Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Jani's Shipyard
557 Comments
janiTNT  [author] Jul 19 @ 11:57am 
kinda back into modding suddenly but idk how well that will go
drahrkendragon Jul 18 @ 11:34am 
Okay, i'm doing a mod check to trying making the game works, but i thing i already found the issue.
janiTNT  [author] Jul 18 @ 11:26am 
i dont know what this debuff is? my mod should'nt be causing that as far as i know
what happens?
drahrkendragon Jul 18 @ 11:17am 
0.29.0 version
janiTNT  [author] Jul 17 @ 10:19pm 
no progress, haven't modded in a while
BaconMaser Jul 16 @ 2:01pm 
How is progress on the stand alone version of the inserters?
janiTNT  [author] Jul 15 @ 5:29pm 
what new version of the game? i'm not sure what you mean
drahrkendragon Jul 15 @ 12:35pm 
Please, can you fix the mod for the new version of the game? My spaceship construction gets a debuff without the Jani's Shipyard
A Phoney Ginger Jul 15 @ 12:13pm 
Awesome thanks for reaching out love the mod! Coming back to the game after getting some friends haha I just remember seeing them more often but I will keep a eye out!
janiTNT  [author] Jul 15 @ 6:28am 
no they havent
they appear in other systems though, usually on nebula infested systems or others that have multiple asteroid belts, might be rare however.
A Phoney Ginger Jul 15 @ 1:59am 
are Hyperoids/ megaloids disabled now? I remember seeing 'them' around awhile ago but not seeing anything currently...
janiTNT  [author] Jul 5 @ 9:07pm 
all drones target the specific part for a few shots then lose targetting after, i may change that for larger drones (or not) because it can easily be very good at burowwing a hole at important spots in the enemy ship
stevenc007 Jul 5 @ 3:45am 
Great mod, is there any drones cam target a specific part of an enemy ship.? Currently they attack the enemy on random parts only.
GreenBugatti Jul 5 @ 2:22am 
mhm
thanks for trying i guess :D
janiTNT  [author] Jul 3 @ 8:47am 
i dont think something like that is too possible sadly
a dev had that idea discussed and they kinda liked it so i dunno
GreenBugatti Jul 2 @ 8:34am 
Oh and also i have NO modding experience and there was a mod idea i wanted to make
essentially its where you can only build corridors and doors
and you would have to 'scavenge' blocks and stuff that you could repair
is that possible with your expertise? i was going to ask around but since you respond so quickly i was going to ask you (and you made this massive mod)
janiTNT  [author] Jun 22 @ 6:07am 
Not sure about logic parts specifically since they now require the new circuits...
Same for drones actually... hmmm
I'll put on the list
GreenBugatti Jun 22 @ 5:59am 
Oh and me again,
on top of the boss mod, is it possible to make logic a separate mod?
i would like to use logic in some of my builds, but not have all of the other stuff making the mod massive
(i would ask the same for drones too, but i feel that would be too much)
janiTNT  [author] Jun 21 @ 10:11am 
Whats the issue happening
marvindarkiller7pf Jun 21 @ 12:37am 
i cant launch the mod
janiTNT  [author] Jun 14 @ 5:15pm 
I believe the mod in question has just created the storages with the wrong internal name, please report to the original creator saying to replace the storage names with the vanilla ones such as IronStorage and CarbonStorage etc
Bo| :'( Jun 14 @ 2:39pm 
Hi! could you add support for the inserters taking out items from:
https://steamcommunity.com/sharedfiles/filedetails/?id=3388697952
janiTNT  [author] May 18 @ 1:34pm 
Do you have any suggestions?
Data_redact May 18 @ 1:10pm 
Please more logic updates, I loved making automatics :steamhappy:
janiTNT  [author] May 12 @ 5:05pm 
yippe
allankliver May 12 @ 4:55pm 
again? I've had problems with it before , well nice work jani ,here take my points
janiTNT  [author] May 12 @ 4:53pm 
its not from mine, its some mod that uses old thruster graphics
i believe its the fighter expansion mod (i saw a conversation about this in discord earlier)
AnAmoeba May 12 @ 4:36pm 
Love the drone update!
allankliver May 12 @ 4:34pm 
i'm still receiving error message but i don't know if this is from yours
janiTNT  [author] May 12 @ 4:18pm 
i just updated the mod, bug should be fixed and new content should be added
janiTNT  [author] May 12 @ 3:41pm 
@allankliver thanks!!!
janiTNT  [author] May 12 @ 3:41pm 
what do you mean exactly?
allankliver May 12 @ 2:03pm 
Hey janiTNT i love your mod and u <3
lwquade May 12 @ 11:17am 
How do you get the mods to show up in the folder. I am using 80+ mods and have nothing in the folder. What am I missing?. Have hidden files and folders displayed.....?
Konstance™ May 11 @ 5:24pm 
Only delete Line 17, it has worked for me.
janiTNT  [author] May 11 @ 4:13pm 
that should have worked, i'm not sure why it doesn't
mdeezley May 11 @ 4:02pm 
i tried deleting the line, but it still didn't work
}

