Victoria 3

Victoria 3

[1.9] Basileia Romaion 1736 - Update 140 - 🛠️ Tech, Production & Company Overhaul
Showing 111-120 of 141 entries
< 1 ... 10  11  12  13  14  15 >
Update: Jan 22, 2023 @ 6:03am

0.15 'Palaiologos Renaissance'

- Basileía Romaíon Update:
- Added 10 new Journal entries similar to the base games Ottoman Sick Man and Tanzimat reforms.
- Dozens of new events related the these reforms.
- Basileía Romaíon has now starts with Hereditary Bureaucrats and Peasant Levies as they start with the Themata system. They now need pass Appointed Bureaucrats and Professional Army to get the Tagmata Decision.
- Basileía Romaíon now needs to pass the laws Interventionism and Protectionism before ending Latin Trade rights.
- Basileía Romaíon's scripted rebellions now only happen if you take take certain decision. (The rebellions are hidden so you don't know which decision will give you what rebellion but they generally happen a week or two after taking a decision)
- Fixed the Exarchate of Africa Journal entry and event, fixed various typos from these events.
- Replaced North Italian pops in the ERE with Latínoi. Latínoi are a new culture made to represent all catholic Latin speakers in the ERE Italian french etc whom primarily live work in the major port cities.

- Asia:
- China split between Mongol Yuan Dynasty in the north and Ming Chinese in the south.
- Ming China starts with Mandate of Heaven Modifier.
- Great Yuan starts with decentralized Khanate Modifier.
- Majapahit (Java Empire) replaces dutch east indies.

- HRE
- HRE Can turn into Revolutionary France if they turn into a republic (Their is a decision if the player wants to speed this along)

- Further adjustments related to the earlier time-line
- Lowered worlds population by around 15%
- Changed the Swedish rulers Surname as the Napoleonic wars have not happened (yet)
- Further adjustments to starting laws, tech and literacy.
- Dutch own South Africa.

- Balance/ Other Changes
- Changed Northern Italian republics and the papal states now start with poor laws and Guaranteed Liberties. Have also made other adjustments to make them more economically and politically stable.
- More National modifiers added/adjusted. Including making more unique images for the ones in current use.
- Re balanced Secessionist revolts by lowering required turmoil to 35% from 50% increased base chance when at the turmoil from 0.0001 t0 0.0005, changed limit from once every 5 years to once every 10 years.
- Changed Golden Hordes Vassals into tributaries, moved Novgorod from Swedish protectorate to Golden Horde tributary
- Fixed bug that caused Abyssinia and Nubia to revert back to their base game names Ethiopia and Sudan.
- Added a decision for the player to switch state religion to Zoroastrian as Persia.
- Gave the Golden Horde a 5% chance of changing their state Religion to Jewish and restoring the Khazer Khanate

- Many more minor tweaks / changes

Update: Jan 13, 2023 @ 7:11am

0.14 'Rebellion'

- Adds dozens of new events some tied to decisions that deal with adding regional, noble, cultural and military revolts to ERE and HRE that should fire over your campaign. It wouldn't really be a ERE mod without General/Nobles revolting and possibly making a claim for the purple themselves would it?
- Adds many new releasable countries and adjusts many others some of these new countries may be ones that revolt.
- Many new national modifiers and adjustments to nearly all others.
- Adjusted the Great Palace, Hippodrome and St Sophia modifiers.
- Lots more streamlining in the way the mod loads.
- Adjustments to literacy and research speed making it slightly faster than before.
- Removed all Public and Religious schools at game start the later just because it led to starting literacy higher than I intended now Private schools much more prevalent at start.
- Undid my earlier change that made all subject types able to engage in diplomacy that is an Exarchate unique feature.
- Fixed dozens of localization bugs
- Fixed the final remaining provinces that did not have the correct starting population
- Japan once again starts as still being Shogunate.
- New coat of arms for a few nations.
- Exarchates now always use their own flag.
- Improved Cultural Migration hopefully Elysium start receiving much needed Immigrants earlier. Game tip would be to join the ERE or HRE market as that will get you a ton of pops migrating over.
- and much more. Also set up the Mod on Github so feel free to follow the mod over there where you can see all the changes or download directly. https://github.com/AndHope/Basileia-Romaion

Update: Jan 8, 2023 @ 4:59am

***
- You can revert to an older versions of the mod at the official Paradox site https://mods.paradoxplaza.com/mods/51849/Any There's a menu to select version of the mod to play.

0.13.1 (VER27 on PDX)

- Small update primarily focused on fixing the Bulgarian Rebellion bug. (There was a line of code that made it fire any time there was a Bulgarian Secession movement this caused a endless loop once turmoil hit a certain level.)
- I rewrote the event from scratch it now has options to deal with the revolt.
- Other tweaks to HRE pops
- Next Update will focus on revolts in all the major empires.

