Victoria 3

Victoria 3

[1.9] Basileia Romaion 1736 - Update 140 - 🛠️ Tech, Production & Company Overhaul
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Update: Dec 12, 2022 @ 7:33am

0.10.1 Hotfix
- Fixes HRE flag
- HRE should not absorb the Commonwealth or united Baltic Duchies on formation
- Adjusted Russian subjects of the Golden Horde to now all be Dominions of the Golden Horde and all have a Defensive Pact with each other.

Update: Dec 12, 2022 @ 5:26am

Update 0.10 "Under the Tatar Yoke"
This update is inspired by a period of russian history termed "Under the Tatar Yoke"
"Having joined Central Asia, China, Khoresm and Transcaucasia to his empire, Genghis Khan aimed for Russian lands. In 1223 the armies of Genghis Khan defeated Russians on the River Kalka. After the battle Tatars devastated the towns in the outskirts of Chernigov but soon retreated to the Volga steppes. In the late 1237 the union of Mongolian tribes, the Golden Horde, headed by Batu (1208 – 1255), the grandson of Genghis Khan, invaded Ryazan. Afterwards Mongols conquered Moscow and moved to Vladimir. In February 1238 Vladimir was besieged and taken by storm. Novgorod was left unprotected. But Tatars were exhausted and they returned to the steppe. In autumn 1239 Batu resumed his attacks. Now his aim was to conquer southern principalities. The first to fall was Chernigov. In a year’s time Batu’s armies approached Kiev’s walls. After lasting siege and fierce fight Kiev was taken. That period marked the beginning of Tatar Yoke. Russian lands were devastated. The citizens were annihilated or enslaved. Most of the ruined cities never rose again. Russian knayzes accepted the superior power of the Khan and agreed to pay tribute (yasak) to the conquerors. They also had to ask for new Russian rulers appointment approval. Russian knyazes strove to get rid of vassal dependence on the Golden Horde. However, they were not strong enough to fight."

- Adds missing characters to Mesopotamia (Phokas)
- New Nations:
- United Baltic Duchies Dominion under Sweden
- Pommeria Dominion under Sweden
- Novgorod Dominion of Sweden
- Pskov Dominion of Sweden
- Commonwealth aka Polish-Lithuanan Commonwealth
- Tartaria aka Golden Horde
- Muscovy - Dominion of Golden Horde (Rebellious)
- Smolesk Dominion of Muscovey
- Ryzan Dominion of Muscovy
- Ruthenia Dominion of Golden Horde (Rebellious)
- Perm Dominion of Golden Horde
- Siberia and Yakut are new decentralized nations
- New Dynamic names for a couple nations
- Base name of Arabia reverted back to Arabia from Abbasid Caliphate. Instead I set up a dynamic name to Abbasid Caliphate as long as its a monarchy or Theocracy.
- Tartaria named Golden Horde as long as its a Monarchy and Mongol is a primary culture.
- Tartaria can be have it's name changed to Khazer Khanate via decision.
- New Religion Tengri added.
- Tartaria starts with state Religion as Tengri but a decision to change religion to Sunni or Jewish or of course continue to follow the great Sky Father.
- Changing religion to Jewish restores the Khazer Khanate.
- Switched Tatar/Mongol states to use asian city graphics instead of some using european and others using arabic.
- Improvements to the Italian states starting buildings
- Improvements to the Italian starting trade routes/supply chains.
- Starting literacy lowered globally
- Fixes various bugs

Update: Dec 5, 2022 @ 8:51am

update 0.9 Legacy of the Seljuks.
- Seljuk dynasty is now the rulers of Persia.
- New Flag for Seljuk Persia.
- Persia and Abbasid have been switched from unreconized to Reconized.
- added Mespotamia as a subject of Basileía Romaíon
- added Assyria as a subject of Persia.
- further adjusted pops in Persia and their neighbors
- Persia and Abbasids now start with line infantry and cannons.
- Abbasids start with a "Jihad" Buff that lasts a few years.
- Abbasid can annex both Africa and Aegypt Exarchates during the first war.
- New Bulgarian Revolt event for Basileía Romaíon
- New decision to add Armenian as an accepted culture for Basileía Romaíon
- New decision to add Azerbaijani as accepted culture in Persia
- Bosnia and Montengro have been made to be subjects of Serbia.
- Armenia and Georigia start off in a Defensive pact
- Wallachia and Moldova start off in a Defensive pact
- Subject changes are to make it harder to annex them, as well as increase likelyhood of an indepdence play.
- Removed invisible minting buff from Inca, Aztec and Mali. I instead added more gold fields to the map in those countries.
- In addition to the countries above added some gold fields to Nubia and Gold mines to Macedonia, Southern Serbia and Sardinia. These are areas which historically had gold mines.
- Added unique religion icons for totemism, inti, nahuatl and Mayan.
- Mexico City renamed to Tenochtitlan
- Natives less likely to rise in rebellion (This is to slow down colonization)
- Fixes various bugs

