Victoria 3

Victoria 3

[1.9] Basileia Romaion 1736 - Update 140 - 🛠️ Tech, Production & Company Overhaul
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Update: Mar 16, 2023 @ 12:49pm

0.23

- Fixed a broken HRE decision that caused a crash.
- Map adjustments
- Moldova given most of Besserabia.
- New Vassal of Mughals between them and Tibet.
- Adjustments in Central Asia, Bukhara expanded, Kokand removed, Persia expanded along the Baluchistan coast and now control Herat in western most Afghanistan. Pashtunstan given back to Mughals from Afghanistan.

Update: Mar 15, 2023 @ 9:06am

0.22

- New Thumbnail Image
- Set up 10-20 year truces between certain colonial tags and decentralized tribal nations to prevent colonizing certain areas too quickly.
- Added throughput bonus to literacy. This was a feature in Victoria 1 and 2 left out of Vicky 3 some reason. 50% Literacy would equal about 10% throughput bonus.
- Slightly lowered literacy for tribal nations
- Slight literacy bonus on capital.
- Removed the great city strait trait as I now have a local state modifier for that effect.
- Adjusted arable land so it similar to 1.2 base with some slight adjustments.

Update: Mar 13, 2023 @ 11:54am

0.21 'Steam Renaissance'
https://en.wikipedia.org/wiki/Aeolipile

- Added new Characters and adjusted the politics of the Northern Italian Countries, Iberia, Russia, ERE and throughout the world to fit in more with their national flavor.
- Lombardy, Florence, Modena and Parma are now ruled by enlightened constitutional Monarchs based on famous Renaissance Dynasties
- New Flag for Florence.

- Balance/map changes
- Added logging buildings especially states that have a bonus to production to south east Asia, southern India, south america, central america, Europe and a few in Africa to help boost the worlds supply.


Update: Mar 10, 2023 @ 8:07am

0.20

- New "Monument"
- Great Port is a special building I have been toying with since version 0.1 but instead just increased starting ports in the states I had been trying it. Well in 1.2 the AI is now obsessed with downsizing ports in their capitals and despite weeks of trying to prevent it I couldn't get the AI to stop which caused issues with immersion with these great ports turning into minor anchorages. So I introduced new Monument "Great Port" in Genoa, Venice and Konstantinople it is equivalent to a level 5 port with some extra bonuses.

- Balance
- Adjusted trade routes throughout the game removing unprofitable ones and creating new more profitable ones.
- Improved starting economies throughout the game making sure nations started with most profitable production methods and removing/adding buildings where it made sense.
- Adjusted starting relations to be less extreme example -150 in 0.19 will be -90 etc.
- Removed the more aggressive AI modifications I believe 1.2 is more aggressive as is.
- Did a balance pass at the mods unique techs and modifiers making use of new 1.2 mechanics.

- Fixed errors and bugs from the error/debug logs.

- Map changes
- Antarctique control extended along the coast at game start.

Update: Feb 25, 2023 @ 11:31am

0.19

- Map adjustments
- Increased Danish control of all coastal land near the danish straits
- Andalus now has control of Zaragoza.
- Croatia has been given some of Bosnia
- Andalusian adjustments in east africa.
- Two new decentralized bedouin nations in the arabian dessert to repisent land not controled by any central government. Only Abbasids are allowed to colonize it.
- Emirate of Damascus and Oman new subjects of Abbasids
- Kashmir, Bengal, Ladakah, Sindh, Rajputana, Indore, Orissa, Manipur and Gujarat new subjects of Mughals.
- Many changes in Indian ocean. Islands split between Oman, Al-Andalus, Dutch and 'Etaireía Indías' a new Colonial Company which is a subject of Aegypt controling the Red Sea trade and a small outpost on India.

- Balance
- Elysium has had its starting economy improved.

- Diplomacy
- Bosnia and Montenagro start as protectorates of Serbia.

- Localisation
- Colonial nations will now be called Colonial Administration or Chartered Company.

