Victoria 3

Victoria 3

[1.9] Basileia Romaion 1736 - Update 140 - 🛠️ Tech, Production & Company Overhaul
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Update: Dec 25, 2024 @ 3:58am

### Update 120 'Christoúgenna' 12/25/24

## Journal Entries & Modifiers
- Added a JE for "Control over Baltic trade" includes a modifier active while you control the required states
- Added a JE for "Control over the Strait of Hercules" includes a modifier active while you control the required states
- Added a JE for "Control over Bosporus Straits" includes a modifier active while you control the required states
- Added a JE for "Control over the Klysma Canal" includes a modifier active while you control the required states
- Added a JE for "Control over Persian straits" includes a modifier active while you control the required states
- Added a JE for Papal States "Alms of St Peter" moved Papal Tithe modifier from country tab to JE.
- Added a JE for Abbasids "Hajj" moved Hajj modifier from country tab to JE.
- Improved the JE for "Control trade in the East Indies" includes a modifier active while you control the required states
- Updated a few of the new JEs triggers, effects and modifiers

## Miltary
- Added custom military formations for England, Ireland, Scotland, Wales, Finland, United Baltic Duchies and Pomerania. This will greatly improve their military and they should use conscripts now.

##Map/history changes
- Improved Persian borders at Dagastan and Southern Afghanistan.
- Adjusted diplomacy of a few nations
- Improved Delhi's starting buildings
- Gave West Indies and Andalus each a small Mid Atlantic Island
- Dutch East Indies have had their toe hold in Bengal returned. (1.8 I didn't quite finish the remap of India)
- Andalus given a small treaty port in India.

##Events
- Improved the Frankish revolt event
- Added a Bengal revolt event.
- Added a Transylvania revolt event.

##Decisions
- Adjusted the requirements the Vineland Decision to annex the Norse New world Company

##AI
- Further work on the AI goals and objectives.
##GUI
- The Orthodox Gui will now full screen so lower resolution can see everything.

### Update 119 'Saturnalia' 12/24/24

## Journal Entries
- Added a JE to help Elysium expand Westward.
- Added a JE to help Vineland expand Westward.
- Added a JE related to gaining independence available to all reorganized subject nations once nationalism is researched.
- Added a JE for the east India trade companies to control the spice trade moved the modifier to the JE. This is available to any reorganized nation with an interest and foothold in one of the required spice states.
- Added a JE for Tartara to expand Eastward into the Steppe/Siberia.
- Added a JE for Japanese Shiberia to expand deeper into Siberia.
- Added a JE for restoring Russia (Available to 'recognized' Russo-Ruthenian Countries)
- Added a JE for Mughals to consolidate Northern India
- Added a JE for Tartaria to Modernize and remove the Decentralized Khanate debuff.
- Added a JE for Tartaria to stop Oppressing our Slavic and other minorities.
- Added a JE for Persia to directly control Afganistan
- Added a JE for Persia to directly control Central Asia
- Added a Hungarian JE to annex Transylvania.
- Added a JE for England to restore control over England if they gain independence.
- Added a JE for HRE to conquer Aquitaine.
- Added a JE for Armenia to restore its eastern borders.
- Added a JE for Serbia to restore its borders.
- Added a JE for Aegypt to control the Nile.
- Added new modifiers to most of the new JEs
- Added a JE for Colonial Subjects
- Added a JE for New World Colonies
- Added a JE for Africa Colonies
- Added a JE for Merchant Republics
- Added a JE for Colonial Merchant Republics
- Added a JE for Independent New World Countries
- Added a JE dealing with Inward Perfection

- Added AI triggers for aggression and state targeting towards the JE targets.