***Conlidated some cultures and religions.
- Apostolic, Iconoclast & Nestorian consolidated back into Oriential Orthadoxy
- Pontic, Anatolian, Cappadocian, African, Aegyptian consolidated back into Romaioi.
- Yemenite, Mashriqi & Bedouin consolidated into Arabic
Mod already has less overall pops than the base game due to the Americas starting with 1/20th the population of base game but by consolidating these similar cultures it will greatly improve late game performance further. May split them off again later on.

Update: Nov 30, 2022 @ 9:04am

Scramble for the New World - Ver.0.8
- Completely revamps the new world based on the alternative history world this mod takes place in.
- This includes many new indigenous nations, including two large empires based on the Aztec and Inca Empires. (Note I have tried to use the names the orginal inhabitants called themselves whenever possible) If I have any native tribes in the incorrect location etc please let me know on discord forums or on here and I will try to correct it.
- New World Religions including Totemism, Nahuatl, Inti and Mesoamerican.
- New World Colonial cultures.
- Romaíoi settlers founded Elysium in the new world though as a consequence of being separated and often blockaded by the various latin powers in control of the straits of Heracles Elysium has really gone it's own way. Finding similarities between the local deities and Hellenic Deities of the past the Elysians have mostly embraced the old Hellenic ways and integrated with the local natives really creating a very unique culture.
- Vinland was founded by Norse settlers whom rejected the Abrahamic God instead holding true to the Gods of their ancestors.
- New Decisions, Elysium can decide to convert back to Orthodoxy and or then switch back to Hellenic (This event causing most people of the relgion your switching from to become radical and the religion your switching to become loyalist.) and other large temporary maluses. A new hidden decision available to Basileía Romaíon.
- Fixed it so all new Government and Ruler title are working as intended. Thanks to https://steamcommunity.com/sharedfiles/filedetails/?id=2895012465
- Many fixes and tweaks.

Update: Nov 22, 2022 @ 3:58am

0.7 Update. Africa update.
- Adds a new diplomatic AI. Aggressive expansion, This AI is over twice as aggressive as Territorial Expansion. Persia and Abbasid start with it and nations have a chance to get it throughout the game based on similar factors as Territorial expansion.
- Further further restrictions on Italy forming. Increased the tech required for the journal entry to Mass_Propaganda, made it so you can only absorb puppets not custom union members and forming Italy only absorbs North Italians not South Italians.
- Adds the Mali Empire.
- Adds the Adal Sultanate
- Improved Abbasid starting buildings and trade they now have access to guns and cannons and Hedjez has Line Infantry and Cannons. Every where else still irregular infantry no cannons you'll need to import more weapons to switch all over. Should make the starting war easier though.
- Splits off Zanzibar from Abbasid they are a vassal of Abbasid ruled over by a upper class of Arabs.
- Removes Adalusian Control of Mozambique and Angola and gave control to local decentralized nations.
- Improved Persian starting trade.
- Improved Basileía Romaíon starting Trade.
- Added new "Silk Road" invisible buff to AGY, ZAN, ARA and PER. This gives them a small discount to trade cost. Merchant Republics also have a similar but better buff to trade.
- Persia has less infamy from it's war to annex Afganistan.
- Did not like how the western Persian/Arevelyan border looked so started Arevelyan off in a rebellion giving Persia the chance to annex them at the start.
- Fixes bug that prevented you from returning to Themata primacy if you switched to Tagmata Primacy.

