RimWorld

RimWorld

Research Reinvented
Showing 41-50 of 66 entries
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Update: Oct 28, 2022 @ 1:47pm

[Auto-generated text]: Update on 10/28/2022 10:46:56 PM.

Fix for the issue that was causing debug log spam and nonfunctional research.

Update: Oct 28, 2022 @ 6:24am

[Auto-generated text]: Update on 10/28/2022 3:24:54 PM.
Some micro-bugfixes.
Better handling of recipes that require corpses.

Update: Oct 27, 2022 @ 12:28pm

[Auto-generated text]: Update on 10/27/2022 9:28:30 PM.
Fixed a very specific scenario where unreachable things to analyze would be considered reachable.
Added a loadBefore for Vanilla Skills Expanded to avoid a transpiler collision.

Update: Oct 26, 2022 @ 1:47pm

[Auto-generated text]: Update on 10/26/2022 10:47:05 PM.

Update: Oct 22, 2022 @ 3:05am

[Auto-generated text]: Update on 10/22/2022 12:05:59 PM.
* Prototypes can now only be built by pawns capable of and assigned to research.

Update: Oct 21, 2022 @ 11:08am

[Auto-generated text]: Update on 10/21/2022 8:08:49 PM.
* Added new settings option to allow only neolithic field research to be done kitless.

Update: Oct 20, 2022 @ 8:21am

[Auto-generated text]: Update on 10/20/2022 5:21:00 PM.

* A shiny new settings menu!
* A set of presets for various gameplay styles
* The option to personalise the settings even further
* Minifiable things can now be examined at a research bench
* Various bugfixes and optimizations

Note - some of the changes will not apply until you switch to a new research project.

Update: Oct 12, 2022 @ 11:56am

[Auto-generated text]: Update on 10/12/2022 8:56:45 PM.

Update: Oct 10, 2022 @ 2:39pm

[Auto-generated text]: Update on 10/10/2022 11:38:56 PM.

Update: Oct 7, 2022 @ 3:02pm

[Auto-generated text]: Update on 10/8/2022 12:02:49 AM.