Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Jani's Shipyard
543 Comments
janiTNT  [author] 17 hours ago 
i dont think something like that is too possible sadly
a dev had that idea discussed and they kinda liked it so i dunno
GreenBugatti Jul 2 @ 8:34am 
Oh and also i have NO modding experience and there was a mod idea i wanted to make
essentially its where you can only build corridors and doors
and you would have to 'scavenge' blocks and stuff that you could repair
is that possible with your expertise? i was going to ask around but since you respond so quickly i was going to ask you (and you made this massive mod)
janiTNT  [author] Jun 22 @ 6:07am 
Not sure about logic parts specifically since they now require the new circuits...
Same for drones actually... hmmm
I'll put on the list
GreenBugatti Jun 22 @ 5:59am 
Oh and me again,
on top of the boss mod, is it possible to make logic a separate mod?
i would like to use logic in some of my builds, but not have all of the other stuff making the mod massive
(i would ask the same for drones too, but i feel that would be too much)
janiTNT  [author] Jun 21 @ 10:11am 
Whats the issue happening
marvindarkiller7pf Jun 21 @ 12:37am 
i cant launch the mod
janiTNT  [author] Jun 14 @ 5:15pm 
I believe the mod in question has just created the storages with the wrong internal name, please report to the original creator saying to replace the storage names with the vanilla ones such as IronStorage and CarbonStorage etc
Bo| :'( Jun 14 @ 2:39pm 
Hi! could you add support for the inserters taking out items from:
https://steamcommunity.com/sharedfiles/filedetails/?id=3388697952
janiTNT  [author] May 18 @ 1:34pm 
Do you have any suggestions?
Data_redact May 18 @ 1:10pm 
Please more logic updates, I loved making automatics :steamhappy:
janiTNT  [author] May 12 @ 5:05pm 
yippe
allankliver May 12 @ 4:55pm 
again? I've had problems with it before , well nice work jani ,here take my points
janiTNT  [author] May 12 @ 4:53pm 
its not from mine, its some mod that uses old thruster graphics
i believe its the fighter expansion mod (i saw a conversation about this in discord earlier)
AnAmoeba May 12 @ 4:36pm 
Love the drone update!
allankliver May 12 @ 4:34pm 
i'm still receiving error message but i don't know if this is from yours
janiTNT  [author] May 12 @ 4:18pm 
i just updated the mod, bug should be fixed and new content should be added
janiTNT  [author] May 12 @ 3:41pm 
@allankliver thanks!!!
janiTNT  [author] May 12 @ 3:41pm 
what do you mean exactly?
allankliver May 12 @ 2:03pm 
Hey janiTNT i love your mod and u <3
lwquade May 12 @ 11:17am 
How do you get the mods to show up in the folder. I am using 80+ mods and have nothing in the folder. What am I missing?. Have hidden files and folders displayed.....?
Konstance™ May 11 @ 5:24pm 
Only delete Line 17, it has worked for me.
janiTNT  [author] May 11 @ 4:13pm 
that should have worked, i'm not sure why it doesn't
mdeezley May 11 @ 4:02pm 
i tried deleting the line, but it still didn't work
}

DeathByDistanceTraveledTargeted = &<./data/shots/missile_nuke/missile_nuke_stage2.rules>/Components/DeathByDistanceTraveledTargeted

Targetable = &<./data/shots/missile_nuke/missile_nuke_stage1.rules>/Components/Targetable

Sprite : &<./data/shots/missile_nuke/missile_nuke_stage1.rules>/Components/Sprite
{
this is what i had if im doing something wrong please tell me
Konstance™ May 11 @ 2:53pm 
There is no reason to feel sorry, we can all wait for your work to be fixed in due time. Thank you for the alternative temporary solution.
janiTNT  [author] May 11 @ 2:52pm 
WRONG LINE WRONG LINE

i meant DeathByDistanceTraveled
janiTNT  [author] May 11 @ 2:51pm 
sorry, the game *just* updated and broke my mod!!! very sorry!! i will push an update soon with new content as well

If you want to manually fix the problem: go to the mod folder for the nuke silo
(2880017812\Parts\Weapons\NukeSilo)
open Nuke_stage2.rules (its a .txt file renamed)
remove the line where it says DeathByDistanceTraveledTargeted

while at it, i have removed mindustry paint, please install the mod i moved those decals to if you used them
Konstance™ May 11 @ 2:43pm 
Got a bug related to Nuke_Silo stage2 from this mod

https://pastebin.com/zVzNBZCp
25iceking20020 May 11 @ 2:43pm 
I just went to get on Cosmoteer to play on one of my games, and it proceeded to crash and say the nuke silo was broken.
This is what i got

