Victoria 3

Victoria 3

[1.9] Basileia Romaion 1736 - Update 140 - 🛠️ Tech, Production & Company Overhaul
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Update: Jul 15 @ 8:46am

# Update 140

## Companies

### Added 14 new Companies
- company_br_byz_arsenal: "Kentrikòn Polemikòn Skeuastērion"
- company_br_byz_mining_steel: "Metalleutikà Ergastēria tōn Anatolēs"
- company_br_byz_rus: "Rhōsikē Hetaireía tou Emporíou tou Boreíou"
- company_br_elysian_mercantile_guild: "Emporikḗ Syntechnía Elysiōn"
- company_br_elysian_indigo_guild: "Koinōnía tēs Sērikēs kai tēs Baphēs"
- company_br_elysian_great_estates: "Latifundia Magna Elysiōn"
- company_br_kykladian_naval: "Naftikḗ Archē tōn Kykladiōn"
- company_br_elysian_colonization_company: "Oikistikḗ Hetaireía Elysiōn"
- company_br_elysian_ironworking_company: "Siderourgikḗ Koinōnía Elysiōn"
- company_br_vinland_colonization_company: "Landnámsfélagið Mikla"
- company_br_vinland_timber_company: "Viðrfélag Vinlands"
- company_br_vinland_fishing_company: "Haffangfélagið"
- company_br_early_swedish_resource_company: "Norrlandska Gruv- och Skogsbolaget"
- company_br_bavarian_beer: "Bayerische Brauerei"

- Limited various companies to their intended tags.

## Goods

### Prestige Goods
- prestige_good_br_ely_silk: "Auriloma Silk"
- prestige_good_br_new_world_pine: "New World Pine"
- prestige_good_br_new_world_fur: "New World Fur"
- prestige_good_br_prestige_copper: "Kopparklimp"
- prestige_good_br_prestige_beer: "Königsbier"

## Treaties
- Added an ERE–Elysium trade treaty.
- Mass migration now requires active trade and Elysium to have mass migration status.

## Production Methods & Tech
- Replaced all placeholder icons with unique icons.
- Added 6 new Tier 1–2 technologies in the production tree.
- Added and adjusted various techs and production methods.
- Replaced many tech modifiers with production methods.
- New unique techs added:
- Chinese Luxuries
- Steppe Horse Traditions
- Indian Luxuries
- Balanced starting techs for some countries.

## State Traits & Modifiers
- Added: state_trait_ethiopian_highlands
- Fixed and adjusted various state traits.
- Adjusted Greenland, Ontario, and Nunavut "prime land" regions; added fish and whales.
- Added more silk and wine to Elysium’s map data.
- Added more food industry buildings to better balance the world economy.
- Adjusted active PMs to utilize new early traditional production methods.

## Balance Changes
- Rebalanced various modifiers (generally lowered buff/debuff values).
- Slightly increased incorporation time for non-core culture states.
- Made the Palaiologos Italy reform slightly easier.
- Rebalanced ports to reduce early merchant marine excess.
- Added Dalmatia as a releasable nation.
- Updated trade buildings.
- Moved `br_romaioi_india_company` to a directly chartered company of the BR.
- Buffs for Ming.
- Minor EOC population adjustments.
- Added `hostile_climate_colonization` tech to more countries.
- Adjusted trade modifiers down slightly.
- Slightly increased Indian cotton presence.
- Reduced `traditionalism` state_market_access_price_impact from -15% to -10%.
- Lowered prestige of ERE monuments (they start with 3).
- Slightly increased population in North Rhine.
- Changed Chartered Company countries to Corporate Government type from Presidential Republic.
- Linked various unlinked Chartered Companies back to their home country's trade companies.
- Adjusted Frankish pops in Francia.
- Adjusted Serb pops in Bosnia.

## AI Changes
- Updated `br_ai_defines.txt` to increase trade.
- Increased AI neutrality to reduce frequency of global-scale wars.
- If both Aegypt and the Basileía Rōmaíōn are AI, Aegypt will peacefully become a protectorate.
- Aegypt player can choose a decision to avoid war.

