RimWorld

RimWorld

ModularWeapons
Showing 41-50 of 93 entries
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Update: Jan 12, 2024 @ 1:49am

[Auto-generated text]: Update on 1/12/2024 6:48:57 PM.

Update: Dec 9, 2023 @ 11:07pm

[Auto-generated text]: Update on 12/10/2023 4:07:05 PM.

Update: Dec 6, 2023 @ 3:25pm

bug fix for CompModularParts+<>c.<InitBlocker>b__35_0

Update: Dec 3, 2023 @ 3:34pm

New configuration content: Spawn light source of flashlight

Uncompleted research requirements now can seen

(For add-on devs) New tag for ModularPartDef: <incompatibleKind>

Update: Dec 3, 2023 @ 3:31pm

[Auto-generated text]: Update on 12/4/2023 8:31:22 AM.

Update: Oct 5, 2023 @ 11:35pm

big fix (TRUE!) : NPCs will use presets regardless of "Gunsmith immediately after crafting" option turned on or off.

Update: Oct 5, 2023 @ 11:07pm

bug fix:NPCs didn't use presets

Update: Sep 29, 2023 @ 7:29am

・Save/Load system avalable for gunsmith screen.
・Rename avalable for gunsmith screen.
・Preset system for NPCs avalable, NPC's weapons will no longer cursed!
・2 new configuable options; "Gunsmith immediately after crafting", and "Chance that NPC will use preset".
・status of whole gunsmith parts reworked (this & official add-ons).

Update: Sep 18, 2023 @ 8:37pm

now melee damages will affected by stuff
now gunsmith workbench can support CompRefuelable

Update: Sep 16, 2023 @ 7:31pm

[Auto-generated text]: Update on 9/17/2023 11:30:59 AM.