#Map/history changes
- Created Kappadokía Pronoia (Is also ruled by Phokas and Mesopotamia will align itself with it)
- Elysium has been struggling to attract migrants in 1.8 due to their starting religion. I switched their starting religion to Elysian Orthodox and switched the decision to go Hellenic to make it possible for them at the start of game this doesn't effect BR which doesn't get the decision until after the Olympics are founded.
- Created a unique power bloc identity for the HRE.
- Added a new Power bloc principle
- Some subjects that don't have nationalism were given the independence JE at game start
#Other changes
- Decreased the wage bonus primary culture received as it was bankrupting everyone.
- Removed the mods 10% added liberty desire as the new JE has that on the modifier.
- Removed the Rus buff from country modifiers its now tied to the JE.
- Updated Eastern Orthodoxy Content to be in line with the current Greece, Byzantium and Balkan Flavor Mod
- Added the new base game tax rate changes to the mod.
- halved the cost of government admin building to be closer to recent change in vanilla
- Some flavor text changes
- Gave some countries Religious Schools
- Renamed the culture of Kōkaijin to Kaitakusha.
- Added a bit more taxes to unincorporated states if you didn't know unincorporated states pay taxes in BR 0.15 in each source.
- Plenty of other minor changes and fixes

Update: Dec 24, 2024 @ 5:16am

### Update 119 'Saturnalia'
Happy Holidays and Merry Christmas
This Update adds a lot of Journal Entries many of them are "generic" and effect many countries. Some are not the traditional do X to get buff but are timed modifiers generally lasting 75-100 years. Many modifiers have been moved from the countries to specific JEs. This update also does a lot of work on the AI, particularly in regards to state targeting and which nations they should be aggressive towards. Many bugs fixes also included.

## Journal Entries
- Added a JE to help Elysium expand Westward.
- Added a JE to help Vineland expand Westward.
- Added a JE related to gaining independence available to all reorganized subject nations once nationalism is researched.
- Added a JE for the east India trade companies to control the spice trade moved the modifier to the JE. This is available to any reorganized nation with an interest and foothold in one of the required spice states.
- Added a JE for Tartara to expand Eastward into the Steppe/Siberia.
- Added a JE for Japanese Shiberia to expand deeper into Siberia.
- Added a JE for restoring Russia (Available to 'recognized' Russo-Ruthenian Countries)
- Added a JE for Mughals to consolidate Northern India
- Added a JE for Tartaria to Modernize and remove the Decentralized Khanate debuff.
- Added a JE for Tartaria to stop Oppressing our Slavic and other minorities.
- Added a JE for Persia to directly control Afganistan
- Added a JE for Persia to directly control Central Asia
- Added a Hungarian JE to annex Transylvania.
- Added a JE for England to restore control over England if they gain independence.
- Added a JE for HRE to conquer Aquitaine.
- Added a JE for Armenia to restore its eastern borders.
- Added a JE for Serbia to restore its borders.
- Added a JE for Aegypt to control the Nile.
- Added new modifiers to most of the new JEs
- Added a JE for Colonial Subjects
- Added a JE for New World Colonies
- Added a JE for Africa Colonies
- Added a JE for Merchant Republics
- Added a JE for Colonial Merchant Republics
- Added a JE for Independent New World Countries
- Added a JE dealing with Inward Perfection

- Added AI triggers for aggression and state targeting towards the JE targets.

#Map/history changes
- Created Kappadokía Pronoia (Is also ruled by Phokas and Mesopotamia will align itself with it)
- Elysium has been struggling to attract migrants in 1.8 due to their starting religion. I switched their starting religion to Elysian Orthodox and switched the decision to go Hellenic to make it possible for them at the start of game this doesn't effect BR which doesn't get the decision until after the Olympics are founded.
- Created a unique power bloc identity for the HRE.
- Added a new Power bloc principle
- Some subjects that don't have nationalism were given the independence JE at game start
#Other changes
- Decreased the wage bonus primary culture received as it was bankrupting everyone.
- Removed the mods 10% added liberty desire as the new JE has that on the modifier.
- Removed the Rus buff from country modifiers its now tied to the JE.
- Updated Eastern Orthodoxy Content to be in line with the current Greece, Byzantium and Balkan Flavor Mod
- Added the new base game tax rate changes to the mod.
- halved the cost of government admin building to be closer to recent change in vanilla
- Some flavor text changes
- Gave some countries Religious Schools
- Renamed the culture of Kōkaijin to Kaitakusha.
- Added a bit more taxes to unincorporated states if you didn't know unincorporated states pay taxes in BR 0.15 in each source.
- Plenty of other minor changes and fixes

