Victoria 3

Victoria 3

[1.9] Basileia Romaion 1736 - Update 140 - 🛠️ Tech, Production & Company Overhaul
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Update: Jul 26, 2024 @ 4:22am

###Update 110

- added localization to the objectives. Nation descriptions are generic for now but its something.
- halfed the goods cost of embassies and staff size by 1/3rd lowered influence added by half but kept infamy reduction the same.
- Changed some minor countries to Unrecognized.
- Fixed English and Kurdish adjectives

ai
- Tribal society will build less cannons more Calvary.
- increased Mandate of heaven ai constuction sector desire from the base games 0.1 to 0.25
- renamed colonial-chinese to Huáqiáo suggestion by freeloquots
- renamed Colonial Japanese to Kōkaijin thanks to hydropawah for suggestion
- renamed Irish hubs under Irish ownership to Gaelic names thanks to highfive for the names.
- Renamed Nea Attiki to Nea Ipeiros suggested by fillipostrains

Update: Jul 25, 2024 @ 10:20am

###Update 109

- Confucianism made the majority religion for Han 60%ish and about 40% for Korean.
- Lots of changes to the British Isles
- Two New Cultures Anglo-Dane and Norse-Gaels
- Religion changed Scottish, Welsh and English are Catholic by deafult. Though the population is split much higher protestant for pops under direct NSE and much higher Catholic under the native tags. The ai of the tags should all work together to try and gain their independence.
- More Anglo-Saxons added to New Angland.
- New Anglanders also made Catholic.
- Removed Anglophone trait on scottish/welsh added celtic to scottish
- Czech and Silesians made majority Protestant (Hussite Legacy)
- Added a build-able "Embassy" that increases influence and infamy decay.
- Added more Arts academies to Italy, Andalusia and ERE.
- Added a couple more Paper factories in BR.
- Added services as an input goods for Constantinople monuments as well as the generic Palace Complex.
- Added a dozen new Separatist events tied to the Suppress Separatism Journal entry for the ERE(BR). These are more random then the current Dynatoi revolts tied to reforms.
- Updated all the BR Reform Journals related to subjects and owning territory. Worked in Liberty desire and type of subject as a factor.
- I made it so you require 12 out of the currently 16 possible reforms to win the reforms jounral you have 100 years.
- Split off Thuringia from Franconia as a new HRE subject.
- Made Vinland a tributary of NSE. This is for Balance reasons in my observe games new world contries that are not part of a larger market at game start fall behind those that are part of a larger market.
- Made New Angland a protectorate of England for similar reasons.
- Australis re made a protectorate of Aegypt.
- Gave Elysium and event that happens if they go Elysian Orthodox to become a BR protectorate.
- Few Character changes in BR and Inca.
- Adjusted ownership in favor of NSE. giving them a portion of "home counties" including "London" and "Midlands" coast.
- Added new various timed modifiers to certain states at games start to encourage immigration to those states.
- updated countries
- updated ai strategies
- added new game rules
- adjusted br hardwood
- added dozen or so mass migration events
- adjusted relations
- created Genoa power bloc
- adjusted other italian power blocs
- adjusted revolts
- Decreased the progressiveness of some Italian starting laws to decrease their attraction to migrants.
- Decreased power of some modifiers
- Gave BR a couple extra mil techs to help the ai stuggling to win wars and decrease the chance of them going into downward spiral.
- Added new event chain to start a war over Syria between Aegypt and Basileia Romaion
- Fixed the a modifier error on the Exarchate events which was causing the modifier to be added to the wrong overlord instead of the vassal.
- turned a couple of the br subjects into puppets instead of dominions
- Czech and Silesians made majority Protestant (Hussite Legacy)
- updated to-do list
- Merged Ardalan into the "Kurdistan" tag formally called Arbil.
- Created two new Dynamic country names
- Kurdistan if I Persian subject will be known as Kurdish principalities
- England if a NSE subject will be known as English Lords.
- Updated the mods unique companies
- Moved Nassios and Vidin, from Bulgaria dominions to Serbian tributaries.
- huge amount of law changes, mostly to decrease how "progressive" nations attract too many migrants example northern italy.
- removed freedom of movement from power blocs at start.
- some formation fixes
- More favorable events for Basileia Romaion to facilitate early expansion to benefit an ai that might struggle to set up winnable scenarios

- AI
- Revamped starting strategies so must nations will pick logical choices
- adjusted conscript ratios for br, hre and colonies.

-Localization
- renamed Irish hubs under Irish ownership to Gaelic names
- I incorrectly named the other languages localization so they were not functioning. I have fixed this.
- renamed bulgarian_revolts to br_balkan_revolt and anatolian_revolts to br_anatolian_revolts