1.2.2 Bug fixes
- Fixes a endless looping error related to the British India Company in 1.2.2

Update: Feb 19, 2023 @ 5:35am

0.18

- Modifier adjustments:
- New state modifiers Magnificent City, Grand City & City of Worlds Desire added.
- The Pentarchy modifiers are now tied to their specific states instead of showing up on the country modifiers..
- Asia
- Ming Emperor's Surname changed to the historical Surname of the Ming Emperors "Zhu".
- Ming now start with Claims on all Yuan's provinces with Han primary culture.
- Ming and Yuan now start as rivals
- Yunnan starts as a sub-state of Yuan and Han is now a primary culture.
- Adjusted Javan Empires Borders.
- Tartaria/Russia
- Adjusted Perms Borders and switched them from a Vassal to a tributary.
- Novgorod's borders expanded given naval access.
- Adjusted starting buildings and pops in many states throughout the region.
- Circassia and Dagastan added as tributaries of the Golden Horde.
- Europe
- Increased the Papal States borders south a wee bit to match their Medieval borders.
- Africa.
- Zanzibar's has at its borders extended south down the Africa coast including a few small islands off of Madagascar.
- Adal and Abyssinia's borders have been adjusted.
- Madagascar broken up into 5 decentralized nations.
- New flags for Alodia and Makuria
- New World
- Adjusted many tribal nations though-out the new world
- Added claims to colonial nations to make use of the new 1.2 feature that blocks nations from colonizing states that are already claimed. Should lead create less border gore!
- New state traits to make it harder and slower to colonize the Sahara, Western Australia, Siberia and Northern Canada similar to how malaria works in function once you have the tech can colonize full speed.
- Consolidated the unique aggressive expansion AI back into base game territorial expansion now that 1.2 AI is more aggressive.
- Removed the less attrition modifications now that 1.2 has less attrition.
- Disabled the unique ERE subject types. They may be brought back later for now they are handled via the unique government titles for ERE's subjects. Greater Principality or Kingdom will be a Exarchate and City State or Principality will be a Themata. All subjects are now Puppet or Protectorates.

Update: Feb 10, 2023 @ 6:06am

Version 0.17 A lot of balance changes and bug fixes related to 1.2 Beta.

0.17

- Fixes the missing base values for pop investment for 1.2
- Fixes broken diplomatic plays for 1.2
- Revolt events now tied to decisions and won't happen seemingly at random.
- Started work on redrawing the borders of Africa so far have complted egypt and the sudan.
- Ming China properly named.
- Adjusting starting set up for balance. Goal is for more indepdent nations less subjects at the start.
- ERE changes:
- Vlach principalities now indepdent at start. Romaíon, Hungary, Golden Horde and Commonwealth all have the goal to subjugate them.
- Serbian principalities also start off indepdent.
- Persia changes:
- The central asian khanates start off independent.
- No longer starts with a war to annex Afganistan but has claims to do so.
- Dagastan switched to a tributary of the Golden Horde.
- Abbasids vassals switched to tributaries.
- Abbasids no longer start with a Jihad to take Syria but instead start with it.
- Removed their starting Jihad Buff.
- Plan is to refine arabia with it staying mostly Abbasid but with some tribal areas.
- HRE changes:
- Annexed Swabia and Franconia.
- Frankish is an accepted culture.
- Puppets changed into Protectorates
- Dutch borders altered but they start off indepdent.
- Aquiteine adjusted.

Update: Feb 8, 2023 @ 9:56am

0.16

- Compatible with 1.1 and 1.2 Beta
- Re did all of the boundaries in the new world creating multiple new colonial tags and 100s of new decentralized tribals.
- Re activated native uprisings.
- Lowered attrition by 75% from base levels.
- More Aggressive AI.
- Added Malaria to the Amazon rain forest to make it less colonizible early on.
- Updates and localisation fixes for the Palaiologos reforms.
- Must complete the Syria conquest before you can do the other conquest journal entries.
- Added a Naval reforms.
- Added new modifiers for completing the reforms.
- Added a start up event with the games lore.
- Tweaks to India
- Bug Fixes
- Fixes various coat of arms having hot pink eyes
- Changes all the uprisings/revolts to subject annexation wars from native uprisings due to native uprising wars no longer a annex war in 1.2
- lots more

Update: Jan 23, 2023 @ 6:58am

0.15.1
Sorry if I broke any ones save game but wanted to fix these bugs/ missing features asap.

- Added three new Palaiologos reforms related to reconquest
- Added required Palaiologos reforms from 4/7 to 6/10. You have 70 years so plenty of time!
- Mali has annexed Sussa and now have access to the world market!
- Ming China now properly ruled by the Ming Dynasty!
- Elections Fixed the nations who were not set to have elections until the 1830s to now properly have their elections in the 1730s.
- Fixed the final reference to the Tanzimat reforms.
- Fixed the Yuan's Mongol provinces starting as unincorporated.

Update: Jan 22, 2023 @ 6:39am