novgorod
- Pskov
- Galich
- Smolesk
- Ryazan
- Tver
- Perm
- Nizhny Novgorod
- Galacia-Volyynia
- Circassia
- Dagastan
- Chechnya
- Damascus
- Oman
- Zanzibar
- Adal
- Abyssinia
- Makuria
- Alodia
- Aquitaine
- Provence
- Brittany
- Burgundy
- Franconia
- Bavaria
- Swabia
- Bohemia
- Saxony
- Croatia
- Prussia
- Silesia
- Elysium

- Adjusted a few previous formations.
- Further AI adjustments

- Set-Up & Balance
- Oman moved from puppet to Dominion
- Zanzibar moved from Abbasid tributary to Oman Personal Union.
- Ache given North Sumartia and western Malay
- Johore given Prk and made a vassal of Ache

- Building changes.
- Artillery foundries added to:
- Bohemia
- Silesia
- Tataria
- Holland
- Sweden

Update: Nov 25, 2023 @ 4:39am

******
0.40 Saturnalia

- Music
- Changed the opening Music to Songs of Yuletide a PDX Christmas Carol and added the song to the music player.

- New Custom Formations
- North Sea Empire
- Sweden
- Holland
- Andalusia
- Asturias
- Navarra
- Aragon
- Morocco
- Algeria
- Assyria
- Avevelyn
- Arbil
- Ardalan
- Kharwarazm
- Khorasan
- Kabulstan

- AI changes
- AI will once again make use of the higher infamy threshold, should lead to more aggressive ai expansion.
- Merchant Republics will aim for larger navies.

- Balance
- Disabled the Carolingion journal entries from the HRE. Will be reworked later.
- Adjusted colonial claims in Africa.

- Bug fixes
- Algeria now should correctly annex their rebels in the starting war
- Algeria has Frontier Colonization, incorrectly gave it to their rebel vassal by mistake.
- Removed the Algeria journal entries and events used from voice of the people.
- Many other fixes

Update: Nov 18, 2023 @ 4:52am

******
0.39.2 for 1.5.9

- Decisions
- New Decisions
- Remove Boyars. Any nation with this modifier can remove it once they pass certain laws.
- Remove Cossacks. Any nation with this modifier can remove it once they pass certain laws.
- Edited Decisions
- Remove Excessive Noble privileges. Added more law requirements to make it similar to Boyars.
- Open up for Ming. This decision was basically free to the player, I added law requirements.

- New Custom formations
- Italia
- Savoy
- Tuscany
- Lucca
- Modena
- Parma
- Papacy
- Venice
- Genoa
- Milan

- Gave Inca command economy at game start.
- Removed my population growth adjustments that were necessary during the beta.

0.39.1 for 1.5.9

- Formations
- Basileia Romaion now has the intended sized formations
- New Custom Formations for:
- HRE
- PLC
- Aztec
- Hungary
- Bulgaria
- Illyrikon
- Wallachia
- Moldova
- Tranysalvania
- Serbia
- Epirios
- Morea
- Armenia
- Georgia
- Syria
- Aegypt
- Afrika
- Kyrencia
- Mesopotamia
- Arabia
- Persia
- Tataria

- Journal Entries
- Modified the new PLC JE to only require 5 Ruthenian states instead of 7.
- Events
- Modifired Greater PLC event to include Ruthenian and Lithuanan.

0.39 for 1.5.8

- Further refinement on Basileia Romaion military formations. (Further work still needed formations larger than intended for some reason)
- Added Market price impact modifiers to various state traits and modifiers.

- Bug fixes
- Fixed Chinese colony being named Cornwall
- Fixed Pentarchy event spam.
- Fix for Moldova event
- Various other fixes

Update: Nov 17, 2023 @ 9:13am

0.39.1 for 1.5.9

- Formations
- Basileia Romaion now has the intended sized formations
- New Custom Formations for:
- HRE
- PLC
- Aztec
- Hungary
- Bulgaria
- Illyrikon
- Wallachia
- Moldova
- Tranysalvania
- Serbia
- Epirios
- Morea
- Armenia
- Georgia
- Syria
- Aegypt
- Afrika
- Kyrencia
- Mesopotamia
- Arabia
- Persia
- Tataria

- Journal Entries
- Modified the new PLC JE to only require 5 Ruthenian states instead of 7.
- Events
- Modified Greater PLC event to include Ruthenian and Lithuanian.

Update: Nov 16, 2023 @ 2:32am

0.39 for 1.5.7

- Further refinement on Basileia Romaion military formations. (Further work still needed formations larger than intended for some reason)
- Added Market price impact modifiers to various state traits and modifiers.

- Bug fixes
- Fixed Chinese colony being named Cornwall
- Fixed Pentarchy event spam.
- Fix for Moldova event
- Various other fixes

Update: Nov 14, 2023 @ 10:57am

0.38
1.5 Updated available on Steam and PDX (Not the 1.5.5 Beta version)

Military formations for Basileia Romaion. Rest of the great powers still being worked on.
New Game options - These options can be turned on before starting a new game
By default Ming, Japan and Mughals start off as recognized powers but this can be turned off in the options
There is also a option to turn some of the North American tribal nations into unrecognized from decentralized.
Merged and reworked the Exarchate journal entries and events into the Palaiologos Reforms.
New and reworked/rebalanced events
Improved the Chariot racing events.
Improved the Pentarchy events.
Improved the Exarchate events.
Other Misc events tweaked/added
New and reworked/rebalanced decisions
Doubled the minimum birthrate from the very low 1.5 standard.
New and reworked/rebalanced Buildings, Momuments, Production methods etc.
New State traits
New Resources
New Companies for Basileia Romaion, Venice, Genoa, Aegypt and more.
New Pollical Parties for Romaíoi culture nations.
Reworked History
Changes throughout the World map.
Adjusted starting buildings, pops, trade routes
further decreased population in some areas.
Infamy changes
Higher threshold before negative effects but lower decay.
Map Graphics
Slightly adjusted the Map to be a bit less white and darker.
Gave Decentralized nations a cleaner darker look.
-New Flags and Country names for Basileia Romaion depending on Government form.
New countries and formables

This has been WIP since start of 1.5 beta and includes many tweaks and bug fixes not mentioned above.

Removed from the beta version to be worked on later - Now Integrated Archaeology, Astronomy & Expeditions from the amazing Morgenröte mod!

Update: Aug 28, 2023 @ 10:47am

Made sure every thing was up to date with 1.4. Let me know any issues I might of missed.

Update: Aug 5, 2023 @ 5:25am