## Localization Changes
- Renamed "Shiberia" to "Seihokudō".

## Misc
- Disabled dynamic naming by default (conflicts with custom mod names).
- Added new modifier types: tea and dye mult.
- New logo for Medici Bank.
- Slightly resized VOC logo.
- Removed unused logos.

## Bug Fixes
- Fixed various treaty ports.
- Fixed and adjusted multiple society tech modifiers.
- Miscellaneous error fixes.

Update: Jul 3 @ 11:17am

# Update 139 So far.

## Treaties
- Revamped various treaties from basic trade/foreign investment rights to Treaty Port(In places where the Port was already owned by said tag)
- Also added in some resource exchanges in treaties instead of trade rights.
- Update 04_ere_treaties.txt, these treaties are meant to go in the opposite of the intended direction
- removed foreign_investment_rights from all the starting treaties because they ai appears to hate giving and receiving it and more likely to cause cancellations

## Production Methods and Tech
- Early Mining added as a new option for all mine types that doesn't require tools. Very good for markets that do not start with access to a good supply of tools but not efficient once tools are available.
- Renamed Picks and Shovels to Improved Mining Tools
- Locations with little to no tools given Early Mining to help with the Global tool shortage
- hand tools made necessary for the improved tools mining and agro method
- renamed from Hand tools to Improved Hand Tools

## New Decisions
- Decision for Cahokia to submit to Elysium in exchange for good relations and protection.
- Added a decision for Aegypt to submit to Basileia Romaion to avoid war in exchange for good relations and protection.
- Added a decision for Basileia Romaion to transfer Emporikē Hetaireia tēs Indikēs to Basileia Romaion from Aegypt once Aegypt is their subject.
- decisions to take Aegypts colonies as Basileia Romaion if Aegypt is your subject.
- various decisions that were limited to certain tags have been opened up to more nations that meet the requirements
- refactored, fixed and additional decisions for Afrika and Aegypt
- added three new decisions for Armenia each with an associated event that are about moving your Capital to Karin, back to Ani or to Yerevan
- New decisions for Russia to make tributaries of any Rus countries that Tartaria subjugates from PLC.
- Various QOL adjustments to BR decisions

## Journals
- added journals to get Afrika and Aegypt homelands

## Events
- Added two new opening events one for GEO and one for ARM
- The event to get rid of Thema deterioration is supposed to fire while getting rid of serfdom but doesn't always fire so I switched it to just happen at a certain date.
- Various QOL adjustments the BR Exarchate events

## Admin Buildings
- Made Nanjing Beijing and Delhi use pm_horizontal_drawer_cabinets to make their local paper factories profitable and get more taxes from these locations
- added couple more admin buildings
- Gave TWT more starting admin buildings due to near 100% tax waste, brings it down to 20% tax waste

## State traits & Modifiers
Indochina forests
- Indochina forest state trait made into a hardwood modifier
- more natural harbors
- Update 11_east_asia.txt, decreased japans starting resources a bit
- moved the irregular buff to a different modifiers and toned down the province defense of Native Conscripts buff.

## other balance changes
- Adjusted Georgia and Armenia military formations
- few more pops for cahokia
- more iron mines in asia
- adjusted certain eastern trade countries overlords ai to give any states they get in the indies to their subject
- light re-balance of various modifiers
- Added a few more pops to Armenia and Georgia
- various pops starting loyalty re-balanced
- Removed El

## misc
- improved various decision descriptions
- removed a duplicate recently conquered modifier.
- New modifiers for ARM/GEO
- New themed Military modifier to replace the generic thema one.
- Also gave Pronoia modifier
- Integrated various Georgian suggestions from skep17
Gave the ere armies more Thematic names get it Carl more THEMATIC

## Bug fixes
- Add various missing localizations
- Update br_society_1836-1936.txt, fixed missing charters and other additions from the society tech
- Fixed scope bug in br_assimilation_effects.txt
- fixed ERE naming decisions not changing the name because the dyn name priority was to low
- fixed the event disappearing after selecting them because old var's were not being removed properly
- added a new decision to change the name back to default