Update: Dec 9, 2024 @ 11:13am

### Patch 118 'Deutschland'

##New Features
-Added a germany major formable aswel as north and south german Confederations as normal formable
-Added multiple journal entries around the german unification
-Added a journal entry around liberating schleswig Holstein from the North Sea Empire
-Added a journal entry around liberating pomerania from Sweden
-Adapted multiple base game journals about the german unification into new ones for the mod
-Added German unification Events
-Added dynamic names for germany depending on who forms it
-Deutschland (saxony + baltic states)
-Germania (Bavaria)
-Alemannia (Swabia)
-Lotharingia (Franconia + Thuringia)
-Added a Arlat Kingdom formable for Burgundy
-Added a Switzerland formable called 'Confoederatio Helvetica' for all countries with the 'alemannic' culture

##
-Added variables to distinguish between north, south or a specific german culture
-Added a modifier 'br_modifier_independent_german_state' for indepdent german states, which grants prestige
-Added a on_active_yearly to add the modifier 'br_modifier_independent_german_state' if a new german state becomes indepdent
-Added Talinn as a baltic homeland
-Added a coa_trigger file in scripted_triggers
-Added a culture_trigger file in scripted_triggers
-Added new german modifier
-Added a north german content overview

Update: Nov 29, 2024 @ 9:22am

### 1.8/PoE Update 117

##New Features
- Integrated Eastern Orthodoxy Content from Greece, Byzantium and Balkan Flavor Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3051891793

## Made mod compatible with 1.8
# New content related to Patch 1.8
- Completely redone map of the Indian Subcontinent with a new balance of power and sprinkled with flavored characters, modifiers, laws and more.
- Redid all the mods companies all are tied to a location on the map and own buildings throughout the map. The Mods Trade Companies have lots of oversea plantations and rare resource buildings taking the profits of which to their mother country.
- Added some unique starting political movements
- Added new Cultural and Religion discrimination traits added for the new discrimination system in order to try and customize which cultures are at what acceptance level on game start.
- re-code of many modifiers, did a balance pass while at it. Many of the modifier types on the 1.7 version were removed by pdx without a replacement yet those are currently without replacement.
- Adjusted modifiers to make use of the new effect types
- buildings and production methods to 1.8 standards
- re coded the subject types and make use of the new types added in 1.8
- adjusted ai to make use of new code
- Consolidated all our edited base game cultures into the OG files only so its easier to reconcile each pdx patch in the future.

## Other changes for update 117
#History/Map changes outside of India
- Gave Andalusia Legacy Slavery and added some slaves to their Barbary coast colonies
- Added some Latvian and German Slave pops to West Indies and Gambia to represent failed Courland
- Updated Sahara Map, adding new countries, pops etc especially Nigeria area.
- Fix a military formation error
- Fixed Japanese Shiberia they now start with claims on all the coast and starting colonization
- Temp removed the game rule that made certain African tribal playable. Currently Only African countries outside of the settler countries I would recommend would be Mali or Abyssinia and even those would be dark souls level challenge.