Update: Jul 12, 2024 @ 2:54am

###Update 108
- Many states renamed in the New World and Oceania. Thanks to @Jozue
- Slightly buffed the PLC starting modifiers.
- Made Vinland, New Angland & Elysium fully independent at game start.
- Elysium switched from colonial to recognized so can now form power blocs.
- Gave Elysium the unique BR tech 'Greek-Fire'
- Reverted Japanese Shogunate to their default dynamic color.
- Made a new modifier for the above nation 'Independent New World Colony' which is a slighly better than 'New World Colony' modifier. Hopefully they gave enough mass migration to make up for the loss of market migration which was why I kept them connected to a larger market previously dispite it not making sense lore wise. Gameplay is always priority. Give feedback will revert if they just don't have the same umpf as their neighbors which have overlords market migration.
- Added new game rules for regarding Size of Abbasid Caliphate.
- Abbasid Caliphate Small:
- Abbasid Caliphate starts off pushed into the Arabian desert with only Mecca and a few small vassals/tributaries
- Abbasid Caliphate Large:
- Abbasid Caliphate is resurgent, having just recently restored control of Mesopotamia,Egypt & Syria.
- Replaced the default nation selection in the objectives with BR nations I'd recomend. Localization not yet set.
- Updated the Exarchate events to also convert a portion of the Exarchates population to Orthodox if you force them back to Orthadoxy.
- Updated the force your culture on subject to no longer also give them your state religion. (Not thoughly tested)
- Added a force your state religion on your subject diplmatic action. (Not thoughly tested)
- Made it so tags that are "Colonial" can form power blocs. They require at least 15% the prestige of the highest prestige great power so if they have 1000 prestige you need 150 prestige to form the power bloc.
- Added new Power bloc for Abyssinia
- Maratha dynasty changed to Bhonsle.
- Improved the Papal power bloc
- Improved diplomacy including adjusting all subjects starting liberty desire.
- Canals can now be nationalized
- ERE rename decisions are hidden added a decision to show/hide them.
- Improved the Persian borders in the Caucasus.
- Fixed some missing modifier localizations.
- Added missing culture and religion standard of living modifier.
- Fixed errors related to 1.7.4 law changes
- Fixed errors related to 1.7.4 subsistance farms changes
- Fixed errors with Saxony formations
- Fixed error in Wallachia Lobbies
- Fixed errors with countires having relationships with invalid countires
- fixed trade route errors
- Updated the production methods and laws to match the changes in 1.7.5.
- Changed the way the mod handles dynamic names and colors so I won't need to keep as many redundent files. Nothing should change other than the obvious above Japan color change but if any countries have weird colors or names let me know.
- fixed missing ai evalution for protectorate, personal union, subject attack, force culture, force religion.
- added New Religion 'Elysian Orthodox' and decision for Elysium to return to it. Years of religious conflict within Elysium between the Neo Hellenes and Elysian Orthdox similar to the 30 years war in our timeline have rocked the colony since its independence.
- Due to many requests the Mod has the English available in every language Paradox supports so you can play in your local language with the Mods content in English. I am seeking folks to help me translate the mod properly in every language.

Update: Jul 7, 2024 @ 2:23pm

Third time was the charm
- Due to many requests the Mod has the English available in every language Paradox supports so you can play in your local language with the Mods content in English. I am seeking folks to help me translate the mod properly in every language.

Update: Jul 7, 2024 @ 1:53pm

translation test 2

Update: Jul 7, 2024 @ 1:36pm

translation test

Update: Jul 7, 2024 @ 4:26am

###Update 104
- Assaigned coat of arms to all starting power blocs
- Updated the rules to create a power bloc by making it no longer nesssary to be a Major Power and just requiring 10% as much prestige as the highest Great Power.
- Removed/No longer need the timed modifier Power Bloc leader that gave 100 prestige for at start up for month previously needed it so most of my power blocs would not disband on games utilization.
- Updated starting lobbies
- Adjusted many country and state modifiers to be 50-100 years instead of permanent (Many of the debuff ones are removable by decision or other method but now waiting them out is just another method).
- Adjusted some AI to start out wanting to befriend the members they are in a power bloc with so their power bloc doesn't fall apart as random AI makes them rivals etc.
-

Update: Jul 5, 2024 @ 12:43pm

###Update 103
- Bug Fixes
- Fixed missing diplmatic plays.
- Fixed missing Mapi from trains.

- Features, adjustments & Balance changes
- added three new "Exarchate" events/journals and revamped the previous three.
- added new rules that prevent increase/decrease autonomy for colonies and certain other subjects until civilizing mission researched (Nationalism for some).
- some culture/ethnicity adjustments.
- toned down a few modifiers
- added new modifiers.
- started changing some permanent modifiers to 50 or 100 years. Ongoing process.
- Adjusted the AI so militarized nations keep more consripts.
- removed Hans opium addiction. Mughals are zonked though.
- Added a player only decision to add a temporary modifier for for Yuan to make it easier to win the war against ming. AI will not use it.
- Improved the Romanization Decree.
- Localisation improvements

Update: Jul 1, 2024 @ 8:59am

### Update 102
- Balance changes
- Added a homeland defensive buff to the PLC and Abyssinia
- Moved the Iberian's to HRE Sphere
- Removed nearly all the games starting wars, vassal game play is a fun addition of 1.7 so more vassals to exploit now I mean peacefully guide.
- Slightly tuned down the liberty desire modifiers I added.
- New unique BR tech "Greekfire"
- Two new mobilization options; Horse Transportation and Greekfire. (Previous iteration was just renamed flamethrower tech/mobilization option this is separate unique now)
- Added +1 interest group to the Moscow Patriarchate modifier to make it easier for them to get diplomatic help against their overlord.
- Fixed the Bulgarian revolt event was succession dp which did not annex at the end. Changed to Annex subject dp which actually functions right. (The rally around the Basileus events subtracts the amount of infamy gained)

-Bug Fixes
- Fixed some AI strategy bugs
- Fixed some localization bugs
- Added missing COA to Vidin Nassios and Jamland.
-

Update: Jun 27, 2024 @ 5:33am

Continue uploading save game compatible fixes as I am made aware thank you for all the reports please continue to make them on discord its the easiest place to reply and have discussions.

- Fixes bug causing ai to downsize gold fields
- Fixes some missing ai naturalization logic
- Fixes some missing production methods related to power blocs.
- Adds in some missing localizations.
- Few minors changes.