Update: Jun 28 @ 4:31am

# 🛠️ Update 138 – Total Resource & Balance Redux

## 🧾 General Improvements
- **Treaty Fixes**: Corrected treaties that were reversed from their intended direction.
- **Increased Tax Capacity** from administrative buildings.
- **More Administrative Buildings in Asia**:
- China, Northern India, Java, and several Asian capitals now start with more admin buildings.
- **Reorganized Administrative Buildings**:
- Most start with `simple organization`.
- Added additional admin buildings and **lead mines** where appropriate.
- **Modded Trade**: Manually enforced more trade routes and interactions.

## 🌍 Resource & Economy Overhaul
- All mined resources are now **discoverable** over time.
- Enabled `discoverable_resource` for **Iron**, **Lead**, **Coal**, and **Sulfur**.
- Players start with fewer known resources and uncover more throughout the game.
- **Cotton Expansion**:
- Added more cotton to **India** and **Persia** to help with the global fabric shortage.
- **Ownership Adjustments**:
- Modified ownership ratios of various buildings.
- Added additional **iron mines** to **Northern Europe**.
- Revised ownership of some **ports** and **trade ports** globally.
- **Further Building Adjustments**:
- Increased numbers of **paper**, **tools**, **lead**, and **iron** buildings worldwide.
- **Holland** receives 100,000 new pops to offset major worker shortages.
- **Generic River Trait**:
- Introduced a new **Generic River** state trait (applied to Bosnia for now).

## 🪓 Production & Industry
- **Hardwood Economy Focus**:
- States producing artillery, small arms, and military ships now emphasize hardwood usage.
- Increased hardwood bonuses on state traits to reduce AI reliance on softwood.
- **Artillery and Small Arms** production increased to combat global shortages.

## 🏛️ Government & Law Updates
- **Frontier Colonization Law**:
- Aegypt and Afrika now start with `law_frontier_colonization` being enacted.
- **Palaiologos Events**:
- BYZ AI will now choose the non-revolt option in the Themata decision event.
- **Palaiologos Reforms**:
- Fixed broken separatism journal in `br_palaiologos_reforms.txt`.

## 🏢 Companies & Prestige Goods
- Fixed bugs and optimized building types across various companies.
- Created two unique **luxury clothing** icons:
- One **gold-themed**
- One **purple-themed**

## 🛡️ New Content
- **Hanseatic League**:
- Added as a formal **trade company**.

## ⚖️ Balance & AI Behavior
- **Market Access Debuff**:
- Applied `small_state_market_access_price_impact` to:
- Rainforests
- Mountain ranges
- Very remote regions

## 🤝 Diplomacy & Treaties
- **PLC (Poland-Lithuania)**:
- Trade pact upgraded into a **defensive pact** to prevent early-game collapse.
- **Muscovy–Roman Treaty**:
- Romans gain trade/investment privileges in exchange for military support.
- **ARM/GEO & WAL/MOL**:
- Pacts now include mutual **trade rights**.
- **Ausurias–HRE Agreement**:
- Military assistance from HRE in return for **trade and investment access**.

## 🏛️ Eastern Roman Empire Updates
- **Flags & Governments**:
- Added missing **communist flag**.
- Updated government titles for greater historical/thematic accuracy.
- **Dynamic ERE Names Redux**:
- **Monarchy**: Main name added.
- **Republic (Upper-Class Voting)**: New **Senate** title added.
- Renamed all other government variants for consistency.

## 🌎 Regional Fixes
- **South America**:
- Updated `07_south_america.txt`: Amazonian states now properly affected by **malaria**.

## 🐛 Bug Fixes
- **Modifier Duration (v1.9 Compliance)**:
- All `length_modifier_time` values now use **days**, not months, unless numerically specified.