#Fixes
- Fixed missing state from Transcaucasia Formable
- Added a debug_silencer for variable and event orphan errors in br_code_on_actions this greatly reduces the errors when running debug_mode that were caused by base game events, variables etc not used by the mod. Thank you 1230 James explaining the concept and Smekens for coding it into the mod.
- Renamed some variable to indicate better that they are from the mod and are variables
- fixed some other general errors
- Fixed bugs related to mods character ideologies
- Fixed bugs related to the new Indian Farm mesh not loading the spice plantation correctly
- fixed various code on actions not being coded correctly for 1.8.
- Added missing background for the Embassy building
- Added missing trigger for a EOCFM Event.
- Removed references to British yearly dictates
- Updated EOC decree scope
- Removed Syrian Exarchate event as Syria is no longer active nation in the mod.
- Removed 00_community_gui.gui it was clogging the error log. It improves the Eastern Orthodoxy gui but doesn't seem to be mandatory to function. It is included in the community mod so can load that to get the improved gui.
- Fixed romanization decree
- Removed references to previous game rules not currently in the mod.
- Added in all base game dynamic country map colors that make sense in the mod.
- Added in all base game formables that make sense in the mod.
- Added in some new character ideology triggers
- Fixed PLC journal
- Removed some secession defines that are no longer used in 1.8
- Some game rule fixes
- fixed a FLA decision that would bug out if either DEI or EOC stopped existing.
- Fixed errors related to adding building to states without the goods required for them to be there.
- Removed dead trade routes
- adjusted some subjects so they are not released on day one.
- adjusted some interests for countries that were above their cap
- Re-activated harvest conditions do not appear to be causing a crash after todays patch.
- Few small history bug fixes
- Further work fine tuning the AI.
- Re balanced the new Colony speed mechanics made it more equal less massive differences. Will greatly improve Elysium's colonization speed for example and slightly lower Vineland's.
- Removed Japans Teraykota journal as replacing the modifier proved ineffective.
- nerfs to birth rate bonus from early laws
- Replaced soldiers nerf guns with pellet guns increasing causality rates slightly still less than vanilla though BR wars last a bit longer.

-

##Localization
- Moved a couple localization files that were replacing base game names into the replace folder.

Update: Nov 3, 2024 @ 8:24am

### Patch 116

- Added Benevento as a new Southern Italian country starting as a vassal of the Papacy.
- Added three new releasables in central italy.
- Added Hmong as a new decentralized tag in Yunnan.
- szekely culture added into the mod. The Dracula event should now function let me know if you come across any bugs with it.
- New option in game rules to create the Bulgarian Empire at game start.
- Split off some of the Debuffs from the Curruption modifier Basileia Romaion starts with to a new one called Fallen Eagle its tied to the Renaissance Journal Entry.
- Rebalance to laws especially affect officer/soldiers political strength.
- few late game production methods tweaked.
- Fixed a couple releasables that had wrong states
- couple scananavian strait traits improved.
- Adjustments to a few techs
- Updated and streamlined the history files to a unified standard to be in line with current PDX standard. This may potentially increase performance and decrease errors
- Lots more Bug fixes

Update: Oct 18, 2024 @ 2:26pm

### Patch 115 'Guldensporenslag'
## Feature
# Flanders content
- New journal entries around expanding in the lowlands and breaking free form the HRE
- New modifiers for Flanders
- Flanders renamed to Vlaanderen-Brabant
- New colonial nation the 'Ostend Company' a Dominion of Flanders
- New decisions and events around merging the 'Ostend Company' and 'Dutch East Indies' if they are both your subject
- Added Belgium, as a formable for Flanders
- Added new custom military/navy for Vlaanderen-Brabant
- Adjusted Vlaanderen-Brabant starting laws

## Other Balnce changes & Bug Fixes
- Added missing localization to Zorosatrian priest
- Made internal Trade available to all Power Bloc types.
- draft_exemption_tax renamed from its turkish name to a more generic name of "Military Exemption Tax"
- Fixed a bug that caused Katepaníkion Italías to be renamed to Sicily if it takes back the rest of the Island from Andalusia.
- Changed the HRE revolution to happen after 50 years instead of 75 roughly translating to the irl french revolution date.
- Added a decision to br_remove_insufficient_infrastructure_decision trait from any country with that trait.
- Lots of misc bug fixes and missing localization added.

Update: Sep 21, 2024 @ 7:43am

#Hotfix 114
- adds the missing localization to the opening HRE event.