DeathByDistanceTraveledTargeted = &<./data/shots/missile_nuke/missile_nuke_stage2.rules>/Components/DeathByDistanceTraveledTargeted

Targetable = &<./data/shots/missile_nuke/missile_nuke_stage1.rules>/Components/Targetable

Sprite : &<./data/shots/missile_nuke/missile_nuke_stage1.rules>/Components/Sprite
{
this is what i had if im doing something wrong please tell me
Konstance™ May 11 @ 2:53pm 
There is no reason to feel sorry, we can all wait for your work to be fixed in due time. Thank you for the alternative temporary solution.
janiTNT  [author] May 11 @ 2:52pm 
WRONG LINE WRONG LINE

i meant DeathByDistanceTraveled
janiTNT  [author] May 11 @ 2:51pm 
sorry, the game *just* updated and broke my mod!!! very sorry!! i will push an update soon with new content as well

If you want to manually fix the problem: go to the mod folder for the nuke silo
(2880017812\Parts\Weapons\NukeSilo)
open Nuke_stage2.rules (its a .txt file renamed)
remove the line where it says DeathByDistanceTraveledTargeted

while at it, i have removed mindustry paint, please install the mod i moved those decals to if you used them
Konstance™ May 11 @ 2:43pm 
Got a bug related to Nuke_Silo stage2 from this mod

https://pastebin.com/zVzNBZCp
25iceking20020 May 11 @ 2:43pm 
I just went to get on Cosmoteer to play on one of my games, and it proceeded to crash and say the nuke silo was broken.
This is what i got

Unable to find final target "<./data/shots/missile_nuke/missile_nuke_stage2.rules>/Components/DeathByDistanceTraveled" of Reference at path "<D:\SteamLibrary\steamapps\workshop\content\799600\2880017812\Parts\Weapons\NukeSilo\nuke_stage2.rules>/Components/DeathByDistanceTraveled".
janiTNT  [author] May 7 @ 11:36am 
thank you!!!! i'm trying to get back to it
AnAmoeba May 7 @ 11:13am 
Just wanted to drop a note and say THANKS for sharing your awesome mods!
VOD May 6 @ 1:16pm 
Ya it's not that I was having issues with vanilla storage I was trying to have it pull from a modded resource generator
janiTNT  [author] Apr 30 @ 12:12pm 
they do not work on vanilla storages!
there's also a tutorial in game if you open the pause menu and codex
VOD Apr 29 @ 8:20pm 
how the hell do the inserters work they dont wanna do a damn thing :l
janiTNT  [author] Apr 28 @ 8:22am 
i don't have much time to do it and i'm a bit burnt out on cosmoteer specifically... so i would'nt be able to do that in a while
i could talk more on discord @janitnt
Phoenix Apr 28 @ 6:59am 
Thank you for your response! I'm not worried about the outdated sprites and mechanics — the most important thing is that the project can move forward. It would be great if you could help. How would you prefer to discuss the details?