Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Jani's Shipyard
Showing 31-40 of 40 entries
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Update: Nov 28, 2022 @ 12:26pm

Buffed BFG 10k a litte by halving charge time.

Heavily improved BFG Visual Effects

Added Decouplers and Corridor Decouplers

misc changes to strings

Meth.

Update: Nov 13, 2022 @ 3:43pm

Added BFG 10k, a massive, 120x120 (just the turret base) superweapon that will LIKELY lag your game.

Mod creator got addicted to modded spaceflight simulator

Here goes my weekend....

Update: Nov 5, 2022 @ 1:10pm

Added 2x3 and 1x4 crew quarters, possibly something else, i do not remember.

:> banned from cosmo discord! weee
i have been crying about it
but who asked?

Update: Nov 2, 2022 @ 11:27am

some small bugfixes
improved splitter sfx
strings fixes

auuugh!

Update: Nov 2, 2022 @ 8:40am

Added station armor
Added Fabricator, Splitter
Added Steel bars, Goldium, Tritanium bars, Cables

Fixed crash in career with fusion reactor removal
Changed recipes for multiple items.
Added a new double fade

Update: Nov 2, 2022 @ 7:46am

Going to revert a lot because a lot of issues arrived from base resources and Walt didnt make a mod dependencies method yet

Update: Nov 2, 2022 @ 7:22am

Hopefully fixed a crash on career with fusion reactors

Hopefully made the mod auto disable on startup so you can enable it with the core mod

Update: Nov 2, 2022 @ 6:03am

MOD NOW REQUIRES BASE RESOURCES MOD TO FUNCTION.

Added Station armor, a extremly heavy (40 tons) but tough armor.

Changed multiple recipes and some balance changes

added a new double fade

uhhh i forgot.... yeah

Update: Oct 27, 2022 @ 8:05pm

Hyperoid doodad fix, Mining beams balance changes.

Sigh.
time is a value thing, watch it fly by as the pendulus swings, watch it count down at the end of the day

Update: Oct 25, 2022 @ 7:15pm

First Version