### Update 113 'Charlemagne's Legacy'

## Feature
# Initial HRE Expansion including but not limited to the following --- Special Thanks to Smekens for doing most of the work.
- New Journals for HRE including multiple paths for your nation and culture
- New Events for HRE
- New modifiers for HRE
- Multiple new Flags for each Government Type
- New Decisions
- Added Lotharingia as a releasable
- Added a scripted revolt to HRE to happen under certain conditions
- Updated HRE soldier uniforms Black shirt red trousers and Yellow hat instead of a solid yellow jumpsuit.
- Added new Power Bloc principle group "Autonomous Subjects". Made it pretty common at start of game the Cohesion bonus should stop weaker power blocks from collapsing right away.
- Improved HRE AI to make it more of a challenging rival.


## Other Added Decisions --- Created by @Smekens
- Accept Baltic German decision for anyone who owns a Baltic State homeland
- Accept Anglo-Dane for North Sea Empire

## GFX --- Commissioned by @Jozue
- Added New IG Icons for some of the custom ideologies.

#History - Pops
- Finished Setting up Aegyptian pops.

## Balance & Fixes
- Changed Siam and Java's Subjects from Dominions to Tributaries
- Updated laws to empower pops instead of Interest Groups directly.
- Removed the option to order your subjects to annex other nations. You can still order them to conquer a state.
- Changed Aegpyt, Kyrencia and Afrika starting rulers to Romaioi culture (Not their nations cultures)
- Changed starting colonial institutions to level one for the new world nations that did not have the tech for level 2.
- Adjusted French political parties to be available to any nation with French or Frankish Culture and not be limited to FRA tag.
- Added a 64 month truce for AGY-ARA at start of game to stop ARA from spoiling scripted protectorate play.
- Changed successions cooldown to 8 years from 5 so they will happen less often.

- Tech Cost Adjustments (Keep in mind the mod is less sandboxy then vanilla playing nations with low Literacy will be very hard)
- era 1 lowered to 8500 from 10000
- era 2 unchanged at 12000
- era 3 lowered to 15000 from 18000
- era 4 lowered to 20000 from 26000
- era 5 lowered to 30000 from 40000
- era 6 lowered to 45000 from 60000

##Localization
- Updated the non English languages to be caught up to the English.
- Renamed some modifiers
- Renamed some more States @Jozue
- Added missing Localization for Caribbean Islands and Yemeni Coffee

###
-

Update: Sep 20, 2024 @ 6:41am

### Update 113 'Charlemagne's Legacy'

## Feature
# Initial HRE Expansion including but not limited to the following --- Special Thanks to Smekens for doing most of the work.
- New Journals for HRE including multiple paths for your nation and culture
- New Events for HRE
- New modifiers for HRE
- Multiple new Flags for each Government Type
- New Decisions
- Added Lotharingia as a releasable
- Added a scripted revolt to HRE to happen under certain conditions
- Updated HRE soldier uniforms Black shirt red trousers and Yellow hat instead of a solid yellow jumpsuit.
- Added new Power Bloc principle group "Autonomous Subjects". Made it pretty common at start of game the Cohesion bonus should stop weaker power blocks from collapsing right away.
- Improved HRE AI to make it more of a challenging rival.


## Other Added Decisions --- Created by @Smekens
- Accept Baltic German decision for anyone who owns a Baltic State homeland
- Accept Anglo-Dane for North Sea Empire

## GFX --- Commissioned by @Jozue
- Added New IG Icons for some of the custom ideologies.

#History - Pops
- Finished Setting up Aegyptian pops.

## Balance & Fixes
- Changed Siam and Java's Subjects from Dominions to Tributaries
- Updated laws to empower pops instead of Interest Groups directly.
- Removed the option to order your subjects to annex other nations. You can still order them to conquer a state.
- Changed Aegpyt, Kyrencia and Afrika starting rulers to Romaioi culture (Not their nations cultures)
- Changed starting colonial institutions to level one for the new world nations that did not have the tech for level 2.
- Adjusted French political parties to be available to any nation with French or Frankish Culture and not be limited to FRA tag.
- Added a 64 month truce for AGY-ARA at start of game to stop ARA from spoiling scripted protectorate play.
- Changed successions cooldown to 8 years from 5 so they will happen less often.