---

Update: Jun 22 @ 2:40pm

# Update 137

- companies and prestige goods
- reworked the mods companies
- added new textiles companies for Venice and ERE.
- added four new prestige goods; new luxury clothing prestige goods for the Venetian and Roman companies and also added a prestige silk for the Roman,Venice and Genoa trade companies.
- I gave all the other mod companies a generic prestige good for now.
- moved a lot of the company building types to extension buildings
- converted and resized all the company logos and added some new ones.

- South American Decentralized merged
- After my earlier merges we got down to 424 which is the max amount before the game lags. That means if a bunch of revolts were to happen prior to any annexations the game would start to lag and stutter.
- This gives us the nessisary space for futher world building
- nativized the names all meaning Culture tribes or Tribes of Culture except for Amazon because it seems there is no dominant language that I could find.

- recolored the maps water to appear more blue less redish especially on the great empires map. Map generally should be a tiny bit brighter idk.

- fixed company HQs not showing up
- updated some diplo pacts to treaties
- made scripted effects for the treaties, to avoid repetition
- fixed tech bugs
- Lots of other 1.9 bugs fixed

Update: Jun 21 @ 5:58am

# Update 136

- Fixed an issue where navies were not applying blockade.

- Rebalanced the Economic Dependence debuff to improve gameplay pacing and reduce harshness in managing subjects.

- Merged several decentralized nations to reduce country count and avoid hitting the new 1.9 data structure cap
- This means we didn't need to merge all of Africa
- However, we may introduce a game rule in the future that allows full Africa merging as an option.

- fixed damn bugs

Update: Jun 19 @ 3:59pm

✅ The religions have been fully re-split and the mod is now updated on Steam, Paradox, and GitHub!

This update fixes the 1.9.2 issue caused by the removal of split_religion, which had been breaking about 1000 pop entries. I’ve gone through and manually divided all the affected pops—so things should be working properly now.

If you notice anything weird or out of place (wrong religion, missing pops, etc.), please let me know so I can patch it up quickly!

Update: Jun 19 @ 7:03am

Performance Fixes are here!

- Smekens has developed a script that merges all decentralized African countries at game start to address a major stuttering issue in 1.9. Paradox changed how countries are stored internally, and once that number exceeds ~420, performance tanks hard. This fix brings us back under that limit.

- The merge happens on day one, which means if Paradox improves their data structure later, we can easily re-add the decentralized nations.

- Expect a bit of lag on the first couple of days, but things should smooth out quickly after that.

- Other bug fixes are also in, and...

- All coats of arms have now been standardized into .dds format for better consistency and performance.

- Let us know if you're still running into issues! over at discord #⁠bug-reports

Update: Jun 18 @ 9:42am

The trade system has been fully reworked to integrate with the World Market. Trade Centers have been added to the map, and both they and ports are now owned by Financial Districts, Manor Houses, and trade-based Companies.
Companies have been overhauled and now own territory directly on the map. Many diplomatic pacts have been replaced with diplomatic treaties for more flexibility and flavor.
The number of starting buildings has been reduced to prevent an oversupply of certain goods. Balancing is ongoing, and performance/stutter issues are being investigated.
Full compatibility with 1.9/Charters of Commerce

Found a bug? Please report it on discord in #bug-reports or #suggestions—your input is invaluable!

Thank you everyone for your continued support—and enjoy Basileía Romaíon 1.9!

Update: Apr 26 @ 10:27am

# Update 132 Patch Notes 132: From Poznan to the Indikēs

## Poznan Conference
- Added a new JE for North German Confederation, the "Poznan Conference" with multiple events,
where the north german confederation and the Commonwealth hold a conference to settle the north german claims over the baltic.
As the north german confederation you can demand certain territories and offer the Commonwealth diplomatic agreements in return.

## Stettin Conference
- Added a new JE for North German Confederation (similar to the Poznan Conference), the "Stettin Conference" with multiple events,
where the north german confederation and Sweden hold a conference to settle the north german claims over the baltic.
As the north german confederation you can demand certain territories and offer the Swedish diplomatic agreements in return.

