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a dev had that idea discussed and they kinda liked it so i dunno
essentially its where you can only build corridors and doors
and you would have to 'scavenge' blocks and stuff that you could repair
is that possible with your expertise? i was going to ask around but since you respond so quickly i was going to ask you (and you made this massive mod)
Same for drones actually... hmmm
I'll put on the list
on top of the boss mod, is it possible to make logic a separate mod?
i would like to use logic in some of my builds, but not have all of the other stuff making the mod massive
(i would ask the same for drones too, but i feel that would be too much)
https://steamcommunity.com/sharedfiles/filedetails/?id=3388697952
i believe its the fighter expansion mod (i saw a conversation about this in discord earlier)
}
DeathByDistanceTraveledTargeted = &<./data/shots/missile_nuke/missile_nuke_stage2.rules>/Components/DeathByDistanceTraveledTargeted
Targetable = &<./data/shots/missile_nuke/missile_nuke_stage1.rules>/Components/Targetable
Sprite : &<./data/shots/missile_nuke/missile_nuke_stage1.rules>/Components/Sprite
{
this is what i had if im doing something wrong please tell me
i meant DeathByDistanceTraveled
If you want to manually fix the problem: go to the mod folder for the nuke silo
(2880017812\Parts\Weapons\NukeSilo)
open Nuke_stage2.rules (its a .txt file renamed)
remove the line where it says DeathByDistanceTraveledTargeted
while at it, i have removed mindustry paint, please install the mod i moved those decals to if you used them
https://pastebin.com/zVzNBZCp
This is what i got
Unable to find final target "<./data/shots/missile_nuke/missile_nuke_stage2.rules>/Components/DeathByDistanceTraveled" of Reference at path "<D:\SteamLibrary\steamapps\workshop\content\799600\2880017812\Parts\Weapons\NukeSilo\nuke_stage2.rules>/Components/DeathByDistanceTraveled".
there's also a tutorial in game if you open the pause menu and codex
i could talk more on discord @janitnt
if you didn't mind the sprites and most of the mechanics being outdated i could do some work for it
the original team still *exists* but they aren't working on anything
I’m reaching out because I’d love to revive an old Warhammer 40k mod from Cosmoteer version 0.15.12 and bring it up to date with the current game.
Unfortunately, I don’t have the skills to do it myself. Some parts of the mod still have old code, and I couldn't get it to work properly.
Would you (or anyone you know) be willing to help with this? If so, the price can be discussed separately, any work should be valuable.
cant wait for the standalone mod :D
you have to select it and choose the range (the 00 and 0 options) to increase turret range
i can't seem to find an issue
yeah i forgot to fix logic thrusters its still broken oops
i plan to make inserters and drones standalones (as far as i can, i imagine larger drones with recipes might need to stay)
Parts you can build and parts that make the bosses are fundamentally different because bosses will be megaroids
also, i *do* want to do something to split my mod more but i cant think of a way to do it properly...
i can think of a core mod that changes recipes to use special resources but its all very confusing
also, if the bosses use these parts (or just standard ships for career) can it not allow access for players to use those parts, to add some challenge.
thanks!