Unable to find final target "<./data/shots/missile_nuke/missile_nuke_stage2.rules>/Components/DeathByDistanceTraveled" of Reference at path "<D:\SteamLibrary\steamapps\workshop\content\799600\2880017812\Parts\Weapons\NukeSilo\nuke_stage2.rules>/Components/DeathByDistanceTraveled".
janiTNT  [author] May 7 @ 11:36am 
thank you!!!! i'm trying to get back to it
AnAmoeba May 7 @ 11:13am 
Just wanted to drop a note and say THANKS for sharing your awesome mods!
VOD May 6 @ 1:16pm 
Ya it's not that I was having issues with vanilla storage I was trying to have it pull from a modded resource generator
janiTNT  [author] Apr 30 @ 12:12pm 
they do not work on vanilla storages!
there's also a tutorial in game if you open the pause menu and codex
VOD Apr 29 @ 8:20pm 
how the hell do the inserters work they dont wanna do a damn thing :l
janiTNT  [author] Apr 28 @ 8:22am 
i don't have much time to do it and i'm a bit burnt out on cosmoteer specifically... so i would'nt be able to do that in a while
i could talk more on discord @janitnt
Phoenix Apr 28 @ 6:59am 
Thank you for your response! I'm not worried about the outdated sprites and mechanics — the most important thing is that the project can move forward. It would be great if you could help. How would you prefer to discuss the details?
janiTNT  [author] Apr 27 @ 12:57pm 
i'm not too sure, but i'm interested
if you didn't mind the sprites and most of the mechanics being outdated i could do some work for it
the original team still *exists* but they aren't working on anything
Phoenix Apr 27 @ 8:45am 
Hi. I really enjoy your work — it’s clear you know your stuff!
I’m reaching out because I’d love to revive an old Warhammer 40k mod from Cosmoteer version 0.15.12 and bring it up to date with the current game.
Unfortunately, I don’t have the skills to do it myself. Some parts of the mod still have old code, and I couldn't get it to work properly.
Would you (or anyone you know) be willing to help with this? If so, the price can be discussed separately, any work should be valuable.
GreenBugatti Apr 20 @ 12:10pm 
sounds cool (replying to your previous message to me )

cant wait for the standalone mod :D
janiTNT  [author] Apr 17 @ 1:53pm 
i do want to one day
Lord_Mareck Apr 17 @ 1:31pm 
Can you split the drones out to a separate mod? Would love a working mini mod.
janiTNT  [author] Apr 17 @ 12:20pm 
when inversed it just inverts the output signal
you have to select it and choose the range (the 00 and 0 options) to increase turret range
i can't seem to find an issue
janiTNT  [author] Apr 17 @ 12:16pm 
scanner sounds like a bug i'll check
yeah i forgot to fix logic thrusters its still broken oops
Const4nta Apr 17 @ 12:14pm 
also, the logic thruster sprites do not go back to their idle version after the thrusters stop working; they're just stuck looking as if the thruster is working, even though it's not
Const4nta Apr 17 @ 11:47am 
the LIDAR scanner keeps outputting a signal when firing, regardless of whether there's actually an enemy in its range & direction or not. When inversed, it just doesn't output anything under any conditions. Am I using it wrong or is there some weird bug? swell mod btw!
janiTNT  [author] Apr 9 @ 11:12am 
i can do standalone mods like a few i've done ( i think only cruiser weapons tbh)
i plan to make inserters and drones standalones (as far as i can, i imagine larger drones with recipes might need to stay)
janiTNT  [author] Apr 9 @ 11:10am 
Bosses WILL be a separate mod
Parts you can build and parts that make the bosses are fundamentally different because bosses will be megaroids

also, i *do* want to do something to split my mod more but i cant think of a way to do it properly...
i can think of a core mod that changes recipes to use special resources but its all very confusing
GreenBugatti Apr 9 @ 9:57am 
( the main reason i dont like this mod is it adds SO MUCH STUFF that it makes some of my more balanced mods obsolete. )
GreenBugatti Apr 9 @ 9:54am 
(this is all for the separate mod)
GreenBugatti Apr 9 @ 9:53am 
jani, please when or if you already have released bosses, can you make them a separate mod too,
also, if the bosses use these parts (or just standard ships for career) can it not allow access for players to use those parts, to add some challenge.
thanks!