## New religions
- Added multiple new religion with the ability to convert to them
- Celtic
- Finno Ugric
- Akom

## Events
- Set up Emporikē Hetaireia tēs Indikēs opening event.
- If Mughals and Maratha are both AI and go to war Emporikē Hetaireia tēs Indikēs gets an event to get involved and help one side or the other in exchange for a good chunk of land.
- Set Up starting event for Elysium and Antipódeia
- The railroaded event chain that causes the scripted war between ERE and Aegypt will now only happen if Aegypt is AI. This is so playing Aegyptios is a better experience for the player.
- Continued working on flavor events, Added VEN,GEN,LOM,TUS,ANL and partially PAP&NET
- Updated all the events that added hidden effects by moving the effects to the immediate instead of the option.
- Fixed Various bugs and made improvements to the Anatolian and Pontic Revolt events.
- reorganized the main event file
- Starting rewriting the Palaiologos and Exarchate events

## Journals
- Replaced lots of the generic placeholder journal descriptions with proper flavored descriptions.
- Simplified this journal so you can complete it with just Tenant farming and Agrarianism if you want.
- Added another opportunity to remove the br_modifier_corrupt_pronoia debuff and have the themata event which is supposed to fire during law enactment phase but if the law passes too quickly the event won't fire.
- I lowered the requirement to finish the Aegyptian Exarchate Journal.
- Improved the descriptions of most Palaiologos Reforms Journals and Generic Journals

## Character changes
- New Land Reform Character IG
- Few commander trait adjustments

## Government changes
- Gov titles updated
- Cleaned and better organized our Gov Titles and made some new ones.

## Country Changes
- Renamed Emporía Erythrás Thálassas (br_romaioi_india_company in the code) to Emporikē Hetaireia tēs Indikēs. Indian Trade Company in English.
- Gave them an unique Government: Chrysoboulleios Hetaireia meaning “Chartered Company” or more precisely:
“Company established by chrysobull (imperial gold-sealed decree)”
- New Flag and Coat of Arms for the new government.
- Indikēs added as formable and releasable.

## Balance changes
- Added a small amount of prestige to financial centers and company headquarters.
- removed the starting Mughal war.
- Added an invisible AI decision that will start a kerfuffle in India if both Mughals and Marathas are AI.
- br_romaioi_india_company adjusted pops and formations
- Apoikoi wealth increased to improve immigration attraction and gdp.
- The railroaded event chain that causes the scripted war between ERE and Aegypt will now only happen if Aegypt is AI. This is so playing Aegyptios is a better experience for the player.
- Added cultural_acceptance_base requirement to the accept culture decisions.
- Added a new debuff modifier 'Echthròs tou Thronou' which is active until you restore your authority over Aegyptus and force the Komnenoi to recognize your legitimacy
- Reorganized which journals you start with at game start to include the Aegypt one
- Slight adjustment to which pop types are loyal or disloyal at campaign start for certain nations.
- Standardized the state/country religion modifiers
- removed the weird peasant consumption modifiers
- gave stock exchanges an expected sol debuff
- removed Elysiums most Western claims and other places it didn't make sense.
- removed a few other random claims
- added a couple minor claims to certain places
- Slight increase to HRE prestige
- Lots of minor pop adjustments


## AI changes
- Added a couple AI defines encouraging AI to be more likely to make peace if bankrupt or near bankrupt.
- Added triggers and variables to prevent these AI_only decisions from firing more than once.

## Localization changes
- Renamed Colonial Chinese to Jiazhouese #formerly Huáqiáo
- Renamed Colonial Japanese to Kaigai Nihonjin #formerly Kōkaijin and Kaitakusha
- Further improvements to localization organization and descriptions

- This effect does nothing for now. It will override eocfm_specific_country_setups_effect in eocfm to match BR's starting config.
- Fixes dozens of bugs from log.
- Few minor country color tweaks to no major countries

