Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Jani's Shipyard
695 Comments
janiTNT  [author] Nov 17 @ 8:49am 
Thanks!!
Hotbananadog Nov 16 @ 9:54am 
jani we love you
janiTNT  [author] Nov 15 @ 10:32am 
you could with some struggle manually try to download a older commit in github
i dont even remember what the version of the pre-november 4th is to upload tbh
janiTNT  [author] Nov 15 @ 8:26am 
Why so?
Jdawg Nov 14 @ 11:50am 
Hey, is there anyway you would mind making the pre-November 4th version available for download?
janiTNT  [author] Nov 9 @ 8:48am 
in vanilla to spawn supernova systems*
janiTNT  [author] Nov 9 @ 8:48am 
Yeah
I think the chance got drastically reduced
rishi99das Nov 9 @ 8:38am 
do the mega asteroids only spawn in supernova systems?
kyro Nov 8 @ 7:51pm 
i was wondering why i wasnt finding hyperoids, never seen a supernova system spawn tbh plus im bad at design so i haventg gotten too far
janiTNT  [author] Nov 8 @ 8:46am 
i mean you already have to go there for hyperoids because of spawn conditions iirc
janiTNT  [author] Nov 8 @ 8:45am 
does anyone playing career even go to a supernova system? wondering and might use for future stuff
janiTNT  [author] Nov 6 @ 6:40am 
honestly on my kind-of-break a while ago i was not doing any maintenance and it was falling in disrepair lolll
Thank you!!!
kyro Nov 6 @ 6:21am 
one of the mostwell maintaned mods ive seen in a game made by one person ngl:3
rithicae.monroe Nov 6 @ 5:49am 
Eyyy, cheers for the update Mod Dev!
janiTNT  [author] Nov 5 @ 3:54pm 
Updated!
janiTNT  [author] Nov 5 @ 2:13pm 
new game update broke the mod, fixing soon along with the reactor
janiTNT  [author] Nov 5 @ 11:23am 
@MirRitu Thanks for reporting i havent found that bug
Will be fixed
janiTNT  [author] Nov 5 @ 11:20am 
I have updated the mod and it should have removed the BFG 10000. Please use the standalone mod for it if you desire to use it
MirRitu Nov 5 @ 7:45am 
Hello, when I build the Fusion reactor I get a crash in the single player with the message "No component named "PlasmaStorage" in part janiTNT.FusionReactorLarge. I don't get this error in creative mode
CenturionsofRome Nov 3 @ 11:37pm 
Whichever is easiest for you, and thank you so much
janiTNT  [author] Nov 3 @ 3:26pm 
I'm working on a ETTM addon for jani's shipyard and i finally got to the pace of it today

Would yall prefer if the mod had both inserters and content that is cross-mod, or split inserters and the rest of content into separate addon mods?
CenturionsofRome Oct 29 @ 8:57pm 
The inserters, so that they can use ETT's custom materials
janiTNT  [author] Oct 29 @ 8:53pm 
For what exactly?
CenturionsofRome Oct 29 @ 7:27pm 
can you add a compatibility patch for the Extended Tech Tree mod?
janiTNT  [author] Oct 29 @ 11:40am 
That's weird, can each side uninstall/unsubscribe from the mod, reload without it and subscribe and try again with just it?
Silvers Oct 29 @ 9:02am 
Cant play multiplayer with the mod on, the server shows up with a "data incompatible" error, tried and tested each mod one by one, and it was specifically this mod causing it. weird
dillonjaymc Oct 17 @ 12:41pm 
Jani thank you for fixing the mod.
This game is playable again (This adds so much I basically cant play without it)
janiTNT  [author] Oct 14 @ 12:54pm 
The original cable age mod is very outdated and the issue is on their end
Silver_Antony Oct 14 @ 12:23pm 
It seems your mod is incompatible with The Cabled Age, crashing the game whenever both are enabled
Fenris Oct 10 @ 2:33pm 
Noted, and thanks for answering!
janiTNT  [author] Oct 10 @ 2:13pm 
Most other mods AS LONG as the storage names are configured correctly.
Does not apply to missile parts though, they are likely to not work
Fenris Oct 10 @ 12:34pm 
Do the inserters work with other mods, or does every single building/weapon need to be specified for compatibility?
janiTNT  [author] Oct 9 @ 10:42am 
i might do it later
RiceMaster Oct 9 @ 3:43am 
can you*
RiceMaster Oct 9 @ 3:42am 
can make a standalone version of the drones?
Silver_Antony Oct 8 @ 8:03am 
There's a broken part that is causing the game to crash while loading. I put the log for it in the Help and Bugs discussion
264155249 Sep 24 @ 4:40am 
( •̀ ω •́ )y:steamthumbsup:
janiTNT  [author] Sep 23 @ 1:27pm 
try to manually update mod by unsubscribing for a moment or similar solutions
Private Skulls Sep 23 @ 12:56pm 
uhh jani it broke from big_part_destroyed.wav
janiTNT  [author] Sep 23 @ 12:34pm 
ENJOY UPDATE!!!!!!!!
janiTNT  [author] Sep 21 @ 3:28pm 
i dont think so, the problem is the soudnds actually
that is a legacy thing i gotta take out
zerggodmaster Sep 21 @ 12:14am 
it seems that "brimstone" is affecting it and preventing the game from loading. based on crash log
janiTNT  [author] Sep 19 @ 4:30pm 
patch mods: absolutely
reuploads: no
MedicCoco Sep 18 @ 5:44pm 
You ok with someone else updating it then?
janiTNT  [author] Sep 18 @ 7:41am 
yeah
i havent really touched cosmoteer in a long while
i dont know
Mr_ShadowThourne Sep 17 @ 11:57am 
Hey cutie patootie jani, its okay to take a break, take care
dillonjaymc Sep 17 @ 8:01am 
Jani please fix the mod its one of my favourites the game is basically unplayable without it
janiTNT  [author] Sep 15 @ 11:09am 
yeah its still broken and i havent touched it my bad
Ants N Gaming Sep 15 @ 5:29am 
[09/15/2025 A couple of issues ] [ Could not find file ]

[steamapps\common\Cosmoteer\data\ships\terran\control_room_small\operating.wav'. ] [ Halfling.Serialization.DeserializeException: Deserialization from source "<D:\SteamLibrary\steamapps\workshop\content\799600\2880017812\Parts\Flight\Command Room\control_room_tiny.rules>/Part/Components/OperationSoundLoop/MediaEffects/0" failed.]
janiTNT  [author] Sep 12 @ 7:58am 
i'll be transparent and say that i just havent got motivation to work on it again recently, very into 3-4 different games