Update: Nov 18, 2022 @ 3:12am

0.6 Abbasid Caliphate update. AKA Make Abbasid Great Again.
- Arabia has recently reunited under a new ambitious Abbasid Caliph in Mecca determined to reclaim the rightful lands of the Caliph from the infidel. Abbasids should be a fun nation to play as or against.
- Adds Themata and Tagmata primacy modifiers and decisions to switch between the two.
- Adds an Eastern Armenian nation named Arevelyan as a vassal of Persia. (Name means Eastern in Armenian). Might nativize more names in the future.
- Adjusted the borders of Armenia and Persia. Might tweak more in the future.
- Renamed all the IGs of Basileía Romaíon to better reflect their historical names and adjusted their politics.
- Further restrictions on Italy forming.
- Pontikoí renamed to Pontíoi. Turns out that Pontikoí means "little mice" in Greek whoops! :S
- Anatolikós renamed to Kappadokikí.
- Illyrian renamed to Albanoí. This is what the Romaíoi called the native inhabitants of that region during the 1000s.
- Bulgarian renamed to Boulgaroí. Once again this is based on the name the Romaíoi used.
- Increased the amount of Arable land and base infrastructure in North Italy, Mespotamia and Aegpyt.
- Balanced the resources and discoverable resources within South Europe, Middle East and North Africa based on Paradox's 1.1 re-balance.

Update: Nov 13, 2022 @ 5:38am

Latest Version Update 0.5 Al-Andalus II & HRE II.
- New Modifiers & Decisions for Basileía Romaíon, Al-Andalus, Aegypt & North Africa.
- Tons of small pop adjustments.
- Hungary and Galicia are now Personal unions under Austria. (This creates prettier borders when Austria forms HRE)
- Austria is now more likely to annex Prussia when forming HRE.
- Austria and HRE have claims to Northern Italy, Belgium, Holstein and Alsace Loraine.
- Venice and Genoa now use their CK3 colors.
- Atlantide no longer a Subject of Venice, it didn't make sense with Al-Andalus controlling both sides of the straits.
- Atlantide starts off in a war of Survival against Al-Andalus. During my observe games Atlantide wins the war against the Andalusian AI about 50% of the time though I imagine an Andalusian player would win easily.

Update: Nov 9, 2022 @ 3:29am

Update 0.4 Al-Andalus Update.
- Added new nations in Iberia with new flags, cultures, characters and more including Al-Andalus, Asturias, Aragon and Navara.
- Started work on the new world by adding New Granada as a colonial subject of Al-Andalus and Atlantide as a colonial subject of Venice. Many other temporary changes, next update will be a major overhaul of south america.
- Lot's of ai adjustments to new and old nations.
- Tons of small tweaks throughout the world.

- If the update broke your save game you can revert to an older version of the mod at the Paradox Mod site https://mods.paradoxplaza.com/mods/51849/Any Theres a menu to select version of the mod to play.

Update: Nov 5, 2022 @ 6:20am

Version alpha 0.3.0 HRE & Merchant Republic Update

- Can now centralize the HRE into a singular nation (This replaces the form Germany).
- Renamed two sicilies to Katepaníkion Italías, they are ruled by a Katepanō. This is not a subject nation but a nation that is influenced culturally by Basileía Romaíon.
- Basileía Romaíon Ruler now properly displays the title of Basileus or Basilissa.
- Merchant Republics now have the correct name for their Government which is "Merchant Republic" and ruled by a Doge.
- Subjects of Basileía Romaíon now properly have the government form Exarchate and are ruled by a Exarchos
- Basileía Romaíon now has a custom ruler which I made by just blindly meshing random genes together but I like how it turned out Long Live Basileus Augustinos Palaiologos our Roman SteamPunk Emperor!
- Fixed dozens of bugs and other random stuff.

Update: Nov 4, 2022 @ 3:43am

Current version Phase three Alpha 0.2.2 ( Holy Roman & Merchant Republic Update)

Added in the Holy Roman Empire. This is only my first pass on the region I wanted something that was functional and Fun in the future will spend more time creating a more unique HRE set up.
Fixed the unique Romaíoi monuments to correctly be government buildings so they won'y go out of business if they don'y make a profit.
Further fixes and tweaks to Italy and the Merchant Republics.
Fixed Exarchate subjects so they are now available for annexation via diplomatic plays.
Fixed a bunch of other stuff I lost track of
Enjoy :)