Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Jani's Shipyard
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Tags: Mods
File Size
Posted
Updated
54.019 MB
Oct 25, 2022 @ 7:15pm
Apr 28 @ 6:15am
29 Change Notes ( view )

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Jani's Shipyard

Description
Adds many content for your shipbuilding needs!
Weapons, Armor, Drones, Gigantic asteroids, a Huge Superweapon
and many niche tools!
Soon, even bosses

Main Content:

This is a content mod featuring many niche things, some of them include:

Nuke missile silos (similar to GA's one, but for nukes)

Drone launchers
- Send dangerous drones to shoot down your enemies! (notice: will not stop firing after the ship is dead!)
There will be bigger sizes to them later, currently the mod has 1x2 and 2x4 launchers.

Inserters
- Transfer resources without crew involved! attach a part to both ends of a inserter, add some power, and watch it move Ammo, Steel, even Ores from one part to the other!

THE BFG 10000 from DOOM eternal
- 120x120 insane madness

roof Mining beams and prisms for roof "ion" cores.

Hyperoids, 4x sized Megaroids, that are already 4x sized
Completly Mineable! get insane quantities of resources! just be lucky when finding them around your system!

6x6 GIANT reactor (fixes and balance incoming)
- Now uses Hyperium
1x1 Reactor (smol) (weak)

3x1 Crew quarters (different from GA)
4x1, 3x2, also included (more soon ish)
3x4 as well

2x1 Engine room, Fuel room

Customizable Explosive devices (Create a self-detonating ship missile, Big Boom)

"Station" armor, essentially armor but extremly heavy (30 tons) but useful to protect your ships. (missing structure versions)

Decouplers, allowing for safe detaching of ships.

Factories, one which can un-enrich your uranium, for some reason.

Logic Wires (unfinished)

Other misc content.

////////////////////////////////////////////////

Related Mods and Addons/DLC's:

Standalone:

Cruiser/FTL weapons only.

Creative mode Bloons Projectiles Mod
Mod Beta (highly unstable)

Addons:
(planned) Creative mode parts
(planned) No Hyperoid Guardians/More Hyperoid Guardians


More content coming over to modern

- Mod previously known as Juan's Workshop or Juans Shipyard


Discord: @janitnt


Credits

Skipydog : huge support and inspiration, friend, permission to port a lot of logic parts, new Occult parts, code help, and more.
Ultranova : missile silo roof sprite editing permission, plus some bits of code, possibly some Blatant *inspiration*, and more.
Kroom : permission to port their 1x1 Cockpit from their classic mod, Kroom's forge.
Aephiex : Slight Compatibility with their advanced storages + AI core mod's code (just used the name for compatibility)
syy1125 : Code from leviathan boss "Stellarborn" in order to use in this mod's Bossfights. Spritework and whatnot for batteries in order to ensure compatibility.
Block shading's sprites were taken from the game Mindustry by Anuke
Some Assets were taken from Calamity mod for Tmodloader, A Terraria Mod loader. These Assets were taken from the Wiki and/Or the Public Sprite Resource. (not currently implemented)
Popular Discussions View All (1)
58
Apr 20 @ 4:56am
PINNED: Help and bug reports
janiTNT
367 Comments
FairFly35 May 14 @ 10:02am 
np
janiTNT  [author] May 13 @ 1:10pm 
No, sorry, please use the original mod (this)
FairFly35 May 9 @ 5:10am 
hey i want to use your mod in my mod pack that adds alot of weapons into the game so people dont have to have 10s of mods can i add it to my mod?
janiTNT  [author] May 5 @ 7:50am 
(peak laziness) but if anyone else wants to make a quick port yeah i give permission
janiTNT  [author] May 5 @ 7:50am 
i could, might be unlikely to happen.
MrCreativeAsFuck May 5 @ 4:53am 
Could you make a nuke silo standalone or integrate that into the ftl weapons standalone?
janiTNT  [author] Apr 28 @ 6:17am 
i uploaded a small patch to solve these issues. thank you
janiTNT  [author] Apr 28 @ 5:26am 
sorry, its bugged. i have fixed the issue but i'm saving for next major update
i think it would be worth it to spend some little time to fix that... hm
Haerar Apr 27 @ 3:37pm 
Can confirm the same issue as @Nyx (She/Her) - can't deconstruct the armor wedge blocks; game freezes; nearby components are Dirk lasers and MMCT power substations if that has any relevance?
valx. Apr 15 @ 3:56pm 
Heads up that Wiring doesn't de-signal.