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https://www.patreon.com/posts/124893589
Check details from here ↓
https://www.patreon.com/posts/future-of-119225205?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
* Added modular chaingun (modular version of chain shotgun)
* Added a bill for modularize existing weapons at gunsmith station
https://steamcommunity.com/sharedfiles/filedetails/?id=2944488802
especially with all the addons!
Cannot imagine if someone will make Vanilla Weapons Expnaded modular in future... for more modular madness.
I can respect that
but a skilled gunsmith can turn an "inferior" weapon into one better then one "superior"
besides the sniper can be modified itself too no?
so the curve goes bolt action ->sniper->modified bold action->modified sniper
no harm in that
but i respect your decision
>>bolt-action
I decided these performance settings by comparing the vanilla bolt-action and sniper. I hope understand this.
the balancing is all off
many stats make no sense
I coocked up a speadsheet in excel and the best version is without a stock and magnum ammo
wtf
why is a full sized cartrige (7.62) worse then .44?
(would like a sniper round version for ammo btw)
also armor pen changes randomly on some parts by -1/-2% (not random per se but unexplainably so)
also why does a reddot hurt my max reange and Irons dont?
so weird
its far easyer to aim with a RD instead of irons
pretty much any range
(unless the irons are god tier and the RD form bangladesh)
also the hardened stock better give more range
else the +1s warmup penalty is just crazy debilitating
also why does mounting a bayonet hurt my stats?
would be cool if bayonets were moved to underbarrel category
and not battel
sorry for ranting
but the abomination i made should not be peak performance xD
I need to decide whether to support previous version or not.
↓Vote at here↓
https://www.patreon.com/posts/what-versions-of-105280893
Now fixed. Thanks for suggestion.
*New gunsmith UI (need to toggle from the mod option)
*Multi-thread texture rendering option (need toggle to use from the mod option)
*Add fueled gunsmith table