Update: Jan 5, 2023 @ 6:38am

0.13 Saracen Update

"By the 12th century, "Saracen" had become synonymous with "Muslim" in Medieval Latin literature. Such an expansion in the meaning of the term had begun centuries earlier in Basileía Romaíon, as evidenced in documents from the 8th century."

- Update re-balances technology, literacy and greatly improves Al-Andalus and Persia's economies and AI.

- Lowered starting literacy & technology for most nations.
- Improved Al-Andalus's starting production methods/trade routes.
- Adjusted Italy & the HRE's starting buildings.
- Improved starting trade routes for Mughalstan and Japan.
- Adjusted starting regions of interest for many nations.
- Improved Persia's starting buildings and trade routes.
- Re-did all the screenshots on steam/PDX

Update: Jan 1, 2023 @ 9:54am

Fixed a metadata error that was causing the name to not update since 0.10

Update: Jan 1, 2023 @ 4:21am

0.12.0 Antea Saeculum Update (A Century Earlier)

- Game start date rolled back to 1736
- All characters birthdate rolled back 100 years so every one is same age as before
- All Subject types can now engage in diplomacy
- More HRE changes
- New HRE Subjects Aquiteine & Brittany other subjects changed to puppet from Dominion as puppets can now engage in their own wars alliances etc.
- German culture revamp
- Replaced Wallonian, Flemish North/South German with Frankish, Bavarian, Saxon & Baltic.
- Improvements to Denmark and Sweden: Buildings and Starting trade routes so their economy should start off functional.
- Elysium improvements: more european minorities communities and higher literacy
- Fixes various missing pops and other bugs.

Update: Dec 21, 2022 @ 12:36pm

- Removed a outdated work-in-progress folder as it turns out the unfished events within were firing.
- This fixes the Bulgarian rebellion loop. This event should only happen once now.
- Turned Saxony's New World colony into a new colonial tag Klein-Venedig. https://en.wikipedia.org/wiki/Klein-Venedig
- Eventually will turn all the New World coastal areas into new Colonial tags
- Adjusted HRE, Al-Andalus, Venice and Genoa tech.
- New world colonial tags have national miltia instead of professional army.
- Golden Horde and Abbasid bumped down to unreconized. Golden Horde player can easily smash their way to get reconized. Abbasids should be able to.

Update: Dec 21, 2022 @ 4:23am

0.11.1

- Adds missing pops from Venetian Croatia
- Fixes Veiled Exarchate Journal Entries
- Changes the Abbasid Jihad to only take Jordan and Damascus instead of Jihading all the way to Carthage in one go.

Update: Dec 20, 2022 @ 12:25pm

Update 0.11 "HRE III & Mughal Empire"

- Rearchitextured the way the mod loads. The game will no longer load the tens of thousands of history files twice base game and mod and instead only load them from the mod leading to a much faster start up, less bugs and faster run times.
- Adjusted all modifiers and buffs as well as added new ones to certain nations.
- New HRE setup inspired by the Carolingian HRE.
- HRE Dominion subjects include Swabia, Savoy, Bavaria, Franconia.
- HRE starts off in a war to subjugate the Dutch.
- HRE turns into france if it's government changes from monarchy
- HRE ai should try and subjugate up to it's fullest traditional borders.
- Basileía Romaíon and HRE are rivals. Actually Basileía Romaíon has few friends so good luck.
- Further improvements to Italy In my scenario Italy is where the industrial revelution starts.
- Mughal Empire is now the dominant power in India
- Lowered Golden Horde literacy and gave them a new trait that has some buffs/debuffs to make them feel more unique.
- Moved the hidden buffs that Venice/Genoa had to trade to a modifier so you can tell they are a unique experiance to play.
- Continue to adjust starting trade routes as the map changes so every one starts with a functional stable economy.
- Japan starts with the "Meiji Restoration" started but not complete. They are also start with a good army/navy and industrial base so that they may rise to a GP.
- Commonwealth, Hungary and Bohemia start in a Customs Union and Defensive Pact and good relations with the HRE.
- Saxony is friendly with Denmark but hates the HRE.
- Franconia has claims to saxony.
- Hungary has claims to the parts of Croatia it doesn't start with as well as Bosnia
- Australia has been decentralized

Update: Dec 14, 2022 @ 8:51am

0.10.2

Government legitimacy Hotfix for today patch.
I was halfway though the new HRE Changes but decided to patch before I was fully ready because today's patch broke the game.
Anyway please test and enjoy every thing should work but I be aware I am not done in the HRE.