Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Jani's Shipyard
Showing 11-20 of 35 entries
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Update: Aug 11, 2023 @ 6:48pm

bugfixes and experimental logic tb
removed chance of nebula sun in normal games

Update: Jul 5, 2023 @ 8:23am

Small drone's ranged reduced so PD can target them.
All drones now randomize targetting every couple of shots like FTL drones
Fixed fusion reactor construction and Boss Missions being incorrectly implemented, and implemented in the first place

Mindustry modding binge rn sorry

Update: Jun 27, 2023 @ 3:13pm

- hotfix 2

Update: Jun 27, 2023 @ 2:29pm

- hotfix
- removed dev drone fabricator
- hoppefully fixes other stuff
- might break existing saves

Update: Jun 27, 2023 @ 1:11pm

- patched bug where hyperoid guardians could come in groups of 35 on higher systems. its now locked to max 8
- lightly nerfed most if not all drones one way or another, not by much though
- nerfed eletrocannon and cannon more though
- improved drone creating graphics.
- stell tank has been "removed" (old ships that still has it selected will stay)
- fixed drones not firing once mothership is ded
- kroom cockpit no longer transfers power while not operated
- kroom cockpit now costs 6k
- kroom cockpit transfer time doubled, making it slower

Update: Jun 23, 2023 @ 3:31pm

- Added exausth plumes to drones
- fixed fabricator showing wrong names
- Fabricator renamed to Goldium Synthetizer
- Added new Hyperoid Guardians and reduced spawn rates of hyperoids.
Hyperoids now have missions are are tougher to collect materials from, because of the enemies
Also has a debris field around it. scattered about some abandoned ships.
- Station armor: 15000 to 12000 health
- bfg uses steel to build now (and cosmilite but removed temp.)
- Fusion reactor buffed in power generation and Capacity, Crew can now carry 6x batteries instead of 4x
- Fusion Reactor nerfed in hyperium use and now is bluer
- Fusion reactor has compatibility with Space Leviathans mod ( sprite wise )
- Nerfed Aux Reactor
- Aux reactor costs 8k to research
- Added 4x4 auto storages
- Mining beams made less piss yellow
- Added some Logic Parts as a foundation for newer logic parts. These are ported from Advanced Ship Systems from skipydog in cosmoteer classic
- Nerfed nuke silo. Cooldown and stun.
- Now has a new Nebula sun as a Sun type, it appears in systems rarely as a replacement of the generic sun.
- sheetmetal no longer spawns structure on death


- fixed most if not all problems on crew construction update 0.23.0
- mod CAN FINALLY RUN WITH OPTIMAL STORAGE AS OF COSMOTEER UPDATE

- Boss content and resources removed from beta mod. they will be re added on the next update hopefully with everything fixed.

Update: Apr 1, 2023 @ 8:24am

Kinda of a big update under the covers. fun

New Content:
- Added 4x3 Auto Storage
- Added Background Structure (no collision, stays in background, can be any color but may be bugged)
- Tech menu in Blueprints
- Added 1x1 Control Room
- Added 1x1 Cockpit (Krooms forge port)
- Added 1x1 Crew Quarters
- Added Tutorial for Inserters


Changes
- Stack Inserter power capacity doubled
- Long Inserters Move Faster
- Fusion reactor uses 1/4 as much fuel per second now
- Drone Launcher has a detail if used AI cores from Aephiex
- Fixed BFG 10k technically being a uranium duper with inserters. (wow)
- fixed compatibility with Cable age
- Hyperoids have half as much ores in each block
- Inserters have a visible roof
- Drone launchers have higher steel capacity to allow inserters to properly function
- Fuel Room no longer needs crew
- Tech price rebalances
- Sheetmetal costs half now
- Splitter has been Split (ironic) into 2 parts: Tristeel and Uranium Splitters. Old part is now a illegal part.

PS: Medium drone launcher added, no drones exist, so this is not a usable part.

Update: Feb 12, 2023 @ 3:13pm

Version 1.15

- Added Resource Inserters (inspired by Factorio)
Arms that transfers resources from one part to the other using Power and Command Points.
- Added Thruster Fuel room
Tiny Engine room that buffs 20%
- Added dedicated 2x2, 2x3, and 3x3 storages that are compatible with Inserters.
- Added 3x1 station armor
- Station Armor buffed, 40 density to 30 density
- Goldium nerfed, from 0.75 Carryspeed to 0.5
- tiny drone launcher capacity doubled
- REMOVED steel bars and cables
- Fusion Reactors now need constant Hyperiun to work.
- Smaller fixes.
- Thank you for 2.8k Subs!

Love you all -w-

Update: Jan 22, 2023 @ 6:40am

v1.14

- Added a Bigger Drone Launcher
laser, cannon, and disruptor variants.

-Removed a accidental "Hyperoid Xray hack"
-Added a visible Shadow to mining beam prisms
-Nerfed Combat Mk2 a bit more
-Added more blueprints to career, includes splitter, fabricator, bfg.
-changed some text
-added three useful mod difficulties to balance out if your'e dealing too much damage due to mods.
-NPC ships can now carry, and trade Goldium + Tristeel bars
-Goldium now has 0.75 CarrySpeed making crew struggle more when transferring them.
-Probably Other random improvments

Update: Jan 14, 2023 @ 12:43pm

Balance Patch.