- Tech Cost Adjustments (Keep in mind the mod is less sandboxy then vanilla playing nations with low Literacy will be very hard)
- era 1 lowered to 8500 from 10000
- era 2 unchanged at 12000
- era 3 lowered to 15000 from 18000
- era 4 lowered to 20000 from 26000
- era 5 lowered to 30000 from 40000
- era 6 lowered to 45000 from 60000

##Localization
- Updated the non English languages to be caught up to the English.
- Renamed some modifiers
- Renamed some more States @Jozue
- Added missing Localization for Caribbean Islands and Yemeni Coffee

###
-

Update: Aug 16, 2024 @ 10:00am

#Update 112

#Exarchate of Afrika
- reAdded Afrikanós culture as the primary settler culture of Afrika.

#Katepaníkion of Italias
- Catholic primary relgion I never intended to make it orthodox.
- Sikelianoi (Sicilian in greek) split off from South Italian. Primarily greek speaking though has italian trait as well and are orthodox though 10-25% start as catholic and some of the ones in andalus controlled start as sunni.

#South Africa
- Seperated Afrikaans from Colonial Dutch for South Africa.

#Religion

#Balance
- Lowered conquer state to 10% higher than base game down from 20% higher
- Lowered Annex country to 15% higher than base game down from 50% higher.
- Lowered the liberty desire modifiers from -0.25 and -0.15 to flat -0.10

#Modifiers
- adjusted various modifiers replacing many of the ones that had unit_supply_consumption_mult trait as it did not do what i thought it did. (It only affects goods shipped via sea route).
- added the provinces lost trait to a few of the defensive modifiers.
- Added some new modifiers to the Rus nations
- Improved the Swedish military buff.
- Added toll modifiers for revenue the swedes and danes get for controlling baltic trade.

#Interest Groups
- Added new a few new leader ideologies
- These will populate randomly based on factors but also applied them to some of the mods custom characters.
- Added new IG traits to interest groups in Ming China, Japan, Basileia Romaion, Tartaria and nations with semi_nomadic rural folk Ideology.

#AI
- fine tuned the main nations ai to be more focused and less random
- Updated Baselia Romaion ai to be slightly more progressive in passing laws.

#Pops
-adjusted pops in a few states.

#Diplomacy
- adjusted Bohemia to has less friendly relations with their neighbors

#Fixes
- Various minor bugs fixed
- added silesian as a cultural homeland to silesia at game start removed baltic and polish.
- fixed some releasables and other country defines.
- fixed some countries missing certain techs they need for their starting laws.
- increased the hidden amount of infamy that was decreased from 50 to 75 Latin intervention event chain.

Update: Jul 31, 2024 @ 7:44am

###Update 111

#Naval rework
- Added three new naval units, adjusted costs for all units. Coal required for steam ships and oil for end game ships.
- Caravel is the tier one light ship just below Frigate, Screw Frigate is tier 3 light ship just after frigate and Carrack is the tier 1 capital ship.

#Population growth
- added state_mortality_wealth_mult bonus to three techs in the society tree.
- tweaked native modifier to disable population growth/decline (This only affects decentralized nations) if the modifier is on a playable nation let me know.
- Other slight tweaks.

# Africa
- Changed Ashanti, Dahomey, Sokoto, Kongo & Zulu Decentralized by default and added a option to change them to Unrecognized in game rules.

#Balance
- adjusted the native conscription military buffs from general offensive/defensive to homeland only and added it so less provinces are lost per defeat.
- Adjusted Genoa, Venice and Romaioi trade companies to also boost financial centers.
- Most non-western navies start with Caravels/Carracks instead of Frigates/Manowars.

#Culture
- Irish names re-done thanks to Highfive.

#Fixes
- Fixed the GBR formable being called "England" will now correctly be called "Britain"