Update: Apr 12 @ 3:24am

# Update 131 Patch Notes

##Eastern Orthodoxy Content Update
-Rekeyed the scripted trigger "eocfm_is_eastern_christian" to "eocfm_is_eastern_christian_trigger"
-Replaced all instances of "country_has_state_religion = rel:orthodox" with "eocfm_is_eastern_christian_trigger = yes"
-Reduced event background resolution (25MB per background was overkill)
-Updated event window reference & gui_window keys
-Implemented eocfm_integration_monthly_pulse and moved integration events/effect to it
-Implemented eocfm_mending_monthly_pulse and moved mending event to it
-Added missing effect to increment Mending Progress
-Fixed schism removing 800 instead of 500 caesaropapism in the script value
-Adjusted some text positions in the widget
-Fixed a broken loc string in eocfm_rome_reclaimed
-Fixed several outdated tooltips & improved on several others

##Character Changes
- New Land Reform Character IG

##History changes
- Started Law Enactments
- BYZ,ARM,GEO,PLC,TAT all start with laws being enacted.

- Various characters have had the base game land reformer ideology with the new mod version.

## Law Changes
- Update br_economic_system.txt
- Added some more pop political strength to laws
- Update br_governance_principles.txt
- Added some more pop political strength to laws
- Update br_policing.txt
- Some adjustments to policing inspired by BPM.
- Update br_distribution_of_power.txt
- Added some more pop political strength to laws
- Added some bureaucrats political strength to autocracy.
- increased capitalist for oligarchy
- Update br_bureaucracy.txt
- Slightly Increased some pop political strength modifiers
- Update br_trade_policy.txt
- Lowered the Isolation spread debuff to -25% from -50% base game is -15%

Update br_palaiologos_reforms.txt
- tweaks and adjustments for the reforms more in the future.

Update ERE Minors.txt
- removed duplicate laws from the ERE minors.

Delete com_gui_objectives.gui
- CMF has fixed the rules not applying so this file is not necessary.


- Create Common_content.txt
- Start of my effort to catalog all the content and base game changes in BR.



# Update 130 Patch Notes

##Palaiologos reforms reformed.
- Improved all the journals
- Added two new journals
- Added all the journals to the country file instead of the event so that prestige isn't higher than intended at game start
- fixed various bugs that made some unabled to be completed

##Liberty Desire
- Removed liberty desire from most modifiers but increased the one attached to the independence journal from .10 to .25

##Update 02_br_global_pops.txt
- Decrease the amount of loyalists at start of campaign.

##More ERE name options
- Added Basileía tōn Rhōmaíōn and Rhōmanía to the name change decisions.

##Update br_code_static_modifiers.txt
- Lowered Military and Prestige penalty for bankruptcy added small radicalism debuff.
- Added some discrimination radicalism to the recently conquered state modifier.

##endonymization to Exellēnízō
#Georgia renamed
- Sakartvelo name when independent
- Kartuli adjective when independent
- Ibería name when subject of BR
- Iberikón adjective when subject of BR
- Georgia will be known as such if a subject to anyone other than BR.
#Armenia renamed
- Hayastanname when independent
- Haykakan adjective when independent
- Armeníōn name when subject of BR
- Armenikoí adjective when subject of BR
- Armenia will be known as such if a subject of anyone other than BR.

##Updated thumbnail and screenshots.

##Update 05_br_global_rules.txt
- Some Fixes and Improvements to the Abbasid game rule

##Antipódeia Localization
- I did not update Antipódeia localization when I changed the name some months ago have changed its reference in all english localization.

##Dynamic Localization
- Changed many instances of Basileia Romaion to use [ROOT.GetCountry.GetName] instead incase you have an alternative name for the ERE.

##Update ere_minor_military_formations.txt
- few frigates for the ERE subjects

##fixed egypt events triggering twice
-fixed egypt events triggering twice, because the egypt je was being added twice
-fixed a scope error in the veiled_exarchate.1 event

##Hellene
- Added Hellene culture as part of eventually cultural struggle mechanic for ERE.
- Disabled the archaeology journal plan to incorporate it into the struggle in the future.

##Fixed various Localization bugs

##Create com_gui_objectives.gui
- This is an older version of the objectives gui of the community mod framework. The new version